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Denis

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Posts posted by Denis

  1. On 11/26/2019 at 10:06 PM, ElRenardo said:

    You need to create a delimiter to only render inside of it.

     

    I think there's many ways to do it, but here's how I did:

    I created a new flag that I apply to a window.

    Once this flag is applied, I'm processing all the children windows with the delimiter coordinates to render only what's inside of it ant cut what's outside.

     

    You don't really need this compatibility on every windows types as you won't use them all.

    What's most important is ExpendedImageBox or ImageBox and TextLine.

    The easiest windows types to make compatible are Line, Bar and Box you should train on them.

     

    I had to work a few days on that so take your time, it's a bit tricky especialy for the font rendering.

    Thank you, I made some progress.

    Im stuck here https://metin2.download/picture/tVDrBSZIisYOl2CMxMWSG1n9b1HSMdwp/.gif

    any tips?

  2. The public version is shitty you know, if you have a bit knowledge of c++ you can understand that but anyway, if you don't know why the price is that high I wont even bother to explain it to you since you are probably one of these people that thinks 500-600 is too much for pet system which is not even close to the public version lmao ??

    • Love 2
  3. Why you did not do this? Isn't it simplier this way ?

    		m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
    		m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
    		m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
    		//Instead of StateHorse create a new one inside char_state called StateMount or sth same for StateMove

     

    • Love 1
  4. On 11/10/2017 at 8:24 PM, mehmetdogan said:

     

    
    networkModule.py(line:209) SetSelectCharacterPhase
    system.py(line:130) __pack_import
    system.py(line:110) _process_result
    introSelect.py(line:30) <module>
    system.py(line:130) __pack_import
    system.py(line:110) _process_result
    interfaceModule.py(line:12) <module>
    system.py(line:130) __pack_import
    system.py(line:110) _process_result
    uiInventory.py(line:23) <module>
    system.py(line:130) __pack_import
    system.py(line:110) _process_result
    interfacemodule.py(line:30) <module>
    system.py(line:130) __pack_import
    
    networkModule.SetSelectCharacterPhase - <type 'exceptions.IndentationError'>:unexpected indent (uiMiniMap.py, line 458)

    ???

    Check your tabs at 458 line at uiminimap

  5. Wouldn't it be better to store the "Guests" inside a vector and then check if the guest already exists in it, if yes don't add the guest to vector, if no add it to vector then send to client?

    I'm just narrow-minded when it comes to quest flags haha :D

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