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Mind Rapist

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Everything posted by Mind Rapist

  1. Would you mind uploading any binary files with the keyword Actor in their name please?
  2. Sorry to break it to you but this tool is meant to be used in the Client source only. Because of the locale messages, server source should never be converted to UTF-8 unless it's original encoding was Unicode. If you need a UTF-8 source: Use Vanilla Make an exact copy of your source and convert it using the tool. Then start copying the Korean strings from the non-Unicode to Unicode encoded source, one by one. Best regards
  3. Here is your problem. Go to the last comments and you will see a solution. Either do the Notepad++ part or if the file has encoding sensitivity use my link (paste it in and remove red dots) Best regards
  4. Every time I see you posting I love you even more I opened the holy rar and I saw 3 dozens of versions of headers, libs and dlls can someone tell me which header, lib and dll should I replace my files with? For example if I want D3D10 the correct files are SpeedTreeDirectX10Renderer_v5.1_VC90MT/_d? Should I use Static libs or not? And about the dlls the right one is SpeedTreeDirectX10Renderer_v5.1_VC90MT or SpeedTreeDirectX10Renderer_v5.1_VC90MTDLL? Correct me if I'm wrong about the header but it's pretty obvious wich one (Renderers) Please give me a feedback here I'm kinda confused. Thanks in advance!
  5. Trust me I saw it a couple of days ago in my files with a character and that was actually the funniest part Maybe your source has it fixed?
  6. Haha I totally forgot about that one xD it's a very funny bug but now that you mention it it would be nice to find a fix for that as well.
  7. These are not "Fliege" these are what ever I left from "Fliege" (parts of SF only), I replaced everything else, just like your signature did with Python xD
  8. Good morning everyone, I was wondering for a long time about this bug: The spider is dead! Yet the model didn't update. Has anyone got a fix for that? I have noticed that this is happening mostly on big sized mobs if it helps. Any tip helping me start a research on this is appreciated! Thank you
  9. I'm looking for that part of the code where a character is exchanging and hits logout, so the server doesn't start the countdown. I've looked everywhere but nowhere to find.
  10. You want the full fix? Here it is: if (pkInstTarget) { if ((pkInstTarget->IsNPC() || pkInstTarget->IsEnemy() || pkInstTarget->IsStone() || !pkInstMain->IsSameEmpire(*pkInstTarget) || pkInstMain->IsPVPInstance(*pkInstTarget) || pkInstTarget->IsStoneDoor()) && pSkillData->IsOnlyForAlliance()) { DWORD TargetVid = pkInstMain->GetVirtualID(); SetTarget(TargetVid, TRUE); } if (pSkillData->IsOnlyForAlliance()) { ... Also change this if statement: if (pkInstMain != pkInstTarget) to: if (pkInstMain != pkInstTarget) { if (!pSkillData->IsOnlyForAlliance() || (pSkillData->IsOnlyForAlliance() && (!pkInstTarget->IsNPC() || !pkInstTarget->IsEnemy() || !pkInstTarget->IsStone() || pkInstMain->IsSameEmpire(*pkInstTarget) || !pkInstMain->IsPVPInstance(*pkInstTarget) || !pkInstTarget->IsStoneDoor()))) { if (pkInstMain->IsFlyTargetObject()) { pkInstMain->NEW_LookAtFlyTarget(); } else { pkInstMain->NEW_LookAtDestInstance(*pkInstTarget); } } } and this: if (pSkillData->CanChangeDirection()) to: if (pSkillData->CanChangeDirection()) { DWORD dwPickedActorID; TPixelPosition kPPosPickedGround; if (!pSkillData->IsOnlyForAlliance() || (pSkillData->IsOnlyForAlliance() && (!pkInstTarget->IsNPC() || !pkInstTarget->IsEnemy() || !pkInstTarget->IsStone() || pkInstMain->IsSameEmpire(*pkInstTarget) || !pkInstMain->IsPVPInstance(*pkInstTarget) || !pkInstTarget->IsStoneDoor()))) { if (pkInstTarget && pkInstTarget != pkInstMain) { pkInstMain->NEW_LookAtDestInstance(*pkInstTarget); } else if (__GetPickedActorID(&dwPickedActorID)) { CInstanceBase* pkInstVictim = NEW_FindActorPtr(dwPickedActorID); if (pkInstVictim) pkInstMain->NEW_LookAtDestInstance(*pkInstVictim); } else if (__GetPickedGroundPos(&kPPosPickedGround)) { pkInstMain->NEW_LookAtDestPixelPosition(kPPosPickedGround); } else { Tracenf("CPythonPlayer::__UseSkill(%d) - Θ­Έι ±βΑΨ ΉζΗβ Ό³Α¤ΐ» ΗΨΎίΗΤ", dwSlotIndex); } } } Best regards
  11. Exactly what I was looking for It works perfectly!!! Struggled a bit but I added IsSameEmpire and IsPvPInstance and added custom check for looking position. Thank you man finally
  12. How can I get a character's PID from their VID in python? (uiTarget)
  13. # python build_locale_string.py in your terminal, but this will only add the korean strings, you'll have to start translating each string seperately.
  14. Hey guys I get this error when I'm trying to remove a party member from the character right-click menu: QUERY_PARTY_REMOVE: PARTY Remove - Cannot find [15679] in party [191] I searched in ClientManagerParty.cpp but I didn't find anything. Anyone got a fix?
  15. This is my input_main.cpp: [Hidden Content] As you may notice I have added this if statement a lot: if (ch->m_pkTimedEvent) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("취소 되었습니다.")); event_cancel(&ch->m_pkTimedEvent); } So far it works good but since I'm not too familliar with the project's source I'm posting it here to get some feedback and reviews if possible. The idea is to cancel logout every time the character does something for bugs and marketing reasons. Cancels I haven't manage to do yet: On hit (space press) On button click from right click menu On NPC click I haven't manage to send this to all Group members if group is deleted, as well as the second member of the group if the group has only 2 members Think about anything I left out of the list I appreciate any feedback and review. Best regards
  16. That was exactly what was going on! Thanks!
  17. Hi, I know it says solved but trust me it's not. I struggled all night with this and I still didn't fix it. The fact that you place it on a higher line fixes this line but breaks another. Some of the last strings are not working just like @enzi said on the first post. Is there a fix for this? Btw, all my translations have the [SPACE] before the quote close.
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