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Metin2 Dev

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Everything posted by Metin2 Dev

  1. Hi, I'd like to have my protos in old XML format (from 2089k). If I unpack this new item_proto (40k) it gives me two files: item_names.txt and item_proto.txt But item_proto is in this format: How do I change it back? Thanks for all replies!
  2. you have a pm, kieranFMT2 ^^
  3. I'm interested too, can you make a thread where you show your runs? ^^
  4. Would be nice, when someone shares that
  5. nono, make it like that:
  6. He helped me and solved the bug in my client too! Recommend that guy. <3
  7. You have a message and thx ...
  8. I tried the fix, but when you do that item in the 2./3./4. inventory page, it gets that "New" Tag again :/
  9. He says the truth, i checked it.. can you fix that pls?
  10. How can we make costumes for those mounts, can you explain that a little more with screens pls?
  11. Hi! I don't know what do you want. But here is fully compatibile VM with FreeBSD: [Hidden Content]
  12. Nice idea! I successfully implemented this to my game, but now I wanna to change color of that circle. But I have a little problem with that. In .mse file are this lines: ColorOperationType 4 ColorFactor 0.031373 0.227451 0.992157 1.000000 I think that ColorOperationType is quantity of with how many numbers we want work. (So there are four colors in that cirlce?) And ColorFactor is config of that color. But I don't know what form of enrollment is this. Am I right? If not..how can I change color of circle? Thanks for all help.
  13. Hi guys! I spent a lot of hours of searching for proto editor, what can properly unpack and pack protos. But I didn't find anything. Do you anybody have something? I'm glad for every help.
  14. Kannst du erklären, was genau das macht? Sorry, weil mein Englisch nicht so "the yellow from the egg" ist D:
  15. Which tutorial did you done?
  16. Granny version in your client and granny version model's ?
  17. Isn't it the same? I thought you could rename for ex. metin2client.bin to metin2client.exe and it will work as usual.
  18. Please send me your ActorInstanceAttach.cpp and your GameType.h per PN, i will send you the fixxed versions, i think you had a syntax error. For you to learn, i will comment the wrong lines ^^
  19. In l.710 replace the whole case: ITEM_WEAPON: with: [Hidden Content] (Take the code under "Raw paste data")
  20. Can you check the icon of the stone, that is in your weapon? I think its broken or it's an icon for a sword.
  21. Which source are you using? Do you have that problem in every armor?
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