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Posts posted by Cunoo
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SpecialPath "d:/ymir work/" // I see here unkown character.. ShapeIndex 43320 Model "pc/warrior/robusta.gr2" SourceSkin "pc/warrior/1_by_ict.tga" TargetSkin "ice_texture/1_by_ict.tga" SourceSkin1 "pc/warrior/2_by_ict.tga" TargetSkin1 "ice_texture/2_by_ict.tga" SourceSkin2 "pc/warrior/3_by_ict.tga" TargetSkin2 "ice_texture/3_by_ict.tga" // Too this line SourceSkin3 "pc/warrior/4_by_ict.tga" TargetSkin3 "ice_texture/4_by_ict.tga" // Too this.. - Forum problem or in your code? Try copy your code in quote you can see.. ------------------ TargetSkin SourceSkin1 TargetSkin1 SourceSkin2 TargetSkin2 SourceSkin3 TargetSkin3 //Why? 123456789 abcd.... ? xd ------------------------------- //Btw. this is good? //-> d:/ymir work/pc/warrior/blah blah blah.. //-> d:/ymir work/ice_texture/blah blah blah..
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quest guild_notice begin state start begin when login begin if pc.has_guild() then local guild = pc.get_guild(guild.get_name()) if (guild == 7) then -- [7] = Guild ID FROM player.guild.. notice("Blah blah blah..") end end end end end
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I dont know if I understand (I´m drunk totally) and for what you need it.. But!
You can use quest function..pc.has_guild()
For example:quest guild_notice begin state start begin when login with pc.has_guild() begin -- After every login with guild you get notice.. notice("Blah blah blah..") end end end -- Change what you want.. This is only example.. You can add playtime, level, just what you want.. :D -- If is not what you want specified your question :D
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2 hours ago, asdajdja said:
I mean there obviously is a way to fix this, I remember having those "Chinese" errors when I first updated to granny 2.9.. I also had issues with some animations not working on NPCS (old lady and that Octavio guy) and I fixed that as well.. I just can't remember what I did since I've been like 4 years.. I would try converting the models first.... disabling syserr is not a good practice.
@ReFresh what granny version do you actually use? 2.11.x or 2.9.x ??
I do not say this is unfixable.. I said this is unfixable with convertor.. You cant safe this problem if you convert all models to new granny.. You must safe model to model.. Thats not first problem with granny.. Long time ago I have same and more little bit problems.. You can fix so much problems but why? I know this is great idea but no more advantage.. Good way is convert all models, upgrade granny in source and disable syserr.. You won´t see the difference
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Same problems if you convert all models to new granny.. This is unfixable with convertor.. Just disable sys error in source..
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7 hours ago, LordZiege said:
I never understand why somebody put .mse/png/tga into "locale", while its not related to some language. Put it in fucking "etc".
Why locale or etc if exist pack "effect" for effects.. o.O
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15 minutes ago, ReFresh said:
@Cunoo Some python path for the icon maybe missing?
This is possible.. I can check it..
Btw. Do you know, where I can find python part where is written path for ETC/skillcommon? I have too problems with other icons in skillcommon.dds for example critital/penetration strike.. -
Hi,
I have little problem with Dragon God Attack..
Working after click, but without icon in left-top panel for icons like premium, safebox, fish and more..
Anyone know, where is problem? Other 3 work with icons.. I have this problem only with attack.. -
On 3/26/2019 at 1:24 PM, ismailapa42 said:
How did you solve the problem ?
have you this error on all scales ?
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4 hours ago, dmitry said:
maybe ur host dont suporting auto dhcp and u need do setings manualy (netmask,gateway etc)
for my host it
ОС FreeBSD
Пример
/etc/rc.conf
:# IPv4 основной адрес ifconfig_re0="inet <основной-ip-адрес>/32" # IPv4 примеры алиасов #ifconfig_re0_alias0="inet <ip-адрес>/32" #ifconfig_re0_alias1="inet <ip-адрес>/32" # Сетевой интерфейс с доступом до шлюза gateway_if="re0" # IPv4 адрес шлюза gateway_ip4="10.0.0.1" static_routes="gateway default" route_gateway="-host $gateway_ip4 -interface $gateway_if" route_default="default $gateway_ip4"
Серверы в одной подсети не могут обмениваться пакетами напрямую. Такие пакеты следует принудительно отправлять через шлюз по умолчанию.
Обратите внимание: не используйте ключевое слово
defaultrouter
при такой настройке!but its answer is why in virtual box can dhcp settings automatically ? and on VPS not (i do not try bcuse i think its bullshit)
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12 minutes ago, ReFresh said:
@Cunoo Hm... so try to search in vps network settings. But I think this is a vps provider problem.
its possible its internet problem i mean internetr provider ? bcuse i have VPS in home its work perfectly but we change internet and now its dont work. In virtual box working perfectly but on VPS not... i dont know why
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21 minutes ago, dermawardc said:
Ye, 0 sysser
Atlasinfo ok
Texture set ok
Map ok...
(
When I map, instead of c1, everything works .. But I don't want to.
)
i think u have something wrong i dont know why but u have space on last line (try)
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20 minutes ago, ReFresh said:
You have to change virtual box network settings.
what you mean ? i have server (VPS)
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Hello devs ! i reinstalled VPS and i have little problem with connections...
look some screenshots...
https://metin2.download/picture/GIJ1rKas4zgBxa131bZmQ1hn22NKVe5p/.png
https://metin2.download/picture/GIJ1rKas4zgBxa131bZmQ1hn22NKVe5p/.png
https://metin2.download/picture/GIJ1rKas4zgBxa131bZmQ1hn22NKVe5p/.png
when i try set network manualy i mean bsdconfig - network...
he told me like "network is unreachable"
can anyone help me please ?
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1 hour ago, maniek19 said:
This first idea from item_attr_weapon / item_attr_armor is cool. Can you tell me something more about this? How to do something ??
You can in db/src.. ClientManagerBoot.cpp is attr, attr_rare tables.. //Only structure this tables..
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43 minutes ago, maniek19 said:
Hello. I wanted to ask if I could somehow set the same bonus twice in the item_attr table? I would like to receive a bonus for one item, for example with the values of 5,10,15,20,25 and for the second one, for example with the values of 15,30,60,120,240. Is it possible to do something?
for example:
You can create new tables in source for all items..
Example:
item_attr_ weapon -> 1/5 attr for weapon you can set what is possible add/change for all weapons..
item_attr_armor -> 1/5 attr for armor you can set what is possible add/change for all armors..
For what is this good? You cant set same % of bonus for all items but for one part of your equip..
Thats like your screenshot..
Or you can create new bonus same as monster like call ATTBONUS_MONSTER2.. This is possible use with one original table or with new tables for part equip..
But all is so much code.. You need: db/src/ClientManagerBoot.cpp, common/service.h, game/src/battle.cpp, game/src/char.cpp, game/src/char.h, game/src/constants.cpp, db/src/protoreader.cpp, client part.. Dump_proto source and more files what I dont say.. This is rlly rlly rlly so much changes..- 1
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Hi guys,
I have bug with exchange.. Just for example:
Player1 giving in exchange window 4x arrow (4x1) - He do not manipulate with items in exchange.. This is impossible.. But he can manipulate with items without exchange window.. And thats my problem.. If they are players with same items like in exchange (now arrow) and drop arrow to the floor + now stack in inventory -> accept button in exchange.. Player2 has all items (4x arrow + arrows from floor now stacked in inventory) I need block drop on the floor from my inventory if I use exchange with other players.. Anyone know part in source?
Thanks!
Edit: Fixed by yourself.. If anyone has same problem..
char_item.cpp this function:bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount)
Add after:
if (item->IsExchanging()) return false;
This:
if (GetExchange()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't drop an item if you're trading.")); return false; }
Now you cant drop item to the floor if you has open exchange with player..
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MISSING line in item_proto (client)
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Hi guys,
I convert all models in client with recompiled preprocessor to granny 2.11.. 90% models working good, but I have a lot problems with some models..
My syserr:GRANNY: File has run-time type tag of 0x80000010, which doesn't match this version of Granny (0x80000039). Automatic conversion will be attempted.
Someone know how I can repair this manually + how separate "bad" models? I have problems with season1, maybe zone.. But I do not have more specific informations..
Btw. I dont want disable granny error in source.. Do not post me code for this, I know how..
Thanks! -
Anyone has fix for skill points?
Just if I exp level and I get 5lv, after select class I cant see my free points (4).. Its only 0 and I dont get plus button than I do not use command for level.. -
2 hours ago, WLsj24 said:
Try in pvp.cpp
bool CPVPManager::CanAttack
Yes I know, but wh, mh is not in this case.. Just I want ymir way like replace with wh, mh code..
pvp.cppif( true == pkChr->IsHorseRiding() ) { if( pkChr->GetHorseLevel() > 0 && 1 == pkChr->GetHorseGrade() ) return false; }
Mmm?
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Hi guys,
I want attacking from normal horse before WH.. (1-10lv) Just I edit clientside for attack.. -> InstanceBase.cpp
Attack working, but I do not deal dmg.. What I must change in char_item.cpp?
Here is code for normal horse from char_item.cpp:case 20101: case 20102: case 20103: // 초급 말 if (item->GetVnum() == ITEM_REVIVE_HORSE_1) { if (!IsDead()) { from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다.")); return false; } return true; } else if (item->GetVnum() == ITEM_HORSE_FOOD_1) { if (IsDead()) { from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다.")); return false; } return true; } else if (item->GetVnum() == ITEM_HORSE_FOOD_2 || item->GetVnum() == ITEM_HORSE_FOOD_3) { return false; } break;
Anyone has idea how to create attack from normal horse?
Thanks!
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