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Galet

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Everything posted by Galet

  1. FX client part please ? Now I'm completely lost due to all my little changes xD And item_attr.sql / attr_rare please
  2. if (ch->GetGMLevel() == GM_IMPLEMENTOR) // check if GM is Implementor else if (ch->GetGMLevel() == GM_HIGH_WIZARD) // if not, check if GM is HW else if (ch->GetGMLevel() == GM_LOW_WIZARD) // if not, check if GM is LW else if (ch->GetGMLevel() == GM_GOD) // if not, check if GM is God switch(ch->GetGMLevel() ) { // Put the switch of GetGMLevel() case GM_IMPLEMENTOR: // if GetGMLevel() is marked as Implementor (first check) then : strlcpy(buf, LC_TEXT("Implementor"), sizeof(buf)); std::string staff_color = "|cFFFFC700|H|h["; staff_color += buf; staff_color += "]|cFFA7FFD4|H|h"; sprintf(chatbuf_global, "%s %s", staff_color.c_str(), chatbuf); case GM_HIGH_WIZARD: // if GetGMLevel() is marked as HW (first check) then : strlcpy(buf, LC_TEXT("High"), sizeof(buf)); std::string staff_color = "|cFFFFC700|H|h["; staff_color += buf; staff_color += "]|cFFA7FFD4|H|h"; sprintf(chatbuf_global, "%s %s", staff_color.c_str(), chatbuf); }
  3. if (ch->GetGMLevel() == GM_IMPLEMENTOR) { strlcpy(buf, LC_TEXT("Implementor"), sizeof(buf)); std::string staff_color = "|cFFFFC700|H|h["; staff_color += buf; staff_color += "]|cFFA7FFD4|H|h"; sprintf(chatbuf_global, "%s %s", staff_color.c_str(), chatbuf); } else if (ch->GetGMLevel() == GM_HIGH_WIZARD) { strlcpy(buf, LC_TEXT("High Wizard"), sizeof(buf)); std::string staff_color = "|cFFFFC700|H|h["; staff_color += buf; staff_color += "]|cFFA7FFD4|H|h"; sprintf(chatbuf_global, "%s %s", staff_color.c_str(), chatbuf); } It could be like this
  4. wndTextGetCursorPosition I have this function, but I don't know how to help you :x
  5. Hello, I need the template of the first official Trailer of metin2 (more precisely the purple energy wave effect at 1:16) [Hidden Content] Thanks you, have a nice day
  6. You're right Benhero !
  7. He release something and you insult him... His tutorial is correct, I'm pretty sure. If you doing something wrong, it's your fault. And you still can reverse the tutorial (use original files).
  8. Thanks ! Merci !
  9. I have the same, I still don't know why. try : else if (ch->GetGMLevel() == GM_IMPLEMENTOR)
  10. unique_ptr is used for gcc48+ I guess. However it's use it
  11. Fdwatch is a warning. It's useless to delete it, because your server won't start, even if the error aren't displayed.
  12. I already asked here, the only thing missing for me is some scripts. Clad is a webevelopper, so maybe he created his own code, or maybe he got it from the official. Omelette du fromage.
  13. "unexpected indent" Check your "tab" ^^
  14. In your binary, delete all the "defines" related to these systems in Locale.cpp and "voilà" ^^
  15. Same for the Penetration effect, no ?
  16. I guess you defined something about lenght in PythonUtils.cpp
  17. Nostalgia :oooo
  18. Thanks for share ! It's working perfectly
  19. Sry #DoublePost #Lag
  20. Thanks, effects are here ? ^^
  21. Not the MaxMi one, I have the wolfman and this one is really complete, trust me ^^
  22. I'll try thanks. ^^ But maybe it's because the game send more than 4 value, no ?
  23. Seems to be normal incon painted, indeed
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