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Helia01

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Posts posted by Helia01

  1. 37 minutes ago, sagor said:

    after the researchment. i think the game is developed for only money, not like metin1. so, i dropped the researchment of the game. i never do any search for this game. all the koreans are hates too much to game. theyre saying this game is shittest game ever. in short; ymir fcked up the game like 20 years ago. they failed. its not my words, %95 of the koreans are said this. good luck to everyone. i dropped my metin2 diary right now.

    This game is so fun old days because the old days was good, not the fcking game.

    👍

  2. Just now, Mali said:

    Okay but this is a completely different feature.

    If you already have it, just share it. Why are you writing to me? 😂

    I periodically go to this forum just out of habit; I have not been interested in this game for a long time. All the developments that I had have long been lost. 🙂

    • Metin2 Dev 1
    • Cry 1
  3. In addition, you can implement a system that would mark with a special icon those books that your character needs. This makes it much more convenient to sort important books from garbage and also more convenient to sell unnecessary books.

    I implemented something similar in 2019. (an example can be seen here: https://metin2.dev/topic/28186-python-onrunmousewheel-characterwindow/?do=findComment&comment=144681&_rid=22446)

    The books my character needs are marked with an asterisk (the icon can be changed, this was just a prototype).

    I'm surprised that no one has implemented this important and useful feature before me.
    But this function greatly simplifies the gameplay and makes it more comfortable.

    • Good 2
  4. On 2/23/2024 at 2:07 PM, envy said:

    In my opinion, dungeons should remain on quest, the way the official thought of them. Instead of selecting the rewards with a directquery and sending a packet just for the rewards, you could've done a dictionary on clientside.
    Also, what is this?

    spacer.png

    It's probably cool to refer to something that is no longer there. 🤣
    Good NPE bro 👌

    • Love 1
  5. I'm telling you, it's not worth it. Gayforge is a company of incompetents who cannot make a high-quality game. Instead, they just milk the old product. No respect for them.

    2 hours ago, Ace said:

    Regrettably, I must discontinue this project or set it aside. The Gameforge, or rather someone internally inclined towards darkness and devoid of even a modicum of compassion within their heart, has reported my videos, specifically my latest video. Consequently, all videos have been removed, and I have received two warnings. Frankly, I am indifferent to the fate of the channel and the videos themselves; however, I find it lamentable that I must slowly bid farewell to Metin2. Anyone interested in the source code may request it, and I will upload it accordingly. Thank you for your presence, my dear friends, but after so many years, I too am throwing in the towel, leaving the Gameforge and its employees, along with their spies, to perish in this triumph.

     

    • Good 1
  6. Recently I realized that my decision is bad because when you kill the enemy, the damage is lost. For example, if you hit the enemy at 21.234, then after the enemy's death you will see 2,234. In short, the numbers disappear and this is bad. I advise everyone to use the implementation of the fix from @ Distraught

    • Metin2 Dev 1
  7. Good release. But why create something from scratch if there are grafana+prometheus and grafana+InfluxDB and zabbix? and many similar ready-made solutions ..

    In addition, it would be much easier to create a docker image on the basis of which a potential user could raise his container if necessary. This would get rid of OS pollution with all sorts of packages.

    • Metin2 Dev 1
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