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Dexam™

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About Dexam™

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  1. these sculptures were made by me, as already mentioned. upload the models from rotten root and take a closer look! as i´ve said i can proof they were made by me, even if i dont have to. i created them for a special login map for my server, like the character statues (sculptures v1). stop talking shit, until you have a evidence for it, as i´ve said take a closer look at both models, thanks. best regards
  2. i can proof it was made by me, stop talking shit my jealous little friend.
  3. M2 Download Center Download Here ( Internal ) hey guys, i dont need them anymore, so have fun. DL: [Hidden Content] best regards
  4. some people asked me to reupload it, so here it is. [Hidden Content] !kadB1ag08kJqD502gvSoqNIF2V14yHk_iEreuK7VCtE best regards, dexam
  5. could someone pls upload the animation from the first post( the one on the gif) would be helpful, thanks best regards
  6. M2 Download Center Download Here ( Internal )
  7. hey guys, today i will show you a new map created by me for nexus. My inspiration was the angkor wat temple. if you have any ideas, feel free to comment. kind regards, dexam
  8. dont works with gr2, because the current rev. isn´t supporting alpha channel on objects. only with .spt (SpeedTree). edit: only works if you use texture, without alpha channel ^^ best regards
  9. well, the 2.9 weditor isn´t loading animations or alpha channel, the worldeditor with 2.4v is loading everything..
  10. Hey, i just wanted to ask if somebody can change the granny.dll, so that the engine can load animations from an objekt. also its not longer possible to add a alpha channel to objekts (just armors, npcs...) maybe someone can handle this problem, it would be great. sry for my bad english kind regards, Dexam™ €: in older version its still possible, so maybe you can look at the source of the old sdk. but i´m not a scripter so..
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