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Caos

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  1. The download link isn't working.
  2. In PythonTextTail.h search: CGraphicObjectInstance * pOwner{}; DWORD dwVirtualID{}; add below DWORD dwGuildID{}; search void SetCharacterTextTailGuildText(DWORD dwVID, const char* c_szText); add below void UpdateGuildNameByID(DWORD dwGuildID, const char* c_szName); In PythonTextTail.cpp inside RegisterCharacterTextTail search: if (0 != dwGuildID) { pTextTail->pMarkInstance = CGraphicMarkInstance::New(); DWORD dwMarkID = CGuildMarkManager::Instance().GetMarkID(dwGuildID); if (dwMarkID != CGuildMarkManager::INVALID_MARK_ID) { std::string markImagePath; if (CGuildMarkManager::Instance().GetMarkImageFilename(dwMarkID / CGuildMarkImage::MARK_TOTAL_COUNT, markImagePath)) { pTextTail->pMarkInstance->SetImageFileName(markImagePath.c_str()); pTextTail->pMarkInstance->Load(); pTextTail->pMarkInstance->SetIndex(dwMarkID % CGuildMarkImage::MARK_TOTAL_COUNT); } } std::string strGuildName; if (!CPythonGuild::Instance().GetGuildName(dwGuildID, &strGuildName)) strGuildName = "Noname"; CGraphicTextInstance *& prGuildNameInstance = pTextTail->pGuildNameTextInstance; prGuildNameInstance = CGraphicTextInstance::New(); prGuildNameInstance->SetTextPointer(ms_pFont); prGuildNameInstance->SetOutline(true); prGuildNameInstance->SetHorizonalAlign(CGraphicTextInstance::HORIZONTAL_ALIGN_CENTER); prGuildNameInstance->SetVerticalAlign(CGraphicTextInstance::VERTICAL_ALIGN_BOTTOM); prGuildNameInstance->SetValue(strGuildName.c_str()); prGuildNameInstance->SetColor(c_TextTail_Guild_Name_Color.r, c_TextTail_Guild_Name_Color.g, c_TextTail_Guild_Name_Color.b); prGuildNameInstance->Update(); } m_CharacterTextTailMap.insert(TTextTailMap::value_type(dwVirtualID, pTextTail)); replace with: pTextTail->dwGuildID = dwGuildID; if (0 != dwGuildID) { pTextTail->pMarkInstance = CGraphicMarkInstance::New(); DWORD dwMarkID = CGuildMarkManager::Instance().GetMarkID(dwGuildID); if (dwMarkID != CGuildMarkManager::INVALID_MARK_ID) { std::string markImagePath; if (CGuildMarkManager::Instance().GetMarkImageFilename(dwMarkID / CGuildMarkImage::MARK_TOTAL_COUNT, markImagePath)) { pTextTail->pMarkInstance->SetImageFileName(markImagePath.c_str()); pTextTail->pMarkInstance->Load(); pTextTail->pMarkInstance->SetIndex(dwMarkID % CGuildMarkImage::MARK_TOTAL_COUNT); } } std::string strGuildName; if (!CPythonGuild::Instance().GetGuildName(dwGuildID, &strGuildName)) { prGuildNameInstance->SetValue(strGuildName.c_str()); prGuildNameInstance->Update(); } } m_CharacterTextTailMap.insert(TTextTailMap::value_type(dwVirtualID, pTextTail)); In PythonGuild.cpp add: #include "PythonTextTail.h" In RegisterGuildName function: void CPythonGuild::RegisterGuildName(DWORD dwID, const char * c_szName) { m_GuildNameMap.insert(make_pair(dwID, std::string(c_szName))); } replace with: void CPythonGuild::RegisterGuildName(DWORD dwID, const char * c_szName) { m_GuildNameMap[dwID] = std::string(c_szName); CPythonTextTail::Instance().UpdateGuildNameByID(dwID, c_szName); } add under RegisterGuildName function: void CPythonTextTail::UpdateGuildNameByID(DWORD dwGuildID, const char* c_szName) { for (TTextTailMap::iterator it = m_CharacterTextTailMap.begin(); it != m_CharacterTextTailMap.end(); ++it) { TTextTail* pTextTail = it->second; if (!pTextTail) continue; if (pTextTail->dwGuildID != dwGuildID) continue; if (!pTextTail->pGuildNameTextInstance) continue; pTextTail->pGuildNameTextInstance->SetValue(c_szName); pTextTail->pGuildNameTextInstance->Update(); } } In GetGuildName function: bool CPythonGuild::GetGuildName(DWORD dwID, std::string * pstrGuildName) { if (m_GuildNameMap.end() == m_GuildNameMap.find(dwID)) return false; *pstrGuildName = m_GuildNameMap[dwID]; return true; } replace with: bool CPythonGuild::GetGuildName(DWORD dwID, std::string * pstrGuildName) { if (dwID == m_GuildInfo.dwGuildID && m_GuildInfo.szGuildName[0] != '\0') { *pstrGuildName = m_GuildInfo.szGuildName; return true; } if (m_GuildNameMap.end() == m_GuildNameMap.find(dwID)) return false; *pstrGuildName = m_GuildNameMap[dwID]; return true; }
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  3. I just tested it and it works while on the login screen and character select screen, but during loading and within the game, the screen goes black when resizing. I do not know why it happens, it does not give me any errors.
  4. The file is located inside /root
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