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Zarkaplay

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  1. Is it necessarily to insert disconnect? Should we replace every "db_clientdesc->DBPacketHeader(HEADER_GD_FLUSH_CACHE, 0, sizeof(DWORD));" from the source files?
  2. Can someone make .msm files?
  3. I need some guidance on how to adjust the bonuses granted by accessory slots in the game. Specifically, I’ve encountered an issue with the beta accessories (necklaces, earrings, and bracelets). Here’s what happens: When I add slots to an accessory and refine it, the system applies all three bonuses to the accessory, instead of only the first two bonuses. For example, a Ruby Necklace with 1 slot should grant: +2% casting speed and +1 DEX. However, instead of just these two, it also applies a third bonus, +1% against warriors, which shouldn't happen. I’d like to adjust the code or configuration so that only the first two bonuses are applied. Does anyone know where in the code this behavior is determined or how I can modify the logic to fix this issue?
  4. I have this strange bug: Let's say I have 60% sword defence. I use energy crystal with 10% energy and I will have in total 66% sword defence. But if I call a pet, ride or unride a horse/ mount, add or substract a point in status etc the bonus from energy crystal will double and I will have in total 72% sword defence. The maximum that this bug goes is double bonus, it can't triple or go on and on. The double bonus remains until the crystal time expires or I teleport or relog.
  5. What is the archive password?
  6. Sometimes when I enter in the game the name is displayed ok and sometimes it's displayed too low.
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