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blaxis

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Everything posted by blaxis

  1. Hello, I'm having this problem, but mine is a little different. Skill is not TOGGLE. Normal warrior skill does not cancel when killed by a creature and players. There is no problem when it dies with the /kill command. The effect of the skill disappears, but it still appears as an image. (warrior client screen) How can I solve this? Edit: This solution not work..
  2. Hello, I'm having the same problem, but mine is a little different. Skill is not TOGGLE. Normal warrior skill does not cancel when killed by a creature. There is no problem when it dies with the /kill command. The effect of the skill disappears, but it still appears as an image. How can I solve this? Edit: this solution not work.
  3. Hello, first of all apologies for my bad english. As you know, when we use the Dash skill of the Warrior character, I experience HP drop. I tried all the solutions I found but still not resolved. Is there a definitive solution to this problem? Please help me. Thanks. - I'm using Novaline
  4. System is not working. Normal Shop or Great Offline Shop... I added everything successfully, but the counter is always 0. It doesn't increase at all. No syserr.
  5. Hi, I ınstall safebox money system. I put in the safebox and after.. -sorry for bad english. #1 0x08134dba in CInputDB::SafeboxMoney (this=0x294bb91c, pcData=0x2a600009) at input_db.cpp:3022 d = <optimized out> ch = <optimized out> sb = <optimized out> #2 0x081367e4 in CInputDB::Analyze (this=0x294bb91c, d=0x294bb500, bHeader=188 '\274', c_pData=0x2a600009 "\002") at input_db.cpp:2797 No locals. #3 0x08130afd in CInputDB::Process (this=0x294bb91c, d=0x294bb500, orig=0x2a600000, bytes=18, r_iBytesProceed=@0xbfbfae28: 0) at input_db.cpp:2840 pRealData = 0x2a600009 "\002" c_pData = 0x2a600000 "\274" bHeader = 188 '\274' bLastHeader = 0 '\000' iSize = 9 iLastPacketLen = 0 __FUNCTION__ = "Process" #4 0x0810480e in DESC::ProcessInput (this=0x294bb500) at desc.cpp:316 iBytesProceed = 0 bytes_read = 18 __FUNCTION__ = "ProcessInput" #5 0x082102a1 in io_loop (fdw=0x29610ac0) at main.cpp:1015 size = <optimized out> iRet = <optimized out> d = 0x294bb500 num_events = 3 event_idx = 2 __FUNCTION__ = "io_loop" #6 0x08210451 in idle () at main.cpp:908 now = {tv_sec = 1618845627, tv_usec = 250075} passed_pulses = <optimized out> t = 130289 pta = {tv_sec = 1618845627, tv_usec = 10021} process_time_count = 6 now = {tv_sec = <optimized out>, tv_usec = <optimized out>} passed_pulses = <optimized out> t = <optimized out> #7 idle () at main.cpp:877 now = {tv_sec = <optimized out>, tv_usec = <optimized out>} passed_pulses = <optimized out> t = <optimized out> pta = {tv_sec = 1618845627, tv_usec = 10021} process_time_count = 6 #8 0x0807124d in main (argc=<optimized out>, argv=<optimized out>) at main.cpp:568
  6. Hi guys. Sorry my bad english, using translate. I got the locking system from Owsap server files and installed it in my own files. It works smoothly. But on the other hand, none of the other USE_ITEM items can be used. (Change bonus, add bonus, armor stones, weapon stones, Broken stone cleaning paper etc.) I cannot use any of these. Please help, I haven't solved this problem for 3 days. There is no syserr record. Thank you. GIF:
  7. Hi, everything works fine but I am having this problem. No syserr. Sorry for bad english. Note: I don't have HIGHLIGHT_SYSTEM
  8. I'm using google translate, sorry. The server files I used are using granny 2.9. However I am looking for any server files with Granny version 2.6. It doesn't matter the language or the features. You just need to have granny 2.6 to unscrew it from inside. Do you have any files you know?
  9. There is no problem when the friends start the server from txt. but this problem occurs when no-txt is done. For example, I compared the values of the grim reaper in mob_proto.txt and navicat, but they are all the same.
  10. INSERT INTO `mob_proto` VALUES (1901, '???', 0x446F6B757A204B757972756B, 4, 0, 0, 72, '', 'AGGR', 0, '', '', 0, 'fox_ninetail', 0, 91, 68, 46, 23, 109, 203, 166120, 24, 32, 1500, 2500, 23120, 81, 100, 100, 100, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1107, 0, NULL, 0, 25, 258, 40, 259, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  11. Dosya Sürümü : 40K Selam. Oyunumdaki tüm patron canavarlar SP'yi düz vuruşlarda sıfırladı. Bunu nasıl düzeltebilirim? Ve ölüm meleği 3-5 vururken, dokuz kuyruk 465k vuruyor. Navicat min-max hasar değerleri normal: / Lütfen bana yardım et.. edit: arkadaşlar sunucuyu txt'den başlattığında sorun yok. ancak hiçbir sorun txt yapıldığında oluşur. Örneğin, mob_proto.txt ve navicat'ta azrailin değerlerini karşılaştırdım, ancak hepsi aynı.
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