Hello everyone,
I'm experiencing a strange issue with bosses on my Metin2 source.
When I spawn a boss and attack it, everything seems normal at first. However, if I stop moving and stay completely still, the boss starts moving away from my character while continuing to attack me from a distance.
As soon as I move even a little, the boss immediately comes back to my position and continues fighting normally. If I stop moving again, the same behavior repeats.
What I've noticed:
The issue only happens when the player stands still.
The boss moves away from the player instead of staying close.
The boss can still deal damage while being visually far away.
Moving the character causes the boss to return to the correct position.
It happens with bosses, not only with one specific monster.
Has anyone experienced something similar before?
Could this be related to:
Sync packets?
Position synchronization?
Chase/Follow AI logic?
Movement prediction?
Attack range calculations?
Any suggestions on where I should start debugging would be greatly appreciated.
Thank you!
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