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North

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Posts posted by North

  1. 2 hours ago, riku11 said:

    the channel error describes an unknown header packet.
    This happens in two cases:
    If you did not insert the "case HEADER_NUMBER_56" (with another name obviously) in input_main.cpp, or if you did not run the "Set" for the package


    Set (HEADER_NUMBER_56, sizeof (struct_packet_num_56), false) ;     (with  another name obviously)

     


    I recommend you to review the installation of the system in the following files in game / src: packet.h, packet_info.cpp, input_main.cpp

    The second error is most likely caused by the first ... it speaks of a missing value not found while it try to write race information (the string formats are incomplete).

    So now fix the first problem , after that we can see for second (if it persists) ;) 

    I think it`s the `integrity` of the packet that gives the error, as you can see from the python backtrace it should be a uitarget problem, but still tristano check your packets and if they are matching then post uitarget.

  2. 16 minutes ago, Celestin said:


    cmd_emotion.cpp: In function 'void do_emotion_allow(CHARACTER*, const char*, int, int)':
    cmd_emotion.cpp:137: error: invalid use of incomplete type 'struct DESC'
    typedef.h:4: error: forward declaration of 'struct DESC'
    gmake: *** [OBJDIR/cmd_emotion.o] Error 1
     

     

    the child is stupid, copied the function duel.

    use your

    To fix this issue, is not that difficult to look for a func already written in the source 

  3. 15 hours ago, DarkAng3l said:
    
    def Open(self, title,days):
     
            self.days = days
            self.title = title
     
            if len(title) > 25:
                title = title[:22] + "..."
     
            self.itemStock = {}
            shop.ClearPrivateShopStock()
            self.nameLine.SetText(title)
            self.SetCenterPosition()
            self.Refresh()
            self.Show()
            if app.WJ_ENABLE_TRADABLE_ICON:
                self.lockedItems = {i:(-1,-1) for i in range(shop.SHOP_SLOT_COUNT)}
                self.interface.SetOnTopWindow(player.ON_TOP_WND_PRIVATE_SHOP)
                self.interface.RefreshMarkInventoryBag()
     
            global g_isBuildingPrivateShop
            g_isBuildingPrivateShop = True

    Replace with this and remove self.days variable

    
    def Open(self, title):
            self.title = title
     
            if len(title) > 25:
                title = title[:22] + "..."
     
            self.itemStock = {}
            shop.ClearPrivateShopStock()
            self.nameLine.SetText(title)
            self.SetCenterPosition()
            self.Refresh()
            self.Show()
            if app.WJ_ENABLE_TRADABLE_ICON:
                self.lockedItems = {i:(-1,-1) for i in range(shop.SHOP_SLOT_COUNT)}
                self.interface.SetOnTopWindow(player.ON_TOP_WND_PRIVATE_SHOP)
                self.interface.RefreshMarkInventoryBag()
     
            global g_isBuildingPrivateShop
            g_isBuildingPrivateShop = True

     

    wow i must have been super high to forget the problem and look for errors lol

     

    ^ this guys is right

  4. On 8/30/2017 at 7:02 PM, UnKnow said:

    i have problem in system cheque
     

      Reveal hidden contents

    0830 20:54:18882 :: 
    uiInventory.py(line:320) __LoadWindow
    ui.py(line:2932) GetChild

    InventoryWindow.LoadWindow.BindObject - <type 'exceptions.KeyError'>:'Cheque'

    0830 20:54:18882 :: ============================================================================================================
    0830 20:54:18882 :: Abort!!!!


    any fix ?

    jeez.

    If you already edited the uiscript you should repack it.

  5. 17 hours ago, ragem0re said:

    Please revise the client/root/ part. After adding all tooltips are gone like autopotion remaining count, wear timer..

    There's no error in any syserr.

    the truth is that YOU should revise your client root part, maybe it`s so bad coded that when you add something it automatically breaks for some reason
     

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