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Aerrow

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Everything posted by Aerrow

  1. Thanks dude! And what do you think? How can we allow the special characters (like Ł Đ Á # etc.) in the players name? Like 2k servers..
  2. I think it would be better, if the serial number exactly follow, and not so: 1 10 1 1 10 20 1 1 11 30 1 1 12 40 1 1 13 50 1 1 14 60 1 1 15 70 1 1 16 80 1 1 17 90 1 1 18 100 1 1 19 110 1 1 2 120 1 1 20 130 1 1 21 140 1 1 22 150 1 1 3 160 1 1 30 170 1 1 31 180 1 1 32 190 1 1 4 200 1 1 5 210 1 1 6 220 1 1 7 230 1 1 8 240 1 1 9 250 1 1 But so: 1 10 1 1 2 120 1 1 3 160 1 1 4 200 1 1 5 210 1 1 6 220 1 1 7 230 1 1 8 240 1 1 9 250 1 1 10 20 1 1 11 30 1 1 12 40 1 1 13 50 1 1 14 60 1 1 15 70 1 1 16 80 1 1 17 90 1 1 18 100 1 1 19 110 1 1 20 130 1 1 21 140 1 1 22 150 1 1 30 170 1 1 31 180 1 1 32 190 1 1 This can be done?
  3. It's an interesting "bug". Sort like this: 1 10 1 1 10 20 1 1 11 30 1 1 12 40 1 1 13 50 1 1 14 60 1 1 2 80 1 1 3 90 1 1 4 100 1 1 5 110 1 1 6 120 1 1 7 130 1 1 8 140 1 1 9 150 1 1 I hope someone knows how to "fix" it..
  4. Try this: quest etc_event begin state start begin when kill with game.get_event_flag("etc_event") == 1 begin local level = pc.get_level() local rate = pc.getqf("rate") local limit = get_mob_level(npc.get_race()) local s = number(1, 100) if level < limit+11 then local drop = number(1,rate) if s <= 10 then game.drop_item(50011) elseif s <= 50 then game.drop_item(50011) end end end end end
  5. And if I want more, 2^15+ alignment? Where to rewrite the data types?
  6. That's all? No need to add the gr2 animation?
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