I need some guidance on how to adjust the bonuses granted by accessory slots in the game. Specifically, I’ve encountered an issue with the beta accessories (necklaces, earrings, and bracelets).
Here’s what happens:
When I add slots to an accessory and refine it, the system applies all three bonuses to the accessory, instead of only the first two bonuses.
For example, a Ruby Necklace with 1 slot should grant: +2% casting speed and +1 DEX.
However, instead of just these two, it also applies a third bonus, +1% against warriors, which shouldn't happen.
I’d like to adjust the code or configuration so that only the first two bonuses are applied.
Does anyone know where in the code this behavior is determined or how I can modify the logic to fix this issue?