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Posts posted by ByLost
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On 7/12/2020 at 2:57 AM, TMP4 said:
20031
This is santa as i remember, and it is intended to disappear.
(Originally it appears and disappers in Sohan but Gameforge never used this event)
Open xmas_event.h from game source and look for this:
MOB_SANTA_VNUM = 20031, //»êŸ
And edit the vnum to something else what you don't use.
You can remove the whole santa system if you like to.
You are very perceptive.
Thank you very much.
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Version of Files : 40k
Hello Devs
I'm doing an event where I need to invoke the npc.
Example:regen_in_map(41, "data/events/fimdeano/npc3.txt") regen_in_map(21, "data/events/fimdeano/npc2.txt") regen_in_map(1, "data/events/fimdeano/npc1.txt")
Invokes npc normally
The problem is that the npc disappears after a few seconds.
My regen
npc1.txtm 682 596 0 0 0 6 5184000s 100 1 20031
Thanks -
Hi Devs
I have a problem in my shop offline and would like to solve.I also need help with the DC that's going on.
I would also like to add two new coins in the shopoffline, if anyone can pass me a tutorial, I'm very grateful.
Thanks
By Lost -
Version of Files : XXX
Hi Devs
I have a problem in my shop offline and would like to solve.
I would also like to add two new coins in the shopoffline, if anyone can pass me a tutorial, I'm very grateful.Thanks
By Lost -
Hi Devs
Paid to develop a script in PHP.
Thanks.
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Version of Files : 40k
Hi Devs
I finally managed to do the debugging in the game.core.. "Don't ask me how".
I received this information while doing the bt.BT #0 0x28b15b5f in thr_kill () from /usr/lib32/libc.so.7 [Current thread is 1 (LWP 101205)] (gdb) bt #0 0x28b15b5f in thr_kill () from /usr/lib32/libc.so.7 #1 0x28b15b3b in raise () from /usr/lib32/libc.so.7 #2 0x28b15a9f in abort () from /usr/lib32/libc.so.7 #3 0x081bf58d in std::_Rb_tree_iterator<std::pair<unsigned int const, SECTREE*> >::operator++ (this=<synthetic pointer>) at /usr/local/lib/gcc49/include/c++/bits/stl_tree.h:203 #4 SECTREE_MAP::DumpAllToSysErr (this=0x2aa68a80) at sectree_manager.h:94 #5 SECTREE_MANAGER::LoadAttribute (this=0xffffab1c, pkMapSectree=0x2aa68a80, c_pszFileName=0xffff98db "locale/germany/map/mon_cave/server_attr", r_setting=...) at sectree_manager.cpp:436 #6 0x081c376e in SECTREE_MANAGER::Build (this=0x0, c_pszListFileName=0x29d601b2 "\001;X\b\200\321\360\b\001;X\b\020", c_pszMapBasePath=0x29d602a6 "\003") at sectree_manager.cpp:738 #7 0x00000000 in ?? ()
Thanks ^^ -
Bump, Any idea how I can do that?
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11 hours ago, HITRON said:
Use Crons
I'm already using cron on cpanel.
wget -q -O - "https://www.myurl/file.php" > /dev/null 2>&1
Silence cron ^^
#closerequest11 hours ago, Vanilla said:If you wanna run a query each Saturday at a specific time I'd highly suggest you're using an Event Scheduler depending on what Query you wanna run.
https://dev.mysql.com/doc/refman/5.7/en/event-scheduler.html
This allows you to time reoccuring queries and manage them directly via mysql instead of running php.
I did so to manipulate the data with PHP pulling the data from the database.
Thanks -
Version of Files : PHP
Hi Devs
Can anyone help me with php? hope so ^^
I need to run a query every Saturday x hour.
Example:if(date('D') == 'Sat' AND date('H:i') == '12:00') { echo"Metin2Dev"; }
Thanks ^^
declare: date_default_timezone_set('America/Sao_Paulo');
Thanks. #closerequest -
10 minutes ago, Vanilla said:
I highly recommend switching to utf-8 for client encoding.
Either way the problem you encounter here is mismatching encoding. The client expects a different encoding and therefore cannot display the character properly.
There are also bulk tools that allow you to change the encoding of multiple files. For UTF8 there's for example UTFCast Express which is free.
I will try UTF8 without visual code for C ++. Thank you. ps: you are very well known in Brazil ^^
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Version of Files : 40k
Hi Devs
I'm having an accentuation error in c ++, when I enter the game the accent shows "?".
Example:
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ação"));
Result ingame
A??o
Thanks
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11 hours ago, .plechito' said:
Example. If your coordinates are 210000 x 2260000, you will have the problem you mentioned. If you divide these numbers by 256, you have ( 82,03 x 88,28 ) which is wrong.
So you need to edit those coordinates so you can divide them by 256.
So, if you edit them like this -> 2099200 x 2252800, now you can divide them (82 x 88).
If you divide the coordinates number by 256 and you wont get integer, it's wrong.
I understood very well and it was very clear.
https://www.calculateme.com/math/factor-calculator/256
A doubt say I have an x y coordinate how is this defined? Can I change the number to another number until 256 without any problem?- 1
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Update:
This is because the server_attr is not updated. Just update.
#closerequest -
11 hours ago, .plechito' said:
The problem is not in regen.txt
Check your map coordinates in Setting.txt.
The coordinates need to be divisible by 256, if not, you have exactly the problems you mentioned above.Did not quite understand. Could you explain how that would be divisible by 256?
Thanks Plechito. -
Version of Files : 40k
Hi devs
I already had this problem and I got it again. Some parts of the map are not possible to "summon" mobs etc ... are invisible. If I walk a little further, it is possible to invoke the mob. The same happens for regen.txt some parts of the map the monsters do not appear, only in certain coordinates.
Thanks. -
I remembered the solution.
For some reason this error is related to Windows.
I've had this error many years ago and haven't been working with map.Just restart the computer that returns to normal.
I don't know why this happens.
More if someone has a similar problem just restart the PC.
Hi @Ace
You're very considerate.
Hi @WeedHex
You're a good person, always helping.
Hi @martysama0134
for your knowledge
Thanks all.- 1
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Just now, Ace said:
did you play with "Perspective"?
and download v34
Wtf? v34?? nice thanks.
But the same mistake is still going on. -
2 minutes ago, Ace said:
Does that also happen when you see your character from above?
if so, then no fear, that's because of the fly engine.
That happens when I walk the map.
When I enter the map this normal, when I change position it bug.
the character does not move.
Press movie
https://metin2.download/picture/n45Xfg181WMKKK6SNLgCz8TOwE7X53XG/.gif10 minutes ago, Ace said:
Ok ok Marty:
WorldEditor_MfcRelease_vc100_v24
Print: -
WORLD EDITOR REMIX
Hello
I have a problem on all maps in the world editor.
Does anyone know how to help me?
Thank you for your attention.- 1
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4 hours ago, juker said:
# cd /usr/home/Lost/game/Channels/Canal1/Core_LosT_Cidades
# gdb92
#set gnutarget x86_64-portbld-freebsd11.3
#file game-ch1-Core_LosT_Cidades
#core game.core
you must have game.core to make gdb read itI do not have the game.core, how can I generate?
update:
I got to that part -
Hi,
I did not find the forum to post this.Example:
When you click on block guild invitation, it also serves to block guild war invitation.
Message: This guild cannot be invited.
Now your main character can be the leader of the guild: D
Thanks ^^ -
5 minutes ago, WeedHex said:
You need someone help in your PC. I can't help i'm sorry.
New check loginlo2 type valid not dc -
4 minutes ago, WeedHex said:
Are you sure you don't have file game.core in the core of city?
loginlog2 is normal.
my example:
It is not the same in virtualbox only in VPS. using the same file and the same client. -
Update gdb92 nice work
Ok ok details of what occurs to me.
1º path do channel 1# cd /usr/home/Lost/game/Channels/Canal1/Core_LosT_Cidades
# gdb92
gdb: file game-ch1-Core_LosT_Cidades
Not create game.core
Result:
bin:
thanks for your attention.
VERSION_CONFLICT
in Community Support - Questions & Answers
Posted · Edited by Metin2 Dev
Core X - External 2 Internal
Version of Files : 40k
Hi Devs!
I know the title seems obvious.
But I'm not finding the corresponding file to assimilate the client version.
Thanks.
hack_log