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Metin2 Dev

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Everything posted by Metin2 Dev

  1. still the same bug, any ideas pls?
  2. pkg install gcc49 in der Konsole eingeben und dann mit "y" bestätigen MfG Cyber
  3. Add me on Skype: -EDIT- The name of the files + source are: Fliegex3 - Rework
  4. Hello devs, i added 3 new sash models to my game and got this problem: here the .de sash: [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] Here you can see my sash's: [Hidden Content] [Hidden Content] [Hidden Content] I removed my old sash system and added the sash with scale by lennt. syserr on client and server clean... Anyone got a idea why only this sash's have the wrong position? O.o
  5. Can someone give me the inventory icons for this pet? metin2_patch_easter2016\d_\ymir work\npc_pet\easter_2017_rabbit Thanks.
  6. Hello, i added the lycan to my files and fixxed some little bugs, now i got a bug and have no idea what to do. I searched already on google and on m2dev for a reason, but found nothing. My problem is that i cant add skillpoints to my skills, i can set them up with /setsk 170 40... I checked already the skill_proto on database and changed the type to 7, aswell with the client. After this still nothing. [Hidden Content] [Hidden Content] Then i checked the char_skill.cpp, i found this: int idx = POINT_SKILL; switch (pkSk->dwType) { case 0: idx = POINT_SUB_SKILL; break; case 1: case 2: case 3: case 4: case 5: idx = POINT_HORSE_SKILL; break; case 6: idx = POINT_SKILL; break; default: sys_err("Wrong skill type %d skill vnum %d", pkSk->dwType, pkSk->dwVnum); return false; } I changed this to: int idx = POINT_SKILL; switch (pkSk->dwType) { case 0: idx = POINT_SUB_SKILL; break; case 1: case 2: case 3: case 4: case 5: idx = POINT_HORSE_SKILL; break; case 7: idx = POINT_SKILL; break; default: sys_err("Wrong skill type %d skill vnum %d", pkSk->dwType, pkSk->dwVnum); return false; } Then i recompiled my game and reboot my server. Still the same problem, i cant add skill points. If i set them up with /setsk 150 40 i can use all of them and the attacks make dmg (without purpur, i cant use it, in chat is get this msg: [Hidden Content]) Anyone a idea what i can try?
  7. In __IsNewHair2 replace 77000 with 76000
  8. Check these functions in uitooltip.py : [Hidden Content] Probably you have a new function in your uitooltip.py like : def __IsNewHair4(self, itemVnum): return itemVnum > 76000 and itemVnum < 77000
  9. Thank you bro nice release
  10. Replace: if (ch->IsPC() && ch->IsDead()) { if (ch->GetDesc()) { LogManager::instance().HackLog("GHOSTMODE", ch); ch->GetDesc()->DelayedDisconnect(3); } } with: if (ch->IsPC() && ch->IsDead()) { if (ch->GetDesc()) { LogManager::instance().HackLog("GHOSTMODE", ch); ch->Show(ch->GetMapIndex(), ch->GetX(), ch->GetY(), ch->GetZ()); ch->Stop(); return; } }
  11. Good day to all devs! Unexpectedly I have a question. I'm using debug binary (for debug purposes obviously) and she giving me this error in syserr.txt: Cannot find mapped file: I've been looking to solution for hours and I find that mapped files are debris of old Webzen security system. So I think it is not neccesary to have this function in client. Is it truth? How to delete it or how to fix this error? Thanks for all replies.
  12. uiinventory.py: search: self.inventoryTab[3].SetEvent(lambda arg=3: self.SetInventoryPage(arg)) add after: self.inventoryTab[0].Down()
  13. So why binary still wants to load it?
  14. Hello devs! I have a few questions about image files in game. Thanks for all your replies! Why were Ymir using .sub files instead of directly .tga files? Why is somewhere used .jpg somewhere .tga and somewhere .dds? Which format have the best quality in game? For what is excatly JPEG Lib made?
  15. Searching videomaker service...
  16. Hey Vanilla! ^^ Do you have a client_src too? MfG Cyber
  17. Wait wait. The multilanguage system I've done myself, I didn't copied any kind of code. In luzzo's Petsystem I fixxed only the code and a core crash with the "unsummon" function and that I communicate openly in this forum. MfG Cyber
  18. Really? The source-part isn't public I think. MfG Cyber
  19. I'm selling it too. You have only one translate.lua, which is enough for quests. MfG Cyber
  20. You have to add it there, not remove it. Entergame function in input_main.cpp. MfG Cyber
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