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-TÜRK-

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Everything posted by -TÜRK-

  1. WOW WTF! I have never seen like that mmo.!
  2. -TÜRK-

    Event System

    Thank you brother
  3. You made some mistakes about lenght.h or tables.h place original files. As I said before, I had this problem, I was trying to fix -32637 hp bug.
  4. Hi guys, I saw a comparing branch software in our forum, but now I can't find it. Can some one give me trick. ^^ Thx. I need to compare TWO branches.
  5. Also, do u have solutions for this warnings: protocol.h: In function 'const char* encode_2bytes(sh_int)': protocol.h:14:16: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] *((sh_int *) a) = ind; ^ config.cpp:493:22: warning: NULL used in arithmetic [-Wpointer-arith] if (NULL != line[0]) ^ In file included from item_manager_read_tables.cpp:19:0: item_manager.h:268:70: warning: 'pkGroup' may be used uninitialized in this function [-Wmaybe-uninitialized] m_vec_items.push_back(SDropItemGroupInfo(dwItemVnum, dwPct, iCount)); ^
  6. @Vanilla. You have somethin for check speed hack & teleport hack? Thanks for all..
  7. as we can see ymir did it for us.. but why we are still using script files from root? Let's share ways to do that?
  8. Hey guys, I need a professional help. I compiled binary with gcc-48. But there is a problem... Binary successfull start but he says in every miliseconds: sem_wait: Invalid argument ?
  9. Maykide gelmiş buraya, hoşgeldin! Thanks for release bro!
  10. Still I have this problem. Core stacktrace don't have any filename just adress: Core was generated by `bin'. Program terminated with signal 11, Segmentation fault. #0 0x288d838c in ?? () (??)
  11. As first Improve your RAM size, your core gets lag with it. Second, your cores can't connect db or whatever (depend your ports).
  12. Open game/src/char.cpp Search for this SetHP(t->hp); function and change with this function SetHP(GetMaxHP()); Search for this SetSP(t->sp); function and change with this function SetSP(GetMaxSP()); That's all.
  13. You are making a little mistake somewhere. When you do something, everytime restart your core.
  14. You must have "special_attack.msa" in your mob data folder, with out it skills won't work. Core must know which position show to player & sphere radius (attack radius)
  15. if (m_pkMobData->m_mobSkillInfo[idx].vecSplashAttack.empty()) { sys_err("No skill hit data for mob %s index %d", GetName(), idx); return false; } "vecSplashAttack" this problem is about skill_proto. Check this entries in your skill_proto: 256 CRUSH300 257 SPLASH525 258 CRUSH450 259 SPLASH300 260 CRUSHSPLASH600 261 SPLASHPOISON375 262 SPLASHSLOW300 Also check your mob skill_vnumX in mob_proto.
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