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Cunoo

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Posts posted by Cunoo

  1. 20 minutes ago, ReFresh said:

    @Cunoo Thanks for your answer. I just need to know max values of average and skill damage which are possible to get by changing bonuses in items. 

    I'm not sure if max skill damage is 33% and average damage is 66%.

    Yes it is..

    MINVALUE: -33 -> This is your min value what is possible use in item.. -> If you have -33 -> 100% possible min value is -33%
    MAXVALUE: 33 -> This is your max value what is possible use in item.. -> If you have 33 -> 100% possible max value is 33%

    Just gauss random number is number random scale combination from this number (min/max and create random number scale from this numbers..).. For example your min value is -33 and max value is 33.. Gauss random number is for example 10 000 (you have 10 000 number combinations and one min/max value..) Just 1 5 10 21 101 150 164 (10 000 combinations of number) and you want one number from this 10 000 combinations and thats is min or max value.. This is your random chance on value from min >  gauss < max scale.. If you want set new average or skill damage possible value, just change in your min and max value.. This is real possible value..

     

    int iSkillBonus = MINMAX(-50, (int) (gauss_random(0, 7) + 0.5f), 100); //Now your possible value is -50% and max 100%.. Chance for this set is same like old values..

     

    • Love 2
  2. 12 hours ago, ReFresh said:

    @WeedHex I'm not Einstein :D I'm really bad at math. I don't know how to calculate easy equation so I'm not able to find a solution for this instancy.

    Just look at..

    MINVALUE: -33 -> This is your min value what is possible use in item..
    MAXVALUE: 33 -> This is your max value what is possible use in item..

    FORMULA:  (gauss_random(0, 7) + 0.5f) -> This is gauss number scale, just how many is random numbers.. (Thats how hard is set min/max values in your item randomly.. //in easy language this is "luck" in game, because this is how many random numbers you has..)

    Why you want change gauss numbers? Better is change min/max value if you want.. Because if you change gauss number, I mean you destroy game because original is balanced and good..

    How calculation gauss number is here, but idk if is this good idea..:

    https://en.wikipedia.org/wiki/Gaussian_function

    Just @WeedHex said all what you must know..

    • Love 2
  3. On 11/20/2018 at 2:37 PM, mustafaxddd said:

    Hello guys, I added new blend items (3), but when I use one of new blend items then I cant use another 2 new blends (it says, that I already have this effect on me, which is bullshit, cause it has different apply types). Blends which were in blend.txt from ymir are working just fine. Is there any limit for item_blend? Thanks for answers.


    Best Regards,
    mustafaxddd

     

    blend.txt

    I mean you must add new blend in source.. Just txt is only check control + value set..

  4. 44 minutes ago, Caramelito said:

    Hello devs!
     

    I am trying to set the elemental bonuses on all mobs (only the defence against certain monsters).

    So, for setaou i have DEVIL,ATT_ELEC which is fine so far, but the bonus against lightning does absolutely nothing on their damage, strong against arrows still required by them.

    And my question is: How the hell is this thing working after all? I see nothing about arrows in mob proto or source code for setaou monsters.

    Does any of you share the same problem with me?

     

    Best regards,

    Cara

    Hi,

    I do not know if this is relevant answer, but bonus lightning, wind and maybe more bonuses, never worked..
    Its old problem from official server.. I mean problem is in source, same problem is with magic attack..

    For example magic attack in char_skill.cpp..

    Old code:

    pkSk->SetPointVar("mwep", iMtk);

    New code:

    pkSk->SetPointVar("mwep", iMtk + ch->GetPoint(POINT_MAGIC_ATT_GRADE_BONUS));

    I mean this is your problem, why your bonuses did not working.. Idk, I dont have wind, lightning bonuses in my game.. Only magic attack..

  5. 1 hour ago, iBeast said:

    Why 34083 files? Why not (for example) Fliege (40k)?

    Fliege is amateur with bugs.. (for example 4 inventory code and more changes what is not original..)
    Why is not better clean 34k than 40k with bugs?
    Btw. 34k game is 90% same game like 40k.. Only small changes..
    That why is better clean 34k..

    CZ: Fliege soubory znám moc dobře a opravdu je lepší použít nedotčenou hru, než když na to někdo sahá a dělá to amatérský.. Stačí se podívat pro příklad třeba ve fliege na kód 4 inventářů.. Nehledě na to, že jsou tam změny, které se třeba každému nehodí, toť můj názor..

  6. 3 hours ago, lTz said:

    Hello, i have a small quest cuz is the first time when i want to try this

    So, i have a clean source for game/binary etc

    but i dont have a serverfile

    So i want to know if i can put this source in another serverfile , will start? or no

    Or i have to change some stuff in that serverfile to for that.

    Ty:)

    " if i can put this source in another serverfile" ?? How put source? Just compile your source -> game, db, binary and after put in sf/client..
    If you use 40k client/sf you not must change more files.. If you use old sf/client, yes you must change more files, but working too.. I have 2012 client, same year serverfiles with 40k source and working fine.

    If you want clean sf, use this:
    //reupload is in topic, look for all pages..

    https://metin2dev.org/board/index.php?/topic/190-fully-untouched-34083-server-files-db/

    Working fine with 40k source..

    Good client here:

    https://metin2dev.org/board/index.php?/topic/2420-release-current-metin2deen-client/

    Not bad for start. If you have more questions, asking.

  7. Hi guys,

    I have one question.. In my syserr here:

    HOSTNAME: first
    AsyncSQL: connected to 127.0.0.1 (reconnect 1)
    CommonSQL connected
    Setting Locale "czech" (Path: locale/czech)
    Setting DB to locale latin2
    AsyncSQL: connected to 127.0.0.1 (reconnect 1)
    PlayerSQL connected
    LogSQL connected
    SKILL_POWER_BY_LEVEL 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125
    SKILL_POWER_BY_JOB 0 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125
    AsyncSQL: connected to 127.0.0.1 (reconnect 1)
    AsyncSQL: connected to 127.0.0.1 (reconnect 1)
    SKILL_POWER_BY_JOB 1 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125
    SKILL_POWER_BY_JOB 2 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125
    SKILL_POWER_BY_JOB 3 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125
    SKILL_POWER_BY_JOB 4 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125
    AsyncSQL: connected to 127.0.0.1 (reconnect 1)
    SKILL_POWER_BY_JOB 5 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125
    SKILL_POWER_BY_JOB 6 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125
    SKILL_POWER_BY_JOB 7 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125

    Is this line:

    AsyncSQL: connected to 127.0.0.1 (reconnect 1)

    Anyone know how to fix it? This is not problem, but why "reconnect 1"? Async is, I dont know, maybe server synchronization or what?
    Please give me more informations, thanks!

  8. 3 hours ago, titchbits said:

    Hallo,

    bin neu in der Szene und versuche mich zurechtzufinden. Möchte vorhandene DE Rüstungen aus meinem Client bearbeiten.
    Diese findet man ja üblicherweise unter der PC.epk, habe diese entpackt jedoch nur wenige Rüstungen gefunden.

    Wo finde ich also die neueren Rüstungen wie zum Beispiel den Teufelshornpanzer oder die Zodiakrüstung?
    Ebenfalls habe ich nicht alle neuen Waffen in der item.epk gefunden, wo sind diese?

    Verwende die martysama files und JA diese sind eingefügt und Ingame vorhanden.

     

    Danke im voraus, MfG

    Sorry, but official language for this forum is english..

    If you want search others weapons/armors just unpack all packs in client.. For example search in: patch, patch1, patch2, season..

    You must search in local path "ymir work"..

  9. 19 hours ago, Sumnix said:

    sorry bro. it's the new links

    my client:

    oQvHSbr.png

    rubinum:

    3NVmpsW.png

    Its really old problem.. Try use new tahoma font.. I have this problem only if I use old arial font, new client using tahoma. (I mean not same size, just try extract from official client for more informations.. Font is 100% tahoma)


    This is from my game:

    UI_DEF_FONT	Tahoma:12
    UI_DEF_FONT_LARGE	Tahoma:14
    UI_DEF_FONT_SMALL	Tahoma:9

     

  10. Here solution..

    Open -> uitooltip.py

    This function:

    	def __AppendMetinSlotInfo_IsEmptySlotList(self, metinSlot):
    		if 0 == metinSlot:
    			return 1
    
    		for i in xrange(player.METIN_SOCKET_MAX_NUM):
    			metinSlotData=metinSlot[i]
    			if 0 != self.GetMetinSocketType(metinSlotData):
    				if 0 != self.GetMetinItemIndex(metinSlotData):
    					return 0
    
    		return 1

    Replace with this:

    	def __AppendMetinSlotInfo_IsEmptySlotList(self, metinSlot):
    		if 0 == metinSlot:
    			return
    
    		for i in xrange(player.METIN_SOCKET_MAX_NUM):
    			metinSlotData=metinSlot[i]
    			if 0 != self.GetMetinSocketType(metinSlotData):
    				if 0 != self.GetMetinItemIndex(metinSlotData):
    					return 0
    
    		return

    Screenshot:

     

    • Love 1
  11. 6 minutes ago, ReFresh said:

    @Cunoo You didn't understand me. I don't hate his work. I only said I don't like it. For me it looks worse than it was.

    No, I understand.. But look at.. If you post for example:

    Thank you, but I dont like this and here is my work: bla bla img/gif what you want..

    I dont have problem..

    Just you only post, I do not like this bla bla my work is better... Tidal value 0..

    I think we will agree he and other peoples is reason why we have chance for create "my" servers..

    Thats all what I want say.. I´m happy if anyone post free work for other free..

    This is not flame for you, thats something to think about, but its really free for all..

    Peace..

  12. 49 minutes ago, ziad said:

    Hello , on my server i got a problem , sura weaponry are doing too much damage in hits , can someone please tell me exactly how to nerf a character ? or send me the official skill proto table ? thanks alot

    Here 34083 untouched files.. Take it from this skill proto table..

    Spoiler

    This is the hidden content, please

    But if you have problem with damage, just fix skill proto by yourself its the best fix..

  13. 3 hours ago, xP3NG3Rx said:

    Now I can see, your english is terrible sorry, I didn't understand what was your problem just after the 3rd read.
    And actually you removed the bonuses from the enum of apply in the database, what is non-sense to me why.
    You have to keep up to date the apply enum in the database with the applies in the source.
     

    Yes it is... I know.. :D And thank you, for informations.


    Solved! Thanks all for help.
     

     

  14. 11 minutes ago, flexio said:
    
      `apply` enum('MAX_HP','CON','INT','STR','DEX','ATT_SPEED','CAST_SPEED','HP_REGEN','POISON_PCT','CRITICAL_PCT','PENETRATE_PCT','ATTBONUS_HUMAN','STEAL_HP','BLOCK','DODGE','RESIST_WARRIOR','RESIST_ASSASSIN','RESIST_SURA','RESIST_SHAMAN','RESIST_MAGIC','REFLECT_MELEE','MAGIC_ATT_GRADE','ATT_GRADE_BONUS','IMMUNE_STUN','IMMUNE_SLOW','IMMUNE_FALL') NOT NULL DEFAULT 'MAX_HP',
    

    apply value may be different from index in core.

     

    find enum EApplyTypes in common/length.h and compare index with item_attr apply

     

     

    Yeeeeeeeeeeeeeeees this is what I want find!!

    Thank you so much.

  15. 47 minutes ago, xP3NG3Rx said:

    First of all what you want to fix?
    If you don't want to set for example MAX_HP in armors just set the value of the body column to 0 at the MAX_HP row.

    Look in my post table.. And now look screenshot.. I dont have problem with 1/0 (enable/disable) I have problem if is not my table original and I want change bonuses..

    screenshot: 20% stun, 20% mystic, 20% orc, 20% human, 30% undead, just I dont have set this in my table..

  16. On 11/13/2018 at 12:26 AM, xUniverse said:

    Do you try without deleting the defenses (sword, dagger, etc) but setting the prob as 0? (I know that it isn't a solution, but it's a way to avoid the problem and it works fine for me)

    
    SET FOREIGN_KEY_CHECKS=0;
    
    -- ----------------------------
    -- Table structure for item_attr
    -- ----------------------------
    DROP TABLE IF EXISTS `item_attr`;
    CREATE TABLE `item_attr` (
      `apply` enum('MAX_HP','MAX_SP','CON','INT','STR','DEX','ATT_SPEED','MOV_SPEED','CAST_SPEED','HP_REGEN','SP_REGEN','POISON_PCT','STUN_PCT','SLOW_PCT','CRITICAL_PCT','PENETRATE_PCT','ATTBONUS_HUMAN','ATTBONUS_ANIMAL','ATTBONUS_ORC','ATTBONUS_MILGYO','ATTBONUS_UNDEAD','ATTBONUS_DEVIL','STEAL_HP','STEAL_SP','MANA_BURN_PCT','DAMAGE_SP_RECOVER','BLOCK','DODGE','RESIST_SWORD','RESIST_TWOHAND','RESIST_DAGGER','RESIST_BELL','RESIST_FAN','RESIST_BOW','RESIST_FIRE','RESIST_ELEC','RESIST_MAGIC','RESIST_WIND','REFLECT_MELEE','REFLECT_CURSE','POISON_REDUCE','KILL_SP_RECOVER','EXP_DOUBLE_BONUS','GOLD_DOUBLE_BONUS','ITEM_DROP_BONUS','POTION_BONUS','KILL_HP_RECOVER','IMMUNE_STUN','IMMUNE_SLOW','IMMUNE_FALL','SKILL','BOW_DISTANCE','ATT_GRADE_BONUS','DEF_GRADE_BONUS','MAGIC_ATT_GRADE','MAGIC_DEF_GRADE','CURSE_PCT','MAX_STAMINA','ATTBONUS_WARRIOR','ATTBONUS_ASSASSIN','ATTBONUS_SURA','ATTBONUS_SHAMAN','ATTBONUS_MONSTER','MALL_ATTBONUS','MALL_DEFBONUS','MALL_EXPBONUS','MALL_ITEMBONUS','MALL_GOLDBONUS','MAX_HP_PCT','MAX_SP_PCT','SKILL_DAMAGE_BONUS','NORMAL_HIT_DAMAGE_BONUS','SKILL_DEFEND_BONUS','NORMAL_HIT_DEFEND_BONUS','PC_BANG_EXP_BONUS','PC_BANG_DROP_BONUS','EXTRACT_HP_PCT','RESIST_WARRIOR','RESIST_ASSASSIN','RESIST_SURA','RESIST_SHAMAN','ENERGY','DEF_GRADE','COSTUME_ATTR_BONUS','MAGIC_ATTBONUS_PER','MELEE_MAGIC_ATTBONUS_PER','RESIST_ICE','RESIST_EARTH','RESIST_DARK','ANTI_CRITICAL_PCT','ANTI_PENETRATE_PCT','BLEEDING_REDUCE','BLEEDING_PCT','ATTBONUS_WOLFMAN','RESIST_WOLFMAN','RESIST_CLAW','ANTI_RESIST_MAGIC') NOT NULL DEFAULT 'MAX_HP',
      `prob` varchar(100) NOT NULL DEFAULT '',
      `value` varchar(100) NOT NULL DEFAULT '',
      `weapon` varchar(100) NOT NULL DEFAULT '',
      `body` varchar(100) NOT NULL DEFAULT '',
      `wrist` varchar(100) NOT NULL DEFAULT '',
      `foots` varchar(100) NOT NULL DEFAULT '',
      `neck` varchar(100) NOT NULL DEFAULT '',
      `head` varchar(100) NOT NULL DEFAULT '',
      `shield` varchar(100) NOT NULL DEFAULT '',
      `ear` varchar(100) NOT NULL DEFAULT '',
      `belt` varchar(100) NOT NULL DEFAULT '',
      PRIMARY KEY (`apply`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1 ROW_FORMAT=DYNAMIC;
    
    -- ----------------------------
    -- Records of item_attr
    -- ----------------------------
    INSERT INTO `item_attr` VALUES ('MAX_HP', '35', '3000', '0', '1', '1', '1', '1', '1', '0', '0', '1');
    INSERT INTO `item_attr` VALUES ('CON', '11', '15', '1', '0', '0', '0', '0', '0', '1', '0', '1');
    INSERT INTO `item_attr` VALUES ('INT', '11', '15', '1', '0', '0', '0', '0', '0', '1', '0', '1');
    INSERT INTO `item_attr` VALUES ('STR', '11', '15', '1', '0', '0', '0', '0', '0', '1', '0', '1');
    INSERT INTO `item_attr` VALUES ('DEX', '11', '15', '1', '0', '0', '0', '0', '0', '1', '0', '1');
    INSERT INTO `item_attr` VALUES ('ATT_SPEED', '8', '10', '0', '0', '0', '1', '0', '1', '0', '0', '0');
    INSERT INTO `item_attr` VALUES ('CAST_SPEED', '8', '30', '1', '1', '1', '0', '0', '1', '0', '0', '1');
    INSERT INTO `item_attr` VALUES ('HP_REGEN', '65', '50', '0', '0', '1', '0', '1', '1', '0', '0', '0');
    INSERT INTO `item_attr` VALUES ('POISON_PCT', '8', '10', '1', '0', '0', '0', '0', '1', '0', '0', '0');
    INSERT INTO `item_attr` VALUES ('CRITICAL_PCT', '18', '15', '1', '0', '0', '1', '1', '0', '0', '0', '0');
    INSERT INTO `item_attr` VALUES ('PENETRATE_PCT', '30', '15', '1', '0', '1', '0', '1', '0', '0', '0', '0');
    INSERT INTO `item_attr` VALUES ('ATTBONUS_HUMAN', '10', '20', '1', '0', '1', '0', '0', '1', '1', '1', '0');
    INSERT INTO `item_attr` VALUES ('STEAL_HP', '50', '20', '0', '1', '1', '0', '0', '0', '0', '0', '1');
    INSERT INTO `item_attr` VALUES ('BLOCK', '10', '15', '0', '0', '0', '0', '0', '0', '1', '0', '0');
    INSERT INTO `item_attr` VALUES ('DODGE', '10', '15', '0', '0', '0', '1', '0', '1', '0', '0', '0');
    INSERT INTO `item_attr` VALUES ('RESIST_WARRIOR', '18', '20', '0', '1', '0', '1', '1', '0', '0', '1', '1');
    INSERT INTO `item_attr` VALUES ('RESIST_ASSASSIN', '18', '20', '0', '1', '0', '1', '1', '0', '0', '1', '1');
    INSERT INTO `item_attr` VALUES ('RESIST_SURA', '18', '20', '0', '1', '0', '1', '1', '0', '0', '1', '1');
    INSERT INTO `item_attr` VALUES ('RESIST_SHAMAN', '18', '20', '0', '1', '0', '1', '1', '0', '0', '1', '1');
    INSERT INTO `item_attr` VALUES ('RESIST_MAGIC', '25', '20', '0', '1', '1', '0', '0', '1', '0', '0', '1');
    INSERT INTO `item_attr` VALUES ('REFLECT_MELEE', '18', '30', '0', '1', '0', '0', '0', '0', '1', '0', '1');
    INSERT INTO `item_attr` VALUES ('RESIST_SWORD', '0', '15', '0', '0', '0', '0', '0', '0', '0', '0', '0');
    INSERT INTO `item_attr` VALUES ('RESIST_TWOHAND', '0', '15', '0', '0', '0', '0', '0', '0', '0', '0', '0');
    INSERT INTO `item_attr` VALUES ('RESIST_DAGGER', '0', '15', '0', '0', '0', '0', '0', '0', '0', '0', '0');
    INSERT INTO `item_attr` VALUES ('RESIST_BELL', '0', '15', '0', '0', '0', '0', '0', '0', '0', '0', '0');
    INSERT INTO `item_attr` VALUES ('RESIST_FAN', '0', '15', '0', '0', '0', '0', '0', '0', '0', '0', '0');
    INSERT INTO `item_attr` VALUES ('MAGIC_ATT_GRADE', '9', '150', '0', '1', '0', '0', '0', '0', '0', '0', '1');
    INSERT INTO `item_attr` VALUES ('ATT_GRADE_BONUS', '9', '150', '0', '1', '0', '0', '0', '0', '0', '0', '1');
    INSERT INTO `item_attr` VALUES ('IMMUNE_STUN', '3', '100', '0', '0', '0', '0', '0', '0', '1', '0', '0');
    INSERT INTO `item_attr` VALUES ('IMMUNE_SLOW', '3', '100', '0', '0', '0', '0', '0', '0', '0', '0', '1');
    INSERT INTO `item_attr` VALUES ('IMMUNE_FALL', '3', '100', '0', '0', '0', '0', '0', '0', '0', '0', '1');

     

    Thanks, but I know it this.. I need know where is in source table with bonuses/structure table for fix this by myself..

  17. Hi guys,

    I have one little problem..
    I edit my tables in mysql, just I delete bonuses what I dont want in game..
    Problem is if I add or change bonuses in item (71084, 71085), dont working set table and I have enable all bonuses in items..

    Here my table:
     

    SET FOREIGN_KEY_CHECKS=0;
    
    -- ----------------------------
    -- Table structure for item_attr
    -- ----------------------------
    DROP TABLE IF EXISTS `item_attr`;
    CREATE TABLE `item_attr` (
      `apply` enum('MAX_HP','CON','INT','STR','DEX','ATT_SPEED','CAST_SPEED','HP_REGEN','POISON_PCT','CRITICAL_PCT','PENETRATE_PCT','ATTBONUS_HUMAN','STEAL_HP','BLOCK','DODGE','RESIST_WARRIOR','RESIST_ASSASSIN','RESIST_SURA','RESIST_SHAMAN','RESIST_MAGIC','REFLECT_MELEE','MAGIC_ATT_GRADE','ATT_GRADE_BONUS','IMMUNE_STUN','IMMUNE_SLOW','IMMUNE_FALL') NOT NULL DEFAULT 'MAX_HP',
      `prob` varchar(100) NOT NULL DEFAULT '',
      `value` varchar(100) NOT NULL DEFAULT '',
      `weapon` varchar(100) NOT NULL DEFAULT '',
      `body` varchar(100) NOT NULL DEFAULT '',
      `wrist` varchar(100) NOT NULL DEFAULT '',
      `foots` varchar(100) NOT NULL DEFAULT '',
      `neck` varchar(100) NOT NULL DEFAULT '',
      `head` varchar(100) NOT NULL DEFAULT '',
      `shield` varchar(100) NOT NULL DEFAULT '',
      `ear` varchar(100) NOT NULL DEFAULT '',
      `belt` varchar(100) NOT NULL,
      PRIMARY KEY (`apply`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1 ROW_FORMAT=DYNAMIC;
    
    -- ----------------------------
    -- Records of item_attr
    -- ----------------------------
    INSERT INTO `item_attr` VALUES ('MAX_HP', '35', '3000', '0', '1', '1', '1', '1', '1', '0', '0', '1');
    INSERT INTO `item_attr` VALUES ('CON', '11', '15', '1', '0', '0', '0', '0', '0', '1', '0', '1');
    INSERT INTO `item_attr` VALUES ('INT', '11', '15', '1', '0', '0', '0', '0', '0', '1', '0', '1');
    INSERT INTO `item_attr` VALUES ('STR', '11', '15', '1', '0', '0', '0', '0', '0', '1', '0', '1');
    INSERT INTO `item_attr` VALUES ('DEX', '11', '15', '1', '0', '0', '0', '0', '0', '1', '0', '1');
    INSERT INTO `item_attr` VALUES ('ATT_SPEED', '8', '10', '0', '0', '0', '1', '0', '1', '0', '0', '0');
    INSERT INTO `item_attr` VALUES ('CAST_SPEED', '8', '30', '1', '1', '1', '0', '0', '1', '0', '0', '1');
    INSERT INTO `item_attr` VALUES ('HP_REGEN', '65', '50', '0', '0', '1', '0', '1', '1', '0', '0', '0');
    INSERT INTO `item_attr` VALUES ('POISON_PCT', '8', '10', '1', '0', '0', '0', '0', '1', '0', '0', '0');
    INSERT INTO `item_attr` VALUES ('CRITICAL_PCT', '18', '15', '1', '0', '0', '1', '1', '0', '0', '0', '0');
    INSERT INTO `item_attr` VALUES ('PENETRATE_PCT', '30', '15', '1', '0', '1', '0', '1', '0', '0', '0', '0');
    INSERT INTO `item_attr` VALUES ('ATTBONUS_HUMAN', '10', '20', '1', '0', '1', '0', '0', '1', '1', '1', '0');
    INSERT INTO `item_attr` VALUES ('STEAL_HP', '50', '20', '0', '1', '1', '0', '0', '0', '0', '0', '1');
    INSERT INTO `item_attr` VALUES ('BLOCK', '10', '15', '0', '0', '0', '0', '0', '0', '1', '0', '0');
    INSERT INTO `item_attr` VALUES ('DODGE', '10', '15', '0', '0', '0', '1', '0', '1', '0', '0', '0');
    INSERT INTO `item_attr` VALUES ('RESIST_WARRIOR', '18', '20', '0', '1', '0', '1', '1', '0', '0', '1', '1');
    INSERT INTO `item_attr` VALUES ('RESIST_ASSASSIN', '18', '20', '0', '1', '0', '1', '1', '0', '0', '1', '1');
    INSERT INTO `item_attr` VALUES ('RESIST_SURA', '18', '20', '0', '1', '0', '1', '1', '0', '0', '1', '1');
    INSERT INTO `item_attr` VALUES ('RESIST_SHAMAN', '18', '20', '0', '1', '0', '1', '1', '0', '0', '1', '1');
    INSERT INTO `item_attr` VALUES ('RESIST_MAGIC', '25', '20', '0', '1', '1', '0', '0', '1', '0', '0', '1');
    INSERT INTO `item_attr` VALUES ('REFLECT_MELEE', '18', '30', '0', '1', '0', '0', '0', '0', '1', '0', '1');
    INSERT INTO `item_attr` VALUES ('MAGIC_ATT_GRADE', '9', '150', '0', '1', '0', '0', '0', '0', '0', '0', '1');
    INSERT INTO `item_attr` VALUES ('ATT_GRADE_BONUS', '9', '150', '0', '1', '0', '0', '0', '0', '0', '0', '1');
    INSERT INTO `item_attr` VALUES ('IMMUNE_STUN', '3', '100', '0', '0', '0', '0', '0', '0', '1', '0', '0');
    INSERT INTO `item_attr` VALUES ('IMMUNE_SLOW', '3', '100', '0', '0', '0', '0', '0', '0', '0', '0', '1');
    INSERT INTO `item_attr` VALUES ('IMMUNE_FALL', '3', '100', '0', '0', '0', '0', '0', '0', '0', '0', '1');

    Anyone know, where is problem?

    Edit: I mean problem is I delete defence (sword, dagger, bla bla...) and repair with resist (sura, war, bla bla) how I can fixed this but I dont want classic resist in 1/5 bonus..

  18. 3 hours ago, ReFresh said:

    @Mei Can't see the differences before. You could show it on two screens in the video OLD/NEW. Not after some minutes show the difference.

    Just if you want use in your game for test.. Where is problem?

    @Mei Nice idea, waiting for other work. Thank you so much for share with community.

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