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  1. No coment 21 hours ago in File Requests
  2. Hello everyone! I am looking for the Kashmir Bundle (Kasmír csomó) shop decoration system, but the original download links or files are dead. I need the system files (source C++ and Python client) that allow players to open the official, customized shops with different appearances and styles. Does anyone have these files and could reupload them for me, please? Thank you!
  3. Hello everyone! I am looking for the Kashmir Bundle (Kasmír csomó) shop decoration system, but the original download links or files are dead. I need the system files (source C++ and Python client) that allow players to open the official, customized shops with different appearances and styles. Does anyone have these files and could reupload them for me, please? Thank you!
  4. I’m also planning to automate server events using the same system, since GG_NOTICE already uses the P2P port for communication between channels. My concern is whether this could cause conflicts or duplicated triggers when using P2P for automated event flags or announcements. For example, if each channel reacts individually to the same P2P packet, the event might start multiple times instead of once globally. Would this be a potential issue, or is there a proper way to handle automated events safely through P2P without overlapping executions?
  5. Hi all, I’m sending GG_NOTICE messages from PHP to the server via P2P ports across all channels and game folders. When I use /n in-game as a GM, the message appears for everyone, so that part works. The issue I’m seeing: on channels ch2 and ch4, there’s 1 player each in the blue map1, and the message shows up correctly there. On the other channels, where no players are online, nothing is visible, even though the console shows the packets were successfully sent and there are acknowledgments. Is this normal behavior? It seems that the GG_NOTICE packet is sent to all game folders, but the message only appears if a client is actively online. Is there a way to ensure the notice is visible on all channels, even if no players are currently online? Thanks in advance!
  6. Note: This is not a criticism. I am running a PHP script, and it correctly shows the Game2 ports. However, in the actual game client, only Game1 ports are displayed; Game2 ports do not appear. Currently, both Game1 and Game2 instances run in every channel, but the client only reflects Game1. Even if Game2 channels are removed, Game1 starts, but after character selection, players are kicked back to the login screen on the physical server. This behavior seems incorrect because removing Game2 should not interfere with Game1 or disconnect players.
  7. how can i fix the error below? SYSERR: May 19 16:08:44.708826 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (101, "??", "Vad kutya", 0, 0, 0, 1, 0, this will cause the server to shut down and not start
  8. Hello dev anyone know what the problem might be and how can i fix it? [Hidden Content] char.cpp image
  9. basic developer source c ++ 48 extension! I'm interested in the original
  10. hello basic source makefile game db Anyone can send a basic dev source game, db makefile, which works.
  11. What could be the problem?
  12. red potion crash shop search game.core debug you can't find store search items red drink search crash on server
  13. Minden talismans rendszer item_proto problem syserr.txt SYSERR: Oct 11 15:08:53.432811 :: pid_init: Start of pid: 1124 SYSERR: Oct 11 15:08:53.432839 :: Start: TABLE_POSTFIX not configured use default SYSERR: Oct 11 15:08:54.210385 :: Set_Proto_Item_Table: ItemProto Reading Failed : Invalid value. (index: 3, col: 3, value: ) SYSERR: Oct 11 15:08:54.210385 :: Set_Proto_Item_Table: 0 ~ 3 Values: 9600,0,2, item_proto.rar
  14. i do not use offline shop player originalt shop problém no offline shop system
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