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guuspadial

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  1. hey guys, how are u? Thanks Mali, it works perfectly. However, to make it like the official version, I'm missing the part where the NPC collects the item and delivers it 24 hours later, whether successfully or unsuccessfully. Do you know how I could add that part?
  2. Hello guys... How can I make this patch update itself? If I put its own files in the list, it stops updating the files.
  3. Someone sent me the gr2 files and the others that correspond to the skill, I replaced them in the folder and tested them, however, it didn't solve the problem.
  4. Hello guys, this is my first post, please excuse any mistakes. I found this bug in the animation, where the sword size decreases during skill activation and then returns to normal size. I checked and it happens in both the Marty 5.8 and TMP4 clients. The bug only happens with the male Sura character; the female Sura character is normal. Has anyone else seen and/or fixed this?
  5. I'll try to organize everything so you can tell me exactly what's going on: The error: error occurred on [RunState:987] LUA_ERROR: [string "levelup"]:142: bad argument #2 to 'format' (number expected, got string) LUA_ERROR: quest levelup.start click Corresponding excerpt in levelup.quest The lines around line 142 are these: 140 local ll = lev - 20 141 if lev < 26 then 142 143 local n = table.getn(special.levelup_reward_item_21[ll]) 144 local t = special.levelup_reward_item_21[ll][number(1, n)] 145 say_reward(gameforge.levelup._80_sayReward) 146 if type(t) == 'table' then 147 pc.give_item2(t[1], t[2]) 148 say_reward(string.format(gameforge.levelup._90_sayReward, item_name(t[1]) .. .. " . ".. t[2])) 149 else 150 pc.give_item2(t) 151 say_reward(string.format(gameforge.levelup._100_sayReward, item_name(t))) 152 end special.levelup_reward_item_21 = { -- no couple ring { { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 21 { 15080, 15100, 15120, 15140 }, -- lev 22 { 16080, 16100, 16120, 16140 }, -- lev 23 { 17080, 17100, 17120, 17140 }, -- lev 24 { { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 25 { { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25 -- with couple ring -- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 21 -- { 15080, 15100, 15120, 15140, 70301 }, -- lev 22 -- { 16080, 16100, 16120, 16140, 70301 }, -- lev 23 -- { 17080, 17100, 17120, 17140, 70301 }, -- lev 24 -- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 25 -- { { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25 } translate: gameforge.levelup._80_sayReward = "[LC;2370] " gameforge.levelup._90_sayReward = "[LC;5942;%s;%d;%s;%d;%s;%d] " gameforge.levelup._100_sayReward = "[LC;2338;%s] " I think that's all I found about it, someone can help me?
  6. I want to add this effect. The link is down. Can anyone help?
  7. I follow this tutorial: Item Type = ITEM_GACHA - Programming & Scripts - Metin2Dev | M2Dev But, my Razador's chest is 0 left opens. I use Marty 5.8
  8. @ TMP4 First of all, thanks for this! I'm using your project as is, and I found the errors below: - Ancient and Legendary Diamond Dragon Stone, in the last row is not working. Other stones are. - Syserr: 0128 15:47:12489 :: invalid idx 0
  9. I'm so sad about this. I played in this server since begins. 17 years of history. I wold like to make something to save BR server, but... Just memories now. F
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