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About DarkWolf
- Birthday 01/04/1993
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darkwolfx10
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Hello I've a problem in my windows server files, the skills are not working, i cant upgrade, even if i use /setsk 80 59 or /skillup 80, but in the server console of the channel i'm in, i can see the command working, but in game nothing happens, the skill points are spend but the skill don't upgrade. In my freebsd VM everything works fine. Any suggestion to solve this problem? Other question, where are saved the skills states?
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[ Dead Download Link ] [TOOL] Metin2 Proto Archiver [ We Need You ]
DarkWolf replied to *~*TeacheR*~*'s topic in Temporary
3th link is dead reupload please! -
Source discussions, questions, answers
DarkWolf replied to .InyaProduction's topic in Community Support - Questions & Answers
i solved this error to solve this error you have to open the file secblock.h from cryptopp and go to line 91 and replace CheckSize(n); with this->CheckSize(n); -
Gamefile Source compile
DarkWolf replied to dukaibalu1's topic in Community Support - Questions & Answers
to solve this error you have to open the file secblock.h from cryptopp and go to line 91 and replace CheckSize(n); with this->CheckSize(n); -
Source discussions, questions, answers
DarkWolf replied to .InyaProduction's topic in Community Support - Questions & Answers
I have the same problem! I think everything comes from folder /usr/src/...branch/extern -
try this: function player_is_dead() loop_timer("player_is_dead", 0.1) when player_is_dead.timer begin if pc.is_dead() then clear_timer("player_is_dead") --do your stuff here end end end
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Hi guys, someone know if there is some quest function that we can get the player damage on a mob? if not, can someone creat it? something like this: when 101.get_damage() >= 3000 begin or if mob.get_damage(101) >= 3000 then will be awesome if possible. best regard.
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variable from mysql_query
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
I solved it! here it is: quest test4 begin state start begin function value_check(a) local check = mysql_query("SELECT * FROM player.value WHERE availableP1='"..a.."'") return check end when 20351.chat."test4" begin say_title(mob_name(npc.get_race())..":") say("") say("You want check the value?") say("") local x = select("YES","NO") if x == 2 then return elseif x == 1 then local T4 = test4.value_check("YES") if table.getn(T4) > 0 then say_title(mob_name(npc.get_race())..":") say("") say("values available.") say("") return else say_title(mob_name(npc.get_race())..":") say("") say("No values available.") say("") return end end end end end Thanks to everyone! -
variable from mysql_query
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
It doesn't work, quest goes out after i choose option YES -
variable from mysql_query
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
with the two ways -
variable from mysql_query
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
yes, the quest goes out -
variable from mysql_query
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
it always says "available values." even if i put all the table values as NO -
variable from mysql_query
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
did not work, the quest goes out after i choose option YES -
variable from mysql_query
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
thank you PACIFICADOR it's working. but now i have a new problem, i want to check if still available values in the table, i tried with this but not work: quest test4 begin state start begin function value_check(a) local check = mysql_query("SELECT available FROM player.value WHERE availableP1='"..a.."'") return true end when 20351.chat."test4" begin say_title(mob_name(npc.get_race())..":") say("") say("You want check the value?") say("") local x = select("YES","NO") if x == 2 then return elseif x == 1 then local T4 = test4.value_check("YES") if T4 == true then say_title(mob_name(npc.get_race())..":") say("") say("values available.") say("") return else say_title(mob_name(npc.get_race())..":") say("") say("No values available.") say("") return end end end end end If i put all as NO in the table it still says "values available."