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Ken

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Everything posted by Ken

  1. Game is check motions for mobs and players. If there speed hack another things, system check first data folder after check client files. These files like client files without gr2 dds mse Best Regards Ellie
  2. local giftList = {11299,11499,11699,11899} pc.give_item2(giftList[number(1,table.getn(giftList))]) Best Regards Ellie
  3. I think it's data problem, you can check folder(mob) in data folder. Best Regards Ellie
  4. Have you tried to in test_server mode? You can quickly catch them error in test server mode and Game say which packet not enough in sys_log. Best Regards Ellie
  5. hi.. is simple..for fix hp.... i've don't changed any more and work .. change only.. in tables.h : path /common ******* short hp; short mp; replace with: long hp; short mp; i think later you need compile db <.< that's all You don't need to put "long" already int is enough for this ; [Hidden Content] INT_MAX : 2147483647 Best Regards Ellie
  6. This problem in libthecore. You can edit signal.c in libthecore Best Regards Ellie
  7. Sequence Problem : Your serverside sequence and binary sequence are not equal and this situation always show in syserr. And Who is in game, game is kicked them. SYSERR: Jul 18 20:49:45.119805 :: locale_find: LOCALE_ERROR: "¶³¾îءّ ¾ئہجإغہ؛ %d؛ذ بؤ »ç¶َء‎´د´ظ."; Your locale_string.txt missing this txt in locale_string.txt Solution : Add that txt in your locale_string.txt Best Regards Ellie
  8. You are open wrong section. Your server and Your binary is not equal. Use to mainline(server) and novaline(binary) Best Regards Ellie
  9. You are change with 2 methods. 1.Change in char.cpp ; Open char.cpp and search CHARACTER::SetPlayerProto after search these ; SetHP(t->hp); SetSP(t->sp); Change with this ; SetHP(GetMaxHP()); SetSP(GetMaxSP()); 2. You are change in tables.h as terenzo said; Open tables.h and search SPlayerTable after search this ; short hp; short sp; Change with this ; int hp; int sp; Best Regards Ellie
  10. Anybody share this gui to you without money. If these people learn c/c++,python,lua etc. etc., for won money. Best Regards Ellie
  11. @Denic Cikiec your solution is easy for him but you can use to ctypes module for this. System always taken pid result may change. That's mean your system little security Best Regards Ellie
  12. You can look at char.cpp,char_manager.cpp etc. ch->SetAggressive() Best Regards Ellie
  13. Then your problem in your core file. Because system not take aggressive. Best Regards Ellie
  14. Your mob_proto may damaged. Have you tried to change? Best Regards Ellie
  15. Open playerSettingModule.py and search this : chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse") add this line under that : chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-3.mse") Argument explain : First argument is a integer if you want to put this effect in armor or weapon, you are using that value. Second argument may change for weapon or armor; Bip01 for Armors PART_WEAPON_LEFT for Weapon PART_WEAPON for Weapon Mse file example : Best Regards Ellie
  16. Serverside files and Clientside files are equal? Best Regards Ellie
  17. Is there important error? Best Regards Ellie
  18. Your server important criticism is number_ex problem. You are using /dice system? Sequence Problem ( You can fix with tryar sequence patcher) SYSERR: Jul 16 17:04:55 :: UseMobSkill: No skill hit data for mob General index 0 SYSERR: Jul 16 17:04:55 :: UseMobSkill: No skill hit data for mob General index 1 System doesn't found that mob data in data folder. Repair your data folder. SYSERR: Jul 16 17:06:44 :: DoRefineWithScroll: REFINE : Unknown refine scroll item. Value0: 1 SYSERR: Jul 16 17:06:49 :: DoRefineWithScroll: REFINE : Unknown refine scroll item. Value0: 1 SYSERR: Jul 16 17:06:54 :: DoRefineWithScroll: REFINE : Unknown refine scroll item. Value0: 1 Check your item_proto and refine_proto. Best Regards Ellie
  19. Open config.cpp and search this LogManager::instance().BootLog(g_stHostname.c_str(), g_bChannel); After remove that line. Best Regards Ellie
  20. Mainline_released for singapore that's mean not equal. Just mainline. Best Regards Ellie
  21. It's not enough. Ymir entartaiment make different things, sometimes server using DWORD but client using BYTE.. I've seen that situation today. You just change "l" to "LL", you don't successfull. You need to change all packets. Best Regards Ellie
  22. If you are using gcc48 (c++11), it's a little different (flag etc.). Have you tried reinstall gcc? Best Regards Ellie
  23. Your db is save horse_level etc. in your player db? Best Regards Ellie
  24. Mainline(server) and novaline(client) is equal for r40k. So that's mean yes it's fixed. Best Regards Ellie
  25. You are using gcc44 or gcc48. Because both is different. Best Regards Ellie
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