Denis
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Posts posted by Denis
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int ProcessTextTag(LPCHARACTER ch, const char * c_pszText, size_t len)
{
return 0;
}Replace it with yours and you'll be okay.
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Here's the function http://pastebin.com/y8b71qeH
The quest http://pastebin.com/CNBLSTXU
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Closed
Please read the rules
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Even if you rename the extensions you still have to find the lzo/xtea(if it isn't changed)
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They don't need any models, they're passive skills (meaning that you actually can't press the skill)
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Hi,
Since some people asked me the 7/8 skills skill_proto here it is
SpoilerINSERT INTO `skill_proto` VALUES ('221', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('222', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('223', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('224', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('225', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('226', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('227', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('228', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('229', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('236', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('237', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('238', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('239', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('240', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('241', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('242', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('243', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0'); INSERT INTO `skill_proto` VALUES ('244', 0x3F3F3F3F3F3F, '6', '1', '1', '0', 'NONE', '24*k', '', '', '', '', '', '', null, '', 'NONE', '', '', '', '', '', '', '', '0', '0', 'NORMAL', '1', '1', '1000', '0');
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19 minutes ago, Veneno said:
NOOOOOOPE! Not that tut! That is what I did and my client was not running. For anyone that needs a good tut here is one http://metin2tech.de/topic/19-cyang-limit-erh%C3%B6hen/.
Of course some parts from the hungarian tut are better (ex. you should do llPrice not dwPrice) and of course in the hungarian there are some more details on what you should change but for everyone who is about to go through this procedure I recommend the german one as a "core-tut" let's say it that way and as a secondary tut for completing incomplete parts to use the hungarian. And don't forget to change the python parts! I did the german and now I have problem with my Inventory only (does not go higher than 2.124.000.000) but if I find any fix for that I will mark it with a "Like this" so you can go to my activity and see how did I fixe it. I hope I was helpfull
EDIT: Problem solved (for those who's clients are running on python27) - Check @.T4Ump's comment! Thanks @.T4Ump :D.
Now I'm looking for some tips on how to change the font-size of the Gold down-side of the Inventory
How is renaming the variable better?
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I don't really know the details but send them an email asking to transfer your money and they'll probably tell you the way.
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Hello,
A friend of mine actually transferred his money from his paysafecard account to his IBAN account, just send them an email telling them that you want your money transferred.
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If you're talking about the messenger exploit
- If you're using source you can fix it otherwise if you're using old game revs like 2089 34083 etc you can NOP the friend delete function
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12 minutes ago, Chris90909090909090 said:
Table 'player_index' is read only
That's your error
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Add me on skype I'll help you.
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What's the type from 30093?
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Post your quest here so we can look at it otherwise we can't determine the problem.
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1 hour ago, Veneno said:
ChildLoop: AsyncSQL: query failed: Data truncated for column 'size'
That's your error.But I'd suggest you to use the txt protos instead of the sql ones because with them you wont have such errors.
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You should edit uitooltip too
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Take a look at AddItemData
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It's a type
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Compile the dump_proto from your src and pack with that your protos, but you still need to do the uitooltip part.
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14 minutes ago, Veneno said:
Hello just search for all the ITEM_UNIQUE functions in the server source and I'm sure you will find what to do there Also can you make a tut on how to do that?
There isn't any tutorial for that it's already implemented, just use the ITEM_RING type.
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ACMD(do_shutdown)
{
if (NULL == ch)
{
sys_err("Accept shutdown command from %s.", ch->GetName());
}
TPacketGGShutdown p;
p.bHeader = HEADER_GG_SHUTDOWN;
P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGShutdown));Shutdown(10);
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Hello guys I have a problem... When a character has negative karma cannot take damage, just get hit by another player but not get any damage at all... Any ideas about that?
It depends,if you're using source you can do that but if you're not you can't.
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I mean in the inventorywindow.py file
build error input_main.cpp chatbuf_global len_global c++ does not support default int
in Community Support - Questions & Answers
Posted
Replace and with &&