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Everything posted by Benhero
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Shop with the new currency Problem
Benhero replied to sajzucz's topic in Community Support - Questions & Answers
Use the Source to realize. Client/Quest there can happen a lot of bugs and its not secure. And the "cmdchat("")" does not have a big enough buffer to fill a full Shop.. Greatz -
Theres no Official!!! Source from there. You have to change the things back by yourself Or yo pay someone to do it for you. You have to do this things: - Remove DSS - Remove Belt - Remove Lycaner - Remove Itemshop Button - Remove Lot of Pets - Remove Lot of New Items/Maps - Remove a few Functions in client binary/source etcpp.. Good Luck!
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Try: THIS or THIS
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[Question] Files or game
Benhero replied to PandiCore's topic in Community Support - Questions & Answers
Query Failed. 1. AsyncSQL: query failed: Data truncated for column 'setImmuneFlag' at row 1 2. mysql_query error: Column 'name' in field list is ambiguous Check & Repair you Mob_proto and your player table Greatz -
Did you mean a Complete new Bonus? 1 - 6 + 7 - 8?
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Crash after Login? Or after the 10 Seconds?
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watch in char_item. bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell) i think. Check for Type/Subtype. If it is right -> Message #edit here's the Equip Part: case ITEM_COSTUME: case ITEM_WEAPON: case ITEM_ARMOR: case ITEM_ROD: case ITEM_RING: case ITEM_BELT: case ITEM_PICK: if (!item->IsEquipped()) EquipItem(item); else UnequipItem(item); break; Search Everyhere for: EquipItem(item); UnequipItem(item); Greatz
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i think he want. Try it with playerID and a Query to read Player. BUT!!! You CAN'T Use pc.xxxxxx commands in Server timer! There's NO! Player Instance without change the Server Timer Function! It ends in a crash if you try to use a pc.xxxx Function Greatz
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Try this quest pvpduel begin state start begin when levelup with pc.level == 90 begin set_state(player_kill) end end state player_kill begin when letter begin send_letter("Înfrânge-þi Inamicii") end when button or info begin say_title("Înfrânge-þi Inamicii!") say("") say("Dovedeºte cã eºti cel mai bun,") say("Înfrânge-þi inamicii în lupta,") say("în dueluri sau în arena de razboi") say("a breslei.") say("") say_reward("Ucide 100 de jucãtorii") say_reward("ªi iþi vei primi recompensa!") say("") q.set_counter("Inamici rãmaºi:", 100) set_state (kill) end end state kill begin when letter begin send_letter("Înfrânge-þi Inamicii") end when button or info begin say("") say("Dovedeºte cã eºti cel mai bun,") say("Înfrânge-þi inamicii în lupta,") say("în dueluri sau în arena de razboi") say("a breslei.") say("") say_reward("Ucide 100 de jucãtorii") say_reward("ªi iþi vei primi recompensa!") say("") say_reward("Inamici rãmaºi: "..pc.getqf("state").." ") end when kill begin if npc.is_pc() then local count = pc.getqf("state") + 1 if 100 - count > 0 then pc.setqf("state", count) q.set_counter("Inamici rãmaºi:", 100 - count) end if 100 - count <= 0 then say_title("Înfrânge-þi Inamicii!") say("Ai dovedit cã eºti cel mai bun!") say("Ai participat la foarte multe") say("lupte,ºi ai ieºit învingãtor") say("Ai înfrânt 100 de jucãtori.") say("Recompesa:") say_reward("5% împotriva oricarei rase.") affect.add_collect_point(POINT_ATTBONUS_WARRIOR,5,60*60*24*365*60) affect.add_collect_point(POINT_ATTBONUS_ASSASSIN,5,60*60*24*365*60) affect.add_collect_point(POINT_ATTBONUS_SURA,5,60*60*24*365*60) affect.add_collect_point(POINT_ATTBONUS_SHAMAN,5,60*60*24*365*60) affect.add_collect_point(POINT_ATTBONUS_WOLFMAN,5,60*60*24*365*60) affect.add_collect_point(POINT_ATT_GRADE,60,60*60*24*365*60) affect.add_collect_point(POINT_DEF_GRADE,60,60*60*24*365*60) notice_all("".. pc.get_name() .." a ucis 100 de jucãtori.") clear_letter() set_state(__COMPLETE__) end end end end state __COMPLETE__ begin end end
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[Compile FreeBSD]Warning
Benhero replied to Benhero's topic in Community Support - Questions & Answers
Nope. Updates don't fix it. I now use g++49 and now the error is gone! But thanks for the Help! -
[HELP]Fix Return speed bug in source
Benhero replied to nichtwork's topic in Community Support - Questions & Answers
does anyone can give me a input_main.cpp? I have change something without do a backup-,- And don't want du download complety source again! Thanks <3 -
[Compile FreeBSD]Warning
Benhero replied to Benhero's topic in Community Support - Questions & Answers
Are you Sure? Greatz -
Yeah. Just a warning. But warnings not there to hang out
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[Compile FreeBSD]Warning
Benhero replied to Benhero's topic in Community Support - Questions & Answers
that is the last warning rest i fixed already Greatz -
[Compile FreeBSD]Warning
Benhero replied to Benhero's topic in Community Support - Questions & Answers
i don't want do surpress al warnings. I want to fix all warnings :/ Greatz -
[Compile FreeBSD]Warning
Benhero replied to Benhero's topic in Community Support - Questions & Answers
Not Work... But Thanks! -
Yeah... look like yours..
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Hey I get still 1 Warning while compile.. does anybody have an idea how to fix? Thank you very mutch!
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Still have this Warnings... Already compile cryptopp new... :/ need help please!
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[HELP]Fix Return speed bug in source
Benhero replied to nichtwork's topic in Community Support - Questions & Answers
Add -
Without Mall Button: uiscript/inventorywindow.py With Mall Button: locale_xx/locale/xx/ui/inventorywindow.py Change: "x" : SCREEN_WIDTH - 176, "y" : SCREEN_HEIGHT - 37 - 565, to what position you want Greatz
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Guild war teleports to other map
Benhero replied to birender's topic in Community Support - Questions & Answers
Did you edit anything in Source :? Greatz -
What did you exactly want? Just the normal PKModes? Or also PKMODE Peace (Level 14 < & GM) Greatz
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Hey Everyone it is me Again My question is how to add a new Colum to player.item and how can i get The Text/Tiem of it in client. BSP: I have a new Colum with Timestamp of create Item and how i can get access to this new colum in Source (item->GetCreateTime()) and in the Client. I hope you unterstand! Hope you can help me again! Greatz # I Try it already. But if i add the new colum to the "replace into" Query in the DB the Inventory are not longer loaded.. and i think i miss something in the Client/Source Communication. --------------------------------------------- Also i edit the Sockets slots and now i have no Shiny and the Hyperling (alt + left click) don't work... is there any fix for one of this? or both? greatz