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Posts posted by MrQuin
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Thank you for sharing
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I think the one who made it so far is names " Zenu " Try and conact him .
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in item_proto.txt make sure that the item that you collect 40 times (forget it's name in english) , make it's id from 85000 to 85009 and pack the item_proto and see what happens
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Guys the main problem is here :
if (!PERF_CHECKER_RENDER_GAME) { float fAspect=m_kWndMgr.GetAspect(); float fFarClip=m_pyBackground.GetFarClip(); m_pyGraphic.SetPerspective(30.0f, fAspect, 100.0, fFarClip); m_kRenderTargetManager.RenderBackgrounds(); CCullingManager::Instance().Process();
it has something to do with :
Quotem_pyGraphic.SetPerspective(30.0f, fAspect, 100.0, fFarClip);
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Just now, ManiacRobert said:
works fine 1920x1080
you know what i mean it works only with some resolutions and this is a problem
I think this has something to do with it ?!
PyObject* renderTargetSetBackground(PyObject* poSelf, PyObject* poArgs) { BYTE index = 0; if (!PyTuple_GetByte(poArgs, 0, &index)) return Py_BadArgument(); char * szPathName; if (!PyTuple_GetString(poArgs, 1, &szPathName)) return Py_BadArgument(); CRenderTargetManager::Instance().GetRenderTarget(index)->CreateBackground( szPathName, CPythonApplication::Instance().GetWidth(), CPythonApplication::Instance().GetHeight()); return Py_BuildNone(); }
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Apparently it only works with this resolution
WIDTH 1024
HEIGHT 705
other than this that problem occurs -
On 3/10/2019 at 7:30 PM, Redeemed said:
I have your same problem when putting the game on resolution more than 800*600 with fullscreen , but works with specific configs , So weird ( Any solution ? )
Since the last time i changed the configs from config.exe and the above error occuring
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Hello
I have a system where you can send items , i want to put a check to bind items from python instead of c++
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dude add the names in item_names and you'll fix it.
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52 minutes ago, Valentine said:
I figured out my self how to do it, thx anyway.
Yeah! you mean you found a topic do not take other peoples credit as your own effort all you had to do is search little deeper
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You'll find that the line of the weapon is repeated in item_proto.txt , Just remove it .
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8 hours ago, Traceur3RUN said:
1.Now is 2019.01.11
2. Download doesn't work.
I need root from 2019
Do you want them in mail or hand to hand exchange ?
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Hello guys
So this is the problem
Lets say you want to refine a fire talisman+0 to +1 , The refining material would be also a fire talisman+0 plus other materials ; Doing so the game crash but when the refine materials are not the same as the refined item no crash
Hope you understand
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Can you do the same with uiinventory ?
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Hello devs
So guys all of you know the gist system
in the game.py the image lines are like this
self.GiftBox.SetUpVisual("d:/ymir work/ui/gift_on.tga")
self.GiftBox.SetOverVisual("d:/ymir work/ui/gift_out.tga")
self.GiftBox.SetDownVisual("d:/ymir work/ui/gift_down.tga")
I have sub files(like 16 files) for a moving little boxI want to know what should i use in this case and thanks
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Dude! you don't need to make them stackable bad idea !
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1 hour ago, flash said:
Just read what i typed i said Ken's offline shop not TC offlineshop (mercure shit)
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I used @Exygo solution while ago and never encountred the problem once again !
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What is the search shop system you are using ?
can you share it
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Since you are and i quote
8 hours ago, oncemoron said:Hello guys,
i try to code taskbar
then you know what to do !
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No one was able to fix this problem with ken's offline shop
so either you change the system or you change the offline shop
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I think you have something wrong with destroy offline shop function
try comparing yours with other source
[BUGS-FIX = PAY] Many errors / Bug on my server
in Community Support - Questions & Answers
Posted
fixed by me , meaning he found the solution in this forum by just searching from google( not hard ) at least give credit to other people or just say it is fixed without 'by me'