Jump to content

HUNgarocel1

Member
  • Posts

    28
  • Joined

  • Last visited

  • Feedback

    0%

2 Followers

About HUNgarocel1

  • Birthday 03/05/1997

Informations

  • Gender
    Male
  • Country
    Hungary
  • Nationality
    Hungarian

Recent Profile Visitors

1934 profile views

HUNgarocel1's Achievements

Collaborator

Collaborator (7/16)

  • Dedicated
  • Very Popular Rare
  • Reacting Well
  • First Post
  • Collaborator Rare

Recent Badges

298

Reputation

  1. Hello Dev's! Yesterday, I saw on my server that there were a lot of mount on map1, which was quite distracting. So, I blocked them in the source code using map indexes. If you're using MountSystem.cpp, insert it above m_pkChar->SetMount(); #include <unordered_set> if (m_pkOwner) { static const std::unordered_set<int> restrictedMaps = {1, 21, 41, 61, 63}; // here you can add more mapindex or what u want if (restrictedMaps.count(m_pkOwner->GetMapIndex())) { m_pkOwner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Ezen a pályán nem tudsz használni hátast.")); // and here a little message for player's LPITEM item = m_pkOwner->GetWear(WEAR_COSTUME_MOUNT); if (item != nullptr) m_pkOwner->UnequipItem(item); return 0; } }
  2. @ Syreldar Thank you, I think it will be there, but i don't know where Here is my ds.txt:
  3. Hi Guys, I have one question: where can i found the bonuses list in DS system? Bc, in sapphire stone have iCaffe bonus... (Normal is the Shaman resist right?) Picture of the stone. Thanks SOLUTION: constants.cpp: TValueName c_aApplyTypeNames[] and here... Someone didn't delete one of the bonuses properly. So I checked the database and lenght.h and i find what is wrong. lenght.h: enum EApplyTypes, deleted the bonus that is not listed here and works perfectly: Thank you @ ARiver you gave the idea.
  4. Thanks bro♥ Good idea!
  5. Thank you, nice webdesing ?
  6. Hi! Like this: SHOP_ERROR_DICT = { ------- } if app.ENABLE_RENEWAL_SHOPEX: SHOP_ERROR_DICT["..."].... def NumberToShopEXP(n): .......
  7. Crash Test Dummies - Mmm Mmm Mmm Mmm
  8. Hi! syserr in client side? or check THIS
  9. Hi Devs! I put in the system, "The Dungeon Ranking System". Everything okey in client side but, i use the quest for the open the GUI and here the problem. Syserr: Mar 19 03:59:27 :: OnClick Yak-Hwan[vnum 20377 ServerUniqueID 41623, pid 0] by DAdmin SYSERR: Mar 19 03:59:29 :: RunState: LUA_ERROR: [string "dragonlair_ranking"]:7: attempt to call field `OpenRanking' (a nil value) SYSERR: Mar 19 03:59:29 :: WriteRunningStateToSyserr: LUA_ERROR: quest dragonlair_ranking.(null) letter questlua_dragonlair.cpp: (I need the questlua.h?) Include: #include "stdafx.h" #include "questmanager.h" #include "DragonLair.h" #include "char.h" #include "guild.h" int dl_OpenRanking(lua_State* L) { CDragonLairManager::instance().OpenRanking(CQuestManager::instance().GetCurrentCharacterPtr()); return 0; } and void RegisterDragonLairFunctionTable() { luaL_reg dl_functions[] = { { "startRaid", dl_startRaid }, { "OpenRanking", dl_OpenRanking }, { NULL, NULL } }; CQuestManager::instance(). AddLuaFunctionTable("DragonLair", dl_functions); } quest: quest dragonlair_ranking begin state start begin when login or levelup with pc.get_level() >= 75 begin send_letter("Ejderha Avcýlarý Sýralamasý ") end when button or info begin say_title("Ejderha Bekçisi Yak-Hwan ") say("") say("Ejderha Bekçisi Yak-Hwan seni arýyor onun yanýna gitmelisin. ") local v = find_npc_by_vnum(20378) if 0!=v then target.vid(20378) end set_state(information) end end state information begin when 20378.chat."Ejderha Avcýlarý " begin say_title("Ejderha Bekçisi Yak-Hwan: ") say("") say("Artýk 75. seviyeye ulaþtýn ejderha avcýsý olmaya ") say("hak kazandýn. Her Mavi ejderha öldürüþünde 1 puan ") say("kazanacaksýn. Ve topladýðýn her puan seni sýralamada ") say("tutacak.") say_reward("Ejderha avcýlarý sýralamasýný baþlatmak istiyor musun? ") local s = select("Evet, istiyorum.","Hayýr, istemiyorum. ") if s == 1 then say_title("Ejderha Bekçisi Yak-Hwan: ") say("") say_reward("Ejderha avcýlarý sýralamasý baþladý. ") set_state(farming) else end end end state farming begin when 20378.chat."Ejderha Avcýlarý Sýralamasý " begin say_title("Ejderha Bekçisi Yak-Hwan: ") say("") say("Sýralamayý þimdi açmak istiyor musun? ") local s = select("Evet, istiyorum.","Hayýr, istemiyorum. ") if s == 1 then setskin(NOWINDOW) DragonLair.OpenRanking() else end end end end Where is the problem u think? Thanks for the answer! King Regards
  10. Hi! Check the skilldesc in your client and the number (i colored it red). example: 1 WARRIOR Három irányú vágás Tripla vágás Tripla metszés Villámgyorsan vágd meg az ellenséget. Frontális vágás 3-szor ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED samyeon 1 4 Össz támadó érték %.0f-%.0f (1.1*MinATK + (0.1*MinATK + 1.5*STR)*SkillPoint) * 3 (1.1*MaxATK + (0.1*MaxATK + 1.5*STR)*SkillPoint) * 3 I hope, it works for you. King Regards
  11. check the player->shop_cost i think. (idk the system)
  12. Okey, i ignore it. Thanks for the answer ?
  13. No, i'm not a troll.. Yes @TMP4 this just a simple question. Its normal? Check my syslog: SYSLOG I worried, because its too many i think...
  14. Hi Dev's! I have a little interesting problem and i dont have any idea what is it.. Problem: (database syslog) What is the solution for this? Thank you in advance for your help! Best Regards
  15. What is the solution to this? EDIT: my fault, i was careless while writing..
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.