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Everything posted by blaxis
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Hello, I want to create NPCs using the characters from the game. How can I make an NPC like in the photo? (char+armor+hair+weapon etc.) I tried but failed. Can you give an example?
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[SEARCH] Granny2 .lib Source
blaxis replied to blaxis's topic in Community Support - Questions & Answers
Thank you. So last question; What exactly does the granny2_static.lib file do? (not granny2.lib) -
Hi, I need granny2 2.9 or 2.11 .lib file sources. I couldn't find it anywhere. I have ideas on making some changes to the lib files. Where can I find?
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Mob/Stone attack effect problem (shaking)
blaxis replied to blaxis's topic in Community Support - Questions & Answers
up -
official Chatting Window Renewal (Mini Version)
blaxis replied to Owsap's topic in Features & Metin2 Systems
uiscript/chatsettingwindow.py change for button .sub line with: "default_image" : ROOT_PATH + "middle_button_01.sub", "over_image" : ROOT_PATH + "middle_button_02.sub", "down_image" : ROOT_PATH + "middle_button_03.sub", -
Mob/Stone attack effect problem (shaking)
blaxis replied to blaxis's topic in Community Support - Questions & Answers
Firstly, thank you. But as you showed me the motlist.txt(client and server); GENERAL SPAWN metinstone_drop.msa 100 GENERAL WAIT metinstone_loop.msa 100 GENERAL RUN metinstone_loop.msa 100 GENERAL NORMAL_ATTACK metinstone_attack.msa 100 GENERAL FRONT_DAMAGE metinstone_loop.msa 100 GENERAL FRONT_DEAD metinstone_blow.msa 100 GENERAL FRONT_KNOCKDOWN metinstone_loop.msa 100 GENERAL FRONT_STANDUP metinstone_loop.msa 100 GENERAL BACK_DAMAGE metinstone_loop.msa 100 GENERAL BACK_KNOCKDOWN metinstone_loop.msa 100 GENERAL BACK_STANDUP metinstone_loop.msa 100 GENERAL BACK_DEAD metinstone_blow.msa 100 .msa files are also available. But it still doesn't happen. I think there is a problem with the source files, but I still haven't been able to solve the problem. -
Mob/Stone attack effect problem (shaking)
blaxis replied to blaxis's topic in Community Support - Questions & Answers
up -
I wasn't sure which "string" lines to edit There are a lot of them.
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Shop Search System (No ItemIndex!) Problem
blaxis replied to blaxis's topic in Community Support - Questions & Answers
I click it but it doesn't become selected. No syserr -
Hello, search results are listed in the search system, but when I click "Mark" or "Buy", "No ItemIndex!" I'm getting the warning. Does anyone have an idea? def BuySelectedItem(self): if self.selectedItemIndex == -1: chat.AppendChat(chat.CHAT_TYPE_INFO, "No ItemIndex!") return shopVid = self.searchResultItems[self.selectedItemIndex].GetShopVid() shopItemPos = self.searchResultItems[self.selectedItemIndex].GetShopItemPos() net.SendPrivateShopSerchBuyItem(shopVid, shopItemPos)
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Hello, where exactly is the effect file used in the bell weapons of the shaman character? I couldn't find which .mse file it depends on. (+7 , +8 , +9 effects)
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@ V0lvox I found what the problem is. But I couldn't solve it. The problem is caused by this code. How can I edit this? Please help. Removing this code fixes the problem, but the hair costume is not displayed with other items. That's how I described the weapon costume. It works flawlessly. However, when I make the hair costume this way and add hair to the costume, it says "Remaining Time: 0 Minutes" under all weapons. When I remove the costume hair, the text disappears. if test != 1: #costume hair sac = player.GetItemIndex(player.INVENTORY, item.COSTUME_SLOT_START + 1) if sac != 0: item.SelectItem(sac) renderTarget.SetHair(RENDER_TARGET_INDEX, item.GetValue(3)) I also tried like this but it doesn't work. if test != 1: # hair sac = player.GetItemIndex(player.INVENTORY, item.COSTUME_SLOT_START + 1) if sac != 0: renderTarget.SetHair(RENDER_TARGET_INDEX, sac)
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Hello, I have a problem with the ui tooltip file. def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, evolution = 0, flags = 0, unbindTime = 0, window_type = player.INVENTORY, slotIndex = -1, preview = 0): and in def SetInventoryItem func: self.AddItemData(itemVnum, metinSlot, attrSlot, player.GetItemEvolution(window_type, slotIndex), 0, 0, window_type, slotIndex, 1) its normal. but It says "Remaining Time: 0 Minutes" under all weapons belonging to the warrior character. Here: self.AddItemData(itemVnum, metinSlot, attrSlot, player.GetItemEvolution(window_type, slotIndex), 0, 0, window_type, slotIndex, 1) It fixes itself when I delete one argument. But why should I delete it? What do you think could be the problem?
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[Py] How to use the def AddItemData function?
blaxis replied to blaxis's topic in Community Support - Questions & Answers
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No armor and no weapon but... How can I fix this glare issue? I solved the problem. I edited the PSM system..
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Hello there. How do we use the def AddItemData function in Python? When calling this function elsewhere, do we have to call all the arguments in it? examp func: def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, evolution = 0, flags = 0, unbindTime = 0, window_type = player.INVENTORY, slotIndex = -1, preview = 0): and in the def SetInventoryItem: self.AddItemData(itemVnum, metinSlot, attrSlot, player.GetItemEvolution(window_type, slotIndex), window_type, slotIndex, 1) Can we call it?
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@ V0lvox bro I discovered something. I change this self.AddItemData(itemVnum, metinSlot, attrSlot, player.GetItemEvolution(window_type, slotIndex), 0, 0, window_type, slotIndex, 1) with(I deleted one 0); self.AddItemData(itemVnum, metinSlot, attrSlot, player.GetItemEvolution(window_type, slotIndex), 0, window_type, slotIndex, 1) Problem solved. But I'm not sure I'm doing anything right. AddItemData func: def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, evolution = 0, flags = 0, unbindTime = 0, window_type = player.INVENTORY, slotIndex = -1, preview = 0): The 0 I deleted corresponds to the 'flags' argument. Do you have an idea?
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I change this: self.AddItemData(itemVnum, metinSlot, attrSlot, 1) with: self.AddItemData(itemVnum, metinSlot, attrSlot, 0,0,0,player.INVENTORY,-1,1) But not solved It still says "Time Remaining : 0 Minutes".
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Thanks. I try this but didn't work.. It was solid before. But I don't remember what I did afterwards. I guess it's because of the source code "And for those sold in NPC; "You Can't Use It." It has a reminder." this solved but "Time left" issue persists. Hair problem solved, costume body and weapon is not solved. I added or item.COSTUME_TYPE_WEAPON == item.GetItemSubType() but didn't work. Edit2: Hair's rigth click after same problem
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Hello. I'm having a time issue with all elements of the costume type. Hair, mount, costume weapon, etc. For all time: It shows "Time left: 18910 days 14 hours 7 minutes". How can I fix this? I set the hours correctly in the item_proto file, but the problem persists. And for those sold in NPC; "You Can't Use It." It has a reminder. This warning comes: def AppendTimerBasedOnWearLastTime(self, metinSlot): if 0 == metinSlot[0]: self.AppendSpace(5) self.AppendTextLine(localeInfo.CANNOT_USE, self.DISABLE_COLOR) else: endTime = app.GetGlobalTimeStamp() + metinSlot[0] self.AppendMallItemLastTime(endTime) No syserr.
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@ V0lvox Hello, when I hover over the items in the inventory, it says Time Remaining: 0 Minutes. (Guns only) When I delete "1" from the AddItemData list, it fixes itself, but this time the render target is not working. How can I fix this? No sysrr.
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Thank you very much!