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Everything posted by DarkWolf
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Hello I've a problem in my windows server files, the skills are not working, i cant upgrade, even if i use /setsk 80 59 or /skillup 80, but in the server console of the channel i'm in, i can see the command working, but in game nothing happens, the skill points are spend but the skill don't upgrade. In my freebsd VM everything works fine. Any suggestion to solve this problem? Other question, where are saved the skills states?
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[ Dead Download Link ] [TOOL] Metin2 Proto Archiver [ We Need You ]
DarkWolf replied to *~*TeacheR*~*'s topic in Temporary
3th link is dead reupload please! -
Source discussions, questions, answers
DarkWolf replied to .InyaProduction's topic in Community Support - Questions & Answers
i solved this error to solve this error you have to open the file secblock.h from cryptopp and go to line 91 and replace CheckSize(n); with this->CheckSize(n); -
Gamefile Source compile
DarkWolf replied to dukaibalu1's topic in Community Support - Questions & Answers
to solve this error you have to open the file secblock.h from cryptopp and go to line 91 and replace CheckSize(n); with this->CheckSize(n); -
Source discussions, questions, answers
DarkWolf replied to .InyaProduction's topic in Community Support - Questions & Answers
I have the same problem! I think everything comes from folder /usr/src/...branch/extern -
try this: function player_is_dead() loop_timer("player_is_dead", 0.1) when player_is_dead.timer begin if pc.is_dead() then clear_timer("player_is_dead") --do your stuff here end end end
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Hi guys, someone know if there is some quest function that we can get the player damage on a mob? if not, can someone creat it? something like this: when 101.get_damage() >= 3000 begin or if mob.get_damage(101) >= 3000 then will be awesome if possible. best regard.
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variable from mysql_query
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
I solved it! here it is: quest test4 begin state start begin function value_check(a) local check = mysql_query("SELECT * FROM player.value WHERE availableP1='"..a.."'") return check end when 20351.chat."test4" begin say_title(mob_name(npc.get_race())..":") say("") say("You want check the value?") say("") local x = select("YES","NO") if x == 2 then return elseif x == 1 then local T4 = test4.value_check("YES") if table.getn(T4) > 0 then say_title(mob_name(npc.get_race())..":") say("") say("values available.") say("") return else say_title(mob_name(npc.get_race())..":") say("") say("No values available.") say("") return end end end end end Thanks to everyone! -
variable from mysql_query
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
It doesn't work, quest goes out after i choose option YES -
variable from mysql_query
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
with the two ways -
variable from mysql_query
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
yes, the quest goes out -
variable from mysql_query
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
it always says "available values." even if i put all the table values as NO -
variable from mysql_query
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
did not work, the quest goes out after i choose option YES -
variable from mysql_query
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
thank you PACIFICADOR it's working. but now i have a new problem, i want to check if still available values in the table, i tried with this but not work: quest test4 begin state start begin function value_check(a) local check = mysql_query("SELECT available FROM player.value WHERE availableP1='"..a.."'") return true end when 20351.chat."test4" begin say_title(mob_name(npc.get_race())..":") say("") say("You want check the value?") say("") local x = select("YES","NO") if x == 2 then return elseif x == 1 then local T4 = test4.value_check("YES") if T4 == true then say_title(mob_name(npc.get_race())..":") say("") say("values available.") say("") return else say_title(mob_name(npc.get_race())..":") say("") say("No values available.") say("") return end end end end end If i put all as NO in the table it still says "values available." -
Hi guys, I'm trying to make a quest where the variable value comes from mysql_query but it isn't working like i want, can someone help please? Here's the quest: quest test2 begin state start begin function flag() local qf = mysql_query("SELECT flag_value FROM player.flag WHERE available='YES' LIMIT 1") return qf end when 20351.chat."test2" begin say_title(mob_name(npc.get_race())..":") say("") say("you want the flag?") say("") local x = select("YES","NO") if x == 2 then return elseif x == 1 then local T2 = "test2.flag()" game.set_event_flag(T2, 1) return end end end end the problem is, "teste2.flag()" from local T2 it's assumed like a flag, but it is not what i want, i want the vaule who can out from flag() function its given to the flag of game.set_event_flag. Thanks, hope someone can help.
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Hi all, i'm following this tutorial: [Hidden Content] to learn a little bit about python, but i'm having problem with the window, it doesn't close when i click on the close button. this is the quest i'm using to test: quest window begin state start begin when 20351.chat."show window" begin cmdchat("showDtTimer") setskin(NOWINDOW) return end end end I already have tried to close with this code on the uitd.py file: def Close(self): self.ClearDictionary() self.__Load_LoadScript.KillFocus() self.__Load_BindObject.KillFocus() self.Hide() return TRUE def __OnCloseButtonClick(self): self.ClearDictionary() self.__Load_LoadScript.KillFocus() self.__Load_BindObject.KillFocus() self.Hide() return TRUE
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[Python+Quest]Python Button
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
Thank you so much!!! it's working! -
[Python+Quest]Python Button
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
Client closes when i make login. -
[Python+Quest]Python Button
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
Still doesn't work -
[Python+Quest]Python Button
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
I'm at work rigth now so i just can test it when a get home, thak you. where was the error? -
[Python+Quest]Python Button
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
Here it is: [Hidden Content] VT: [Hidden Content] -
[Python+Quest]Python Button
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
I'm getting always the same problem, client falls. syserr: 0317 02:49:06691 :: networkModule.py(line:194) SetSelectCharacterPhase system.py(line:130) __pack_import system.py(line:110) _process_result introSelect.py(line:26) ? system.py(line:130) __pack_import networkModule.SetSelectCharacterPhase - exceptions.SyntaxError:invalid syntax (line 297) 0317 02:49:06691 :: ============================================================================================================ 0317 02:49:06691 :: Abort!!!! -
Hi all, I'm trying to make a button in python who is only visible if the player has a quest flag, but I'm having some problems, when I enter the client he falls. quest quest Button begin state start begin when login begin if pc.getqf("test_1") == 1 then cmdchat("SHOW_TEST_BUTTON 1") end end end end Game.py ##TESTBUTTON "SHOW_TEST_BUTTON" : self.__ShowTestButton, ##END_TESTBUTTON constInfo.py SHOW_TEST_BUTTON = 0 uitarget.py "TEST_BUTTON", self.buttonDict["TEST_BUTTON"].SetEvent(ui.__mem_func__(self.OnTest)) if constInfo.SHOW_TEST_BUTTON() == 1: self.__ShowTestButton("TEST_BUTTON") def OnTest(self): net.SendChatPacket("/stun " + str(chr.GetNameByVID(self.vid))) Can someone help me pls. Regards, DarkWolf
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Add server name on item description
DarkWolf replied to DarkWolf's topic in Community Support - Questions & Answers
It works, Thank you all