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Everything posted by Hunger
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Aye, you are maybe right. Usefull script tho. Thanks for release.
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I mean to see the equiped gear in real-time on your character such as armour/weapon/hairstyle.
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You can use this to create a cool inventory window xD same as WoW.
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Metin2 Beta 2003/2004
Hunger replied to asdfghjkesha's topic in Community Support - Questions & Answers
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Looking for Finalongju2 Client. Anyone can help me out with it? Regards
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Search: Manu-Seal from Metin2 DE
Hunger replied to Kyjuubz's topic in Community Support - Questions & Answers
How does it looks like? You can find the original one on game wiki. -
I have them but i want the succes, cameon etc ones that Plechito posted.
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Where i can find this animations for all characters? The ones that Plechito posted? Including the additional ones?
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Apply elemental on monsters
Hunger replied to Hunger's topic in Community Support - Questions & Answers
I have solved the problem myself, in case somebody is looking for the same thing, the resistances are applied in length.h in common folder. Basically the official servers absolutely cancelled the defence against arrows for monsters and they replaced them with the elemental bonuses so: You have them in length.h like this : enum { SKILL_ATTR_TYPE_NORMAL = 1, SKILL_ATTR_TYPE_MELEE, SKILL_ATTR_TYPE_RANGE, SKILL_ATTR_TYPE_MAGIC /* SKILL_ATTR_TYPE_FIRE, SKILL_ATTR_TYPE_ICE, SKILL_ATTR_TYPE_ELEC, SKILL_ATTR_TYPE_DARK, */ }; And you need to comment RANGE which is the defence against arrows required by archers and enable the elemental which are commented. enum { SKILL_ATTR_TYPE_NORMAL = 1, SKILL_ATTR_TYPE_MELEE, /* SKILL_ATTR_TYPE_RANGE, */ SKILL_ATTR_TYPE_MAGIC, SKILL_ATTR_TYPE_FIRE, SKILL_ATTR_TYPE_ICE, SKILL_ATTR_TYPE_ELEC, SKILL_ATTR_TYPE_DARK, }; Please mind the comma after MAGIC. In char skill find the case below: case SKILL_ATTR_TYPE_RANGE: dt = DAMAGE_TYPE_RANGE; iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_BOW)) / 100; break; And comment : iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_BOW)) / 100; How the case should look like after: case SKILL_ATTR_TYPE_RANGE: dt = DAMAGE_TYPE_RANGE; // 으아아아악 // 예전에 적용안했던 버그가 있어서 방어력 계산을 다시하면 유저가 난리남 //iDam -= pkChrVictim->GetPoint(POINT_DEF_GRADE); //iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_BOW)) / 100; break; Regards, Cara -
Item Description length
Hunger replied to ReFresh's topic in Community Support - Questions & Answers
ITEM_SMALL_DESCR_MAX_LEN = 256, in src/common/item_length.h? Make sure you do the same for dump_proto src / dump_proto.cpp and gamelib/itemdata.h. -
Apply elemental on monsters
Hunger replied to Hunger's topic in Community Support - Questions & Answers
I was wondering where is the bonus "defence against arrows" required by this type of monsters in the source. -
Apply elemental on monsters
Hunger replied to Hunger's topic in Community Support - Questions & Answers
I am in my bed atm i will check them tomorrow. Thanks for your answer tho. -
Hello devs! I am trying to set the elemental bonuses on all mobs (only the defence against certain monsters). So, for setaou i have DEVIL,ATT_ELEC which is fine so far, but the bonus against lightning does absolutely nothing on their damage, strong against arrows still required by them. And my question is: How the hell is this thing working after all? I see nothing about arrows in mob proto or source code for setaou monsters. Does any of you share the same problem with me? Best regards, Cara Mark as solved / closed please. I found the solution for it.
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Hi there devs! I am trying to copy the teleporter quest from the official servers. My only issue is, the yang required to teleport based on player's level. Any ideas? Best regards, Cara
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Maybe you don't have the animation for horse riding? Check your errorlog.
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Will you reverse the noticebar aswell, Penger? Thanks for the release. Edit: I am using the script for demon tower run. Here is my "devilish" counter.
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[Request]ui.Gauge improvement
Hunger replied to Tryn's topic in Community Support - Questions & Answers
Wtf dude you can use the code from the actual HP bar when you use red or blue potions. No need to pay for that lol. Edit: I'll make it public tonite tho. -
Ok, let's say somebody will answer you to that question. But mine is: what the f* you gonna do with it once you know that? You gonna ask for more and more and more. This is not a "how to" topic as penger said above.
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Isn't the skill overlay loading the same thing, Penger?
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I can't find that texture ... at all. The old monk armour texture.
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I will restart my old project again xD i was working on this beta sh1t for awhile.
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M2 Download Center Download Here ( Internal ) Hi there! Just some simple icons for this gorgeous mount that i love so much. Hope you guys enjoy them! Kind regards, Cara
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That was only the beta version and only koreans could try that unfortunately. Never been published.
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I'll never share the .psd mate.
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pack/locale_xx