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Posts posted by North
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uiscript/gamewindow.py
"name":"StatusPlusLabel",
"type":"text",
"x": 16,
"y": 40,
"text":uiScriptLocale.GAME_STAT_UP,
"r":1.0, "g":1.0, "b":1.0, "a":1.0,
"text_horizontal_align":"center"and
"name":"SkillPlusLabel",
"type":"text",
"x": 16,
"y": 40,
"text":uiScriptLocale.GAME_SKILL_UP,
"r":1.0, "g":1.0, "b":1.0, "a":1.0,
"text_horizontal_align":"center"edit x & y as you want to relocate on the screen
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char_battle.cpp
if (IsAffectFlag(AFF_TERROR))
dam = (int) (dam * (95 - GetSkillPower(SKILL_TERROR) / 5) / 100);then you can search everywhere, keyword = TERROR
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skill_proto.sql if you dont know the name (if its chinese n stuff) go into client/locale/skilldesc + skillproto
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Hello guys, i was wondering if someone used the 2 unused func's for guild bank withraw and deposit.
This is my situation, the button for getting the gold back is correctly reading the mysql table but when i launch the function to insert or get the money it doenst work.
Are they disabled or im i missing some return's or stuff?
If someone can just give me some hits it will be really helpful.Thanks
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use pastebin
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pvp.cpp and edit the func's with the index map you desider to edit returning different values
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4 hours ago, tarata12 said:
My problem is the same, can anyone help me?
greetings
On 10/10/2016 at 0:40 AM, LightMistic said:Add member called 'bPos' in struct TPacketGCShopUpdatePrice
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Did you put the new scales onto item_scale.txt?
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Cool summer costumes & mount, thanks guys
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Source its fine, you just have to check your safebox table into navicat
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you guys really want to shitload your mysql server dont you
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On 22/3/2017 at 7:43 PM, MORTE said:
Hi, someone who has knowledge could help me, instead of the private store selling items for gold I wanted to change to sell for an item, example I put the item in the private store for 100,000 gold, but I wanted to ask for an item x.
Thank you very much in advance!
Didnt quite understand what you meant with this but i think the cube (crafting process) can do that
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16 minutes ago, Zevilke said:
it's working, i can't take damage for the grouped mate. Is there any solution to avoid the attack? for example if i write a run, it's embrassing when the hit away each others
by the way thanks your help, i'm very glad
You should modify other parts, if i get into that i will post here, glad you solved
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try this, look for
if (pkChr->GetEmpire() != pkVictim->GetEmpire())
add ABOVE
if (pkVictim->GetParty() && pkVictim->GetParty() == pkChr->GetParty()) { return false; }
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yes, with that you can still attack but wont do any dmg, right?
im going with my reminds im not 100% sure, if it doesnt work still ill lookup better -
Try just below:
else
{
if (pkVictim->IsKillerMode())
{//original return false;
return true;
}By the way you will still attack but wont do any dmg with this
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Try this
if (pkVictim->GetParty() && pkVictim->GetParty() == pkChr->GetParty())
{if (pkChr->GetEmpire() != pkVictim->GetEmpire()) // { return false; }
return false;
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I did this for my server few time ago, you just have to edit pvp.cpp
This:
bool CPVPManager::CanAttack(LPCHARACTER pkChr, LPCHARACTER pkVictim)- 1
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the free title system is shitcoded, you should find the bugfix in some vegas post but i do not reccomend installing it
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Please stop spamming requests here, just send me a PM with your files.
thanks- 2
[MOB_PROTO HELP]
in Community Support - Questions & Answers
Posted
open syserr and post here