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Posts posted by MrQuin
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Try this :
in :
int battle_melee_attack(LPCHARACTER ch, LPCHARACTER victim)
delete:
if(ch->IsPC()) { const bool bAttacking = (get_dword_time() - ch->GetLastAttackTime()) < ch->IsRiding() ? 800 : 750; if (!bAttacking) return BATTLE_NONE; //if (test_server&&ch->IsPC()) // ch->ChatPacket(CHAT_TYPE_INFO, "Melee Attack: %d", get_dword_time() - ch->GetLastAttackTime()); if (!battle_distance_valid(ch, victim)) return BATTLE_NONE; }
and see what happens ...
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Can you try with a ninja and a bow to see if the hit bug is happening with them ..
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share your battle.cpp and char_battle.cpp
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On 10/6/2019 at 4:38 PM, MrQuin said:
Paste your uicharacter.py
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Is there a game.core or syserr
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Amazing as always .
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uiaffectshower.py:
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7 hours ago, Dr.Kayn said:
I can help you ! contact me
You gonna show him nudes in pm or what ! , give him a solution here directly or stfu
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In arabic we say يدك على زبي إذا لقيت حل يازامل ياولد القحبه which means hope you find a solution sooner than later.
Try searching ChangeAttribute in all src files and compare it with another src that doesn't have the problem .
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Yo!
I heard they have this problem in a shitty published turkish files
and from the gif i see it is definetly the same files
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Very usefull to curse kids ingame.
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Nothing wrong with them
Can you share these files now :
Better upload them...
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1 hour ago, enisina said:
Use https://paste2.org to paste the files because i can't download them
or use mega
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post your uiguild.py + uiUploadMark.py
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Just now, enisina said:
i didn't buy, i'm using warez version
I told you to post a picture so we would know better the issue here .
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A picture would be nice
*And if you bought the source from @martysama0134(even thought i don't think it is a source problem) you sould've asked him
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Do you have combat zone installed ?
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11 hours ago, anonim55 said:
Problem solved. 1GB RAM isn't enough.
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The only thing i liked was the presentaion ; The rest is shit ( no offense )
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Paste your uicharacter.py
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48 minutes ago, Artefact said:
switch (p->window) { case INVENTORY: case DRAGON_SOUL_INVENTORY: #ifdef ENABLE_SPECIAL_STORAGE case UPGRADE_INVENTORY: case BOOK_INVENTORY: case STONE_INVENTORY: { //sys_err("Load shit window = %d // pos = %d", p->window, p->pos); item->AddToCharacter(ch, TItemPos(p->window, p->pos)); } break; #endif item->AddToCharacter(ch, TItemPos(p->window, p->pos)); break; case EQUIPMENT: if (item->CheckItemUseLevel(ch->GetLevel()) == true ) { if (item->EquipTo(ch, p->pos) == false ) { v.push_back(item); } } else { v.push_back(item); } break; } }
here :
case STONE_INVENTORY: { //sys_err("Load shit window = %d // pos = %d", p->window, p->pos); item->AddToCharacter(ch, TItemPos(p->window, p->pos)); } break; #endif item->AddToCharacter(ch, TItemPos(p->window, p->pos)); break;
try deleting :
item->AddToCharacter(ch, TItemPos(p->window, p->pos)); break;
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42 minutes ago, ManiacRobert said:
Nobody offended you, when you sell a system at a price of 190 you have to expect something clean, optimized, beautifully made, a code that is as clean as possible in your native language, at this point your people start insutling us, nobody don't tell you "don't sell your system", do it, but not with "5$ / a single line of core"
It is like talking to a wall. @Rakancito gave him an advice and he responded with a (put it up your a$$) comment .
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Map Name Info
in Features & Metin2 Systems
Posted
Very usefull, Thanks !!