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Mafuyu

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Everything posted by Mafuyu

  1. not all skills bugs. Like the blessing skill if fine, sword aura is fine too, just some skills are buggy like sura dispel, shaman crit buff and such.
  2. not only this, skills bugged out too. Shaman skill effects are to fast, the sura dispel skill is to fast, the dispel effect hits the enemy even before the sura jumped. there are a lot of bugs. Switchbot, if you have one, bugged too, the switch speed is extremly high, you have to set delays there and im sure there are way more such things.
  3. u may have a tutorial to use the default config function from "frequency" for your FPS limit? i mean, frequency should be the default fps limit setting from ymir, but it never worked, you may have the code to use this useless function from config for your system? would be nice
  4. a friend of mine tested it on his public server now for about 12 hours, every user told him they got hardcore lags after few time. Some of them cant even play with 2 windows, because they got random error message boxes for about 1 second and then client crashes
  5. my client runs with vs2019, everything is up2date i also use .mde weapon skins, for me they have absolutley no problems, as i said this changes runs on my PUBLIC server for 4 month without any crash or smth like this.
  6. is it just for me or does armor shining is now very fast? like 11299 the normal shining effect is very fast. here is what i mean
  7. No it doesnt, maybe if you use some kind of random garbage client. Every basic client will work just fine. You have some other issues in your source. I had this fix on my public server for 5 month without any crashes!
  8. what exactly is your "dwTargetRange" and "dwSplashRange" ?
  9. yes you can, i tested it. Without your changes everything is fine, when i apply your "fix", it doubles the damage and you can shoot across the map and deals damage, as long as you has targeted the enemy. maybe game related to some serverfiles, i have no "range" configuration in skill_proto, what kind of range you have in your skill proto for the skill?
  10. you will do double damage when u are closer to the target, when u run away, it only hits once but thats fail too, u can literally hit a target across the map as long as u has clicked on it, thats not rly a fix
  11. u are just using a shit client^^ i've got it in my live server and beta server for 6 month now and not even one player had the "????" error
  12. u already edited it? is the guide now correct or is the second fix still the double deletion?
  13. if (GetRace() == 691) return TRUE; if (GetRace() == 692) return TRUE; if (GetRace() == 693) return TRUE; if (GetRace() == 791) return TRUE; if (GetRace() == 991) return TRUE; if (GetRace() == 992) return TRUE; if (GetRace() == 993) return TRUE; if (GetRace() == 1091) return TRUE; if (GetRace() == 1092) return TRUE; if (GetRace() == 1093) return TRUE; if (GetRace() == 1094) return TRUE; if (GetRace() == 1095) return TRUE; if (GetRace() == 2191) return TRUE; if (GetRace() == 1191) return TRUE; if (GetRace() == 1192) return TRUE; if (GetRace() == 1304) return TRUE; if (GetRace() == 1306) return TRUE; if (GetRace() == 1307) return TRUE; if (GetRace() == 1901) return TRUE; if (GetRace() == 1902) return TRUE; if (GetRace() == 1903) return TRUE; if (GetRace() == 2206) return TRUE; if (GetRace() == 2207) return TRUE; if (GetRace() == 2291) return TRUE; if (GetRace() == 2306) return TRUE; if (GetRace() == 2307) return TRUE; if (GetRace() == 2492) return TRUE; if (GetRace() == 2493) return TRUE; if (GetRace() == 2494) return TRUE; if (GetRace() == 2598) return TRUE; if (GetRace() == 3090) return TRUE; if (GetRace() == 3091) return TRUE; if (GetRace() == 3190) return TRUE; if (GetRace() == 3191) return TRUE; if (GetRace() == 3290) return TRUE; if (GetRace() == 3291) return TRUE; if (GetRace() == 3390) return TRUE; if (GetRace() == 3391) return TRUE; if (GetRace() == 3490) return TRUE; if (GetRace() == 3491) return TRUE; if (GetRace() == 3590) return TRUE; if (GetRace() == 3591) return TRUE; if (GetRace() == 3690) return TRUE; if (GetRace() == 3691) return TRUE; if (GetRace() == 3790) return TRUE; if (GetRace() == 3791) return TRUE; if (GetRace() == 3890) return TRUE; if (GetRace() == 3891) return TRUE; if (GetRace() == 5001) return TRUE; if (GetRace() == 5004) return TRUE; if (GetRace() == 5002) return TRUE; if (GetRace() == 5161) return TRUE; if (GetRace() == 5162) return TRUE; if (GetRace() == 5163) return TRUE; if (GetRace() == 6091) return TRUE; if (GetRace() == 6191) return TRUE; why not if (mobTable->bRank >= CPythonNonPlayer::MOB_RANK_BOSS) return TRUE; would be much easier my boss pushback fix, im sure this is usefull for this here too const CPythonNonPlayer::TMobTable* mobTable = CPythonNonPlayer::instance().GetTable(rkActorDst.GetRace()); if (mobTable) { if (mobTable->bRank >= CPythonNonPlayer::MOB_RANK_BOSS) { return false; } }
  14. can you share the new minimap marks wich u have there? the round icons and its not possible to click on your link, it says error
  15. it doesnt works when your quest have defines before the state start xxxxxx/Flammenrun.quest:1:must start with 'quest' and yours doesnt tells you where it failed, u have to scroll the whole console up to the error, because it doesnt stop there or even tell you where it fails. you have to find it in the console by yourself
  16. u also have the correct text for skilldesc in locale_xx ? with the official one it gives out in the damage value "75-0" (75 is the movementspeed it gives you), i dont get him to give me the damage value in this variable. here is the official locale part (in german): skilltable: 49 °æ°ø¼ú 2 1 1 0 MOV_SPEED 60*k 60+220*k 3+(90*k)/10 4+8*k SELFONLY 17 NONE (Lv*2+(3*dex+number(100,300))+str*2+iq*2)*k) 17 0 0 NORMAL 1 1 0 0 skilldesc: 49 ASSASSIN Federschreiten Schnell wie der Wind Gottes Geschwindigkeit Mache deinen Körper leichter, um die Bewegungsgeschwindigkeit zu erhöhen. Positiver Effekt Erhöht die Bewegungsgeschwindigkeit Explosion mit Flächenwirkung Schaden wird verstärkt durch DEX, STR, INT STANDING_SKILL|WEAPON_LIMITATION|IGNORE_BLOCK BOW|DAGGER|SWORD gyeonggong 19 4 60*SkillPoint Explosionskraft %.0f-%.0f ((lv*2+(3*dex+100)+str*2+iq*2)*k) ((lv*2+(3*dex+300)+str*2+iq*2)*k) here skilldesc in english: 49 ASSASSIN Feather Walk Wind Walk God's Speed Make your body lighter to increase movement speed. Buff Increases movement speed Explosion with area of effect Strengthened by DEX, STR, INT STANDING_SKILL|WEAPON_LIMITATION|IGNORE_BLOCK BOW|DAGGER|SWORD gyeonggong 19 4 60*SkillPoint Explosive power: %.0f-%.0f ((lv*2+(3*dex+100)+str*2+iq*2)*k) ((lv*2+(3*dex+300)+str*2+iq*2)*k)
  17. it only makes 2 or 3 damage, even on perfect master. You have a correct formula for the damage?
  18. its not needed to do this too because its completly irrelevant if the mini window shows the live game or if it show nothing
  19. tested it for 3 hours, works fine. You have some mistakes made yes, instead of 1,5% the game will take 4,5% in background (atleast on my pc) so its wayne ^^
  20. PythonApplication.cpp if (m_isMinimizedWnd) { canRender = false; } change to: if (m_isMinimizedWnd) { canRender = true; } thats it. tested and works. If already public, sorry!
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