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Posts posted by North
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2 hours ago, riku11 said:
the channel error describes an unknown header packet.
This happens in two cases:
If you did not insert the "case HEADER_NUMBER_56" (with another name obviously) in input_main.cpp, or if you did not run the "Set" for the package
Set (HEADER_NUMBER_56, sizeof (struct_packet_num_56), false) ; (with another name obviously)
I recommend you to review the installation of the system in the following files in game / src: packet.h, packet_info.cpp, input_main.cppThe second error is most likely caused by the first ... it speaks of a missing value not found while it try to write race information (the string formats are incomplete).
So now fix the first problem , after that we can see for second (if it persists)
I think it`s the `integrity` of the packet that gives the error, as you can see from the python backtrace it should be a uitarget problem, but still tristano check your packets and if they are matching then post uitarget.
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Read the actual already well known location scroll and call that directly in python instead of passing it to an item?
Cmon guys use that brain you have. -
someone draws a penis there please
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-- Bullshit at that time. lel
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On 8/17/2017 at 3:50 PM, Roxas07 said:
Guild boat travel system comming soon, be patient
Hey Roxas,
I wanted to ask you about wich DXVECTOR you edited to actually have the fly ingame can you provide us few tips?
Did you had to implement new vectors for the directX or you just edited the current vectors that we all have?
Thanks -
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hey my car doesn`t start, can you guys tell me why?
Here`s a picture that will totally give you the idea of the problem im having- 1
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16 minutes ago, Celestin said:
cmd_emotion.cpp: In function 'void do_emotion_allow(CHARACTER*, const char*, int, int)':
cmd_emotion.cpp:137: error: invalid use of incomplete type 'struct DESC'
typedef.h:4: error: forward declaration of 'struct DESC'
gmake: *** [OBJDIR/cmd_emotion.o] Error 1
the child is stupid, copied the function duel.
use your
To fix this issue, is not that difficult to look for a func already written in the source
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Give us a starting point, quest? did you check the same lua function into source?
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On 9/16/2017 at 2:09 PM, prostylw1 said:
i download the sf i dont know something for config you tell for map allow?
channel/CONFIG
MAP_ALLOW: mapnumber -
lol
pkRapeVictim
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15 hours ago, DarkAng3l said:
def Open(self, title,days): self.days = days self.title = title if len(title) > 25: title = title[:22] + "..." self.itemStock = {} shop.ClearPrivateShopStock() self.nameLine.SetText(title) self.SetCenterPosition() self.Refresh() self.Show() if app.WJ_ENABLE_TRADABLE_ICON: self.lockedItems = {i:(-1,-1) for i in range(shop.SHOP_SLOT_COUNT)} self.interface.SetOnTopWindow(player.ON_TOP_WND_PRIVATE_SHOP) self.interface.RefreshMarkInventoryBag() global g_isBuildingPrivateShop g_isBuildingPrivateShop = True
Replace with this and remove self.days variable
def Open(self, title): self.title = title if len(title) > 25: title = title[:22] + "..." self.itemStock = {} shop.ClearPrivateShopStock() self.nameLine.SetText(title) self.SetCenterPosition() self.Refresh() self.Show() if app.WJ_ENABLE_TRADABLE_ICON: self.lockedItems = {i:(-1,-1) for i in range(shop.SHOP_SLOT_COUNT)} self.interface.SetOnTopWindow(player.ON_TOP_WND_PRIVATE_SHOP) self.interface.RefreshMarkInventoryBag() global g_isBuildingPrivateShop g_isBuildingPrivateShop = True
wow i must have been super high to forget the problem and look for errors lol
^ this guys is right
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too high, sorry
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On 9/3/2017 at 1:47 PM, Heur said:
It's a cool system and all but what if the player is from another kingdom and starts attacking you? you're not going to be able to attack back and will be killed by "nothing" xD
add a check in bool CanAttack and problem solved
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30 minutes ago, tristano98 said:
send on pastebin OpenPrivateShopBuilder + full interfaceModule.py
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Open() takes 3 arguments 2 given
pass open 3 arguments, since you edited that function, if you don`t understand what you are doing don`t install new stuff and expect us to fix that for you.
This problem can be solved with 3 min of reading on google -
check your db structure with the
void COfflineShopManager::Giveback(LPCHARACTER ch)located line no 202 offlineshop_manager.cpp -
i guess it`s the wrong size of the weapon
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post everything on pastebin
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then where does it get this child?
self.wndCheque = self.GetChild("Cheque")
Add it on uiscript. -
I can help you with that, pm me your skype
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On 8/30/2017 at 7:02 PM, UnKnow said:
i have problem in system cheque
0830 20:54:18882 ::
uiInventory.py(line:320) __LoadWindow
ui.py(line:2932) GetChildInventoryWindow.LoadWindow.BindObject - <type 'exceptions.KeyError'>:'Cheque'
0830 20:54:18882 :: ============================================================================================================
0830 20:54:18882 :: Abort!!!!
any fix ?jeez.
If you already edited the uiscript you should repack it.
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17 hours ago, Marggraf said:
my friend,I've been searching for help for a long time, most said that this bug is a trick for them,Does anyone deserve something?
don`t act so special, penger gave you the answer a long time ago you just realized what he said after ages.
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17 hours ago, ragem0re said:
Please revise the client/root/ part. After adding all tooltips are gone like autopotion remaining count, wear timer..
There's no error in any syserr.
the truth is that YOU should revise your client root part, maybe it`s so bad coded that when you add something it automatically breaks for some reason
[BUG]Target System Information
in Community Support - Questions & Answers
Posted
The problem is into your localeInfo.TARGET_INFO_SUBRACE , just google the python error and you will get the solution, now its up to you fixing it