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Everything posted by Mind Rapist
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Sorry to break it to you but this tool is meant to be used in the Client source only. Because of the locale messages, server source should never be converted to UTF-8 unless it's original encoding was Unicode. If you need a UTF-8 source: Use Vanilla Make an exact copy of your source and convert it using the tool. Then start copying the Korean strings from the non-Unicode to Unicode encoded source, one by one. Best regards
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problem with localeinfo.py
Mind Rapist replied to marwan's topic in Community Support - Questions & Answers
Here is your problem. Go to the last comments and you will see a solution. Either do the Notepad++ part or if the file has encoding sensitivity use my link (paste it in and remove red dots) Best regards -
Every time I see you posting I love you even more I opened the holy rar and I saw 3 dozens of versions of headers, libs and dlls can someone tell me which header, lib and dll should I replace my files with? For example if I want D3D10 the correct files are SpeedTreeDirectX10Renderer_v5.1_VC90MT/_d? Should I use Static libs or not? And about the dlls the right one is SpeedTreeDirectX10Renderer_v5.1_VC90MT or SpeedTreeDirectX10Renderer_v5.1_VC90MTDLL? Correct me if I'm wrong about the header but it's pretty obvious wich one (Renderers) Please give me a feedback here I'm kinda confused. Thanks in advance!
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Shaman buff target visual bug
Mind Rapist replied to Mind Rapist's topic in Community Support - Questions & Answers
You want the full fix? Here it is: if (pkInstTarget) { if ((pkInstTarget->IsNPC() || pkInstTarget->IsEnemy() || pkInstTarget->IsStone() || !pkInstMain->IsSameEmpire(*pkInstTarget) || pkInstMain->IsPVPInstance(*pkInstTarget) || pkInstTarget->IsStoneDoor()) && pSkillData->IsOnlyForAlliance()) { DWORD TargetVid = pkInstMain->GetVirtualID(); SetTarget(TargetVid, TRUE); } if (pSkillData->IsOnlyForAlliance()) { ... Also change this if statement: if (pkInstMain != pkInstTarget) to: if (pkInstMain != pkInstTarget) { if (!pSkillData->IsOnlyForAlliance() || (pSkillData->IsOnlyForAlliance() && (!pkInstTarget->IsNPC() || !pkInstTarget->IsEnemy() || !pkInstTarget->IsStone() || pkInstMain->IsSameEmpire(*pkInstTarget) || !pkInstMain->IsPVPInstance(*pkInstTarget) || !pkInstTarget->IsStoneDoor()))) { if (pkInstMain->IsFlyTargetObject()) { pkInstMain->NEW_LookAtFlyTarget(); } else { pkInstMain->NEW_LookAtDestInstance(*pkInstTarget); } } } and this: if (pSkillData->CanChangeDirection()) to: if (pSkillData->CanChangeDirection()) { DWORD dwPickedActorID; TPixelPosition kPPosPickedGround; if (!pSkillData->IsOnlyForAlliance() || (pSkillData->IsOnlyForAlliance() && (!pkInstTarget->IsNPC() || !pkInstTarget->IsEnemy() || !pkInstTarget->IsStone() || pkInstMain->IsSameEmpire(*pkInstTarget) || !pkInstMain->IsPVPInstance(*pkInstTarget) || !pkInstTarget->IsStoneDoor()))) { if (pkInstTarget && pkInstTarget != pkInstMain) { pkInstMain->NEW_LookAtDestInstance(*pkInstTarget); } else if (__GetPickedActorID(&dwPickedActorID)) { CInstanceBase* pkInstVictim = NEW_FindActorPtr(dwPickedActorID); if (pkInstVictim) pkInstMain->NEW_LookAtDestInstance(*pkInstVictim); } else if (__GetPickedGroundPos(&kPPosPickedGround)) { pkInstMain->NEW_LookAtDestPixelPosition(kPPosPickedGround); } else { Tracenf("CPythonPlayer::__UseSkill(%d) - ΘΈι ±βΑΨ ΉζΗβ Ό³Α¤ΐ» ΗΨΎίΗΤ", dwSlotIndex); } } } Best regards -
Shaman buff target visual bug
Mind Rapist replied to Mind Rapist's topic in Community Support - Questions & Answers
Exactly what I was looking for It works perfectly!!! Struggled a bit but I added IsSameEmpire and IsPvPInstance and added custom check for looking position. Thank you man finally -
Shaman buff target visual bug
Mind Rapist replied to Mind Rapist's topic in Community Support - Questions & Answers
Another day... UP -
Shaman buff target visual bug
Mind Rapist replied to Mind Rapist's topic in Community Support - Questions & Answers
UP -
[Question] locale_string.txt
Mind Rapist replied to Cunoo's topic in Community Support - Questions & Answers
# python build_locale_string.py in your terminal, but this will only add the korean strings, you'll have to start translating each string seperately. -
This is my input_main.cpp: [Hidden Content] As you may notice I have added this if statement a lot: if (ch->m_pkTimedEvent) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("취소 되었습니다.")); event_cancel(&ch->m_pkTimedEvent); } So far it works good but since I'm not too familliar with the project's source I'm posting it here to get some feedback and reviews if possible. The idea is to cancel logout every time the character does something for bugs and marketing reasons. Cancels I haven't manage to do yet: On hit (space press) On button click from right click menu On NPC click I haven't manage to send this to all Group members if group is deleted, as well as the second member of the group if the group has only 2 members Think about anything I left out of the list I appreciate any feedback and review. Best regards
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Shaman buff target visual bug
Mind Rapist replied to Mind Rapist's topic in Community Support - Questions & Answers
UP! -
That was exactly what was going on! Thanks!
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Shaman buff target visual bug
Mind Rapist replied to Mind Rapist's topic in Community Support - Questions & Answers
F5 Anyone? -
Hi, I know it says solved but trust me it's not. I struggled all night with this and I still didn't fix it. The fact that you place it on a higher line fixes this line but breaks another. Some of the last strings are not working just like @enzi said on the first post. Is there a fix for this? Btw, all my translations have the [SPACE] before the quote close.