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Everything posted by ATAG
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variable from mysql_query
ATAG replied to DarkWolf's topic in Community Support - Questions & Answers
It's time to make a more useful mysql lib, like the "official" one ... -
db [syserr] [r34083] Fixing some errors
ATAG replied to BEST's topic in Community Support - Questions & Answers
It's not an error, it only means that your block_exception table is empty. -
I use it for 1.5 years without any problem... perfect
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[Bug] Channel crashes when 3 or more person group!
ATAG replied to Akiel's topic in Community Support - Questions & Answers
The most understandable translation from that topic: So as i understand, u have at least 2 cores on the same channel and 3 players... -
You have to add to game/src/Makefile You have some errors in your Makefile (becuse of the missing perforce server). Change P4_VERSION to any string...
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Sounds very good, but the main exe's VT results are very BAD
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I prefer OO calc to edit (txt) protos...
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Any syserr/syslog from db core?
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Thx a lot, but these files can't be "untouched" because it's not working out of the box (some items are missing from the protos) and ther's also some fun in game_option.quest An (as i remember) the regen files on the "beta" maps (dragon rock) are false... maybe it was my fault, i don't know, after 2 hours i get mobs up there.
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16>.AffectFlagContainer.cpp(68) : error C2440: 'initializing' : cannot convert from 'CAffectFlagContainer::Element' to 'char &' Right click on the BYTE and click Go to Definition and change the char to unsigned char. 6>.PythonGraphic.cpp(294) : error C2664: 'CPythonGraphic::SaveJPEG' : cannot convert parameter 2 from 'char *' to 'LPBYTE' Double click on the error and change the line to this: bool bSaved = SaveJPEG(c_pszFileName, (LPBYTE)pbyBuffer, uWidth, uHeight); Thanks! But now i have another problem, i get this error when i try to open the game with the compiled binary: Im using the 40250 Test Client The mainline_released branch is for the SG client (root). Use novaline for the test client.
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[SEARCH][DIF] Bonus Switch Cooldown Time
ATAG replied to chrizz's topic in Community Support - Questions & Answers
Take the 0s dif, and set the last "byte" to 0xF (if it is not a noop-like crap dif) -
Why r28249? And what is your name? As terrible as your release is...
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[SEARCH][DIF] Bonus Switch Cooldown Time
ATAG replied to chrizz's topic in Community Support - Questions & Answers
As i know, in (also) 34k not needed any diff with europian locale O.o PS:On my little crap server it's working without any dif -
[irregular error] unknown packet header
ATAG replied to .JαyZoN's topic in Community Support - Questions & Answers
Is it really a problem? -
[irregular error] unknown packet header
ATAG replied to .JαyZoN's topic in Community Support - Questions & Answers
#ifdef _IMPROVED_PACKET_ENCRYPTION_ struct TPacketKeyAgreement { static const int MAX_DATA_LEN = 256; BYTE bHeader; WORD wAgreedLength; WORD wDataLength; BYTE data[MAX_DATA_LEN]; }; struct TPacketKeyAgreementCompleted { BYTE bHeader; BYTE data[3]; // dummy (not used) }; #endif // _IMPROVED_PACKET_ENCRYPTION_ Try to disable _IMPROVED_PACKET_ENCRYPTION_, i don't know what is it exactly. -
core_dumped blazing purgatory?
ATAG replied to Chun-Chun's topic in Community Support - Questions & Answers
Why don't you use the original flame_dungeon quest? -
Build with the -static-libstdc++ CFLAG. It will produce a little bigger file size, but i don't think if it's really a problem.
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Don't use pc.name for filenames, if name change is enabled.
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Mutch better to make a firewall rule to access the ntp port only by the timeserver.
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If you haven't got ntpd running, use the ntpdate command (with any time server) to set the clock: ntpdate time.kfki.hu