ds_aim
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Posts posted by ds_aim
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9 hours ago, PeaceMaker said:
Its actually weird , alot of ppl are running the game perfectly fine on win10.
Why wouldn't it work now..Please try this launcher li
Test
account: test
pas:dede112
And use that root /uiscript / locale_ro etc
And say me if work D:D:D:D:D:d
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I can make one for you. pm me skype.
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2 minutes ago, raihan3 said:
but i dont know where is source file on which file i use
Hmmmm. Then use old version of game. and lib no txt. btw check pm.
And if you realt want to use 40k use a precompiled game /serverfiles from internet. Not recommend.
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2 hours ago, Mr.Slime said:
What source are you using?
Why the fuck you always ask what source use? It don't matterrr.
Seems to be a problem with the PacketEncryptionSystem.. In header 255/ Key Aggrement. As i can show...
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27 minutes ago, LeNnT said:
I don't force nobody to buy from re
33 minutes ago, LeNnT said:I don't force nobody to buy from resellers
(you're an reseller because you're selling others work too).
You don't have all my work, what you have is non-updated stuff (arrow system, should sash system and I think slot effect or weapon system). The idiot here it's you. Show your real personality a miserable man, make people how pay , to feel bad. FUCKIN RESELLER!
Dude, just read my messages . I always protected you work and ken's work too. Ready messges from my accounts. How do you know that i'm a resseler ? WHO THE FUCKING SHID SAID YOU THIS ? And ai have all of you work, updated . Because one of your some of you custumers and the mosy big resselers in the metin2 world.
You forced me to buy from resselers because you dont answer me on skype and i need your systems for my players. What should i do ?
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3 hours ago, LeNnT said:
Do not be frustrated if I don't make deals with you (you start spamming in my topics after I don't answer to your multiple request in pm, this isn't your board to say what I can do and what no, idiot!).
You know?
I have all of your systems. ALL. Just don't make me to do something that i don't want.. evry time when you finish some new stuff i get tooo. Just don't make me to publish all.
You know why i want you in my skype? Because i prefer to buy directly from you. I'm forced to buy from others. Because my players waiting.But you are a idiot, and you dont want... Then i must buy from resellers. Just because you area idiot and you consider 50% of people resellers you foorce me to buy from resellers. Who the fucking shit said you this ?
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3 hours ago, LeNnT said:
Now my customers (how buy yet the system) can confirm that isn't exactly same of your. I do by myself my codes and I would want to ask, all the proof that you code them before me because the system was coded just after a my customer ask and I've all the proof to confirm when was coded. And I don't consider what you say because I know that I copy nobody codes. You're python part it's a copy of dragon soul functions.
ChuckNorris doesn't ask me anything he just hide the topic after 1 day he ask me, I will not share my system with you just with him. If it's needed we compare the entire system. You can't accuse me, just because I load the effects slot in a loop.
My one in __CreateSlotEnableEffect() isn't show the effect (that's already make a big difference, you can understand by yourself it isn't your).
Just don't spam the forum with your stupid question. Send pm to chuck and talk. This section isn't for dispute resolve. When someone say something bad about you in your topic ..... You always say.. SPAM SPAM SPAM.. REPORT REPORT REPORT. We don't fucking care about your topic, as Yiv did in Pm YOU CAN also do this in pm. And this is not right section for this.
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38 minutes ago, arves100 said:
Oh dear...
This is a really boring problem.
It's realy easy to fix if you have checked the game too.
Anyway you have to comment this line on main.cpp:
Line 49-51:
Line 70-72:
This is a stupid and useless bug. If you find on game\main.cpp you will find the same comments here...
Please read malloc docmentation. How u can say to disable function if you dont know what really is?
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I THINK IT'S a reson for deleting topic. Soo you guyd don't need to know why.
1 hour ago, finaltorment said:why delete topics? o.O
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1 hour ago, Vanilla said:2 minutes ago, Vanilla said:
clang as the compiler which is possible since VS 2015
In 3-4 month after microsoft fix bugs. YES. Actually you can't do this.
1 hour ago, scrabbyyy said:heyyy welcome
please do compatible game+db build visual studio 2013 or 2015 very need a lot of people want and did cant compatible your older source for windows
thx
Easy to say. Why you just don't do yourself ?
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3 minutes ago, arves100 said:
clang better .
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1 hour ago, Dobrescu Sebastian said:
Yes ds_aim, your fix resolved the problem. thanks
FlorinMarian, mainline released have this problem.
All sources have this problem.
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There's the original fix posted by me.
http://www.elitepvpers.com/forum/metin2-pserver-guides-strategies/3945676-blend-bug-fix.html
Just leavea a reply on epvp and i will update if dont work.
Make a video. In explaining the bug and i will fix.
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First you need to enable console in constinfo.
And also exist a DirectEnter login function.
You can use also a pythonloader and import evry module.
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Hybrid crypt load keys from server.
You can pack with hybrid crypt just files loaded after login/char_select.
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1 hour ago, Necessary said:
Hey hey,
I want to send packets to a server.
The basic struct of the CommandLogin3 is the following(in my knowledge):
1 byte Header
31 byte loginname
17 byte password
16 byte encryption key
Result = 65 Bytes
Now the problem: The server I want to connect expects 66 bytes and not 65 bytes.
anyone knows the structure of the login paket?
#pragma pack
instructs the compiler to pack structure members with particular alignment. Most compilers, when you declare a struct, will insert padding between members to ensure that they are aligned to appropriate addresses in memory (usually a multiple of the type's size). This avoids the performance penalty (or outright error) on some architectures associated with accessing variables that are not aligned properly. For example, given 4-byte integers and the following struct:struct Test { char AA; int BB; char CC; };
The compiler could choose to lay the struct out in memory like this:
| 1 | 2 | 3 | 4 | | AA(1) | pad.................. | | BB(1) | BB(2) | BB(3) | BB(4) | | CC(1) | pad.................. |
and
sizeof(Test)
would be 4 × 3 = 12, even though it only contains 6 bytes of data. The most common use case for the#pragma
(to my knowledge) is when working with hardware devices where you need to ensure that the compiler does not insert padding into the data and each member follows the previous one. With#pragma pack(1)
, the struct above would be laid out like this:| 1 | | AA(1) | | BB(1) | | BB(2) | | BB(3) | | BB(4) | | CC(1) |
And
sizeof(Test)
would be 1 × 6 = 6.With
#pragma pack(2)
, the struct above would be laid out like this:| 1 | 2 | | AA(1) | pad.. | | BB(1) | BB(2) | | BB(3) | BB(4) | | CC(1) | pad.. |
And
sizeof(Test)
would be 2 × 4 = 8.Use pragma pack
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2 hours ago, Dr3Ame3r said:
case GUILD_SUBHEADER_CG_ADD_MEMBER: {
const DWORD vid = *reinterpret_cast<const DWORD*>(c_pData);
LPCHARACTER newmember = CHARACTER_MANAGER::instance().Find(vid);if (!newmember) {
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 그러한 사람을 찾을 수 없습니다."));
return SubPacketLen;
}if (!newmember->IsPC())
return SubPacketLen;pGuild->Invite(ch, newmember);
}Use this and it's totaly solved.
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1 hour ago, bumxd said:
zxczx
#pragma pack
instructs the compiler to pack structure members with particular alignment. Most compilers, when you declare a struct, will insert padding between members to ensure that they are aligned to appropriate addresses in memory (usually a multiple of the type's size). This avoids the performance penalty (or outright error) on some architectures associated with accessing variables that are not aligned properly. For example, given 4-byte integers and the following struct:struct Test { char AA; int BB; char CC; };
The compiler could choose to lay the struct out in memory like this:
| 1 | 2 | 3 | 4 | | AA(1) | pad.................. | | BB(1) | BB(2) | BB(3) | BB(4) | | CC(1) | pad.................. |
and
sizeof(Test)
would be 4 × 3 = 12, even though it only contains 6 bytes of data. The most common use case for the#pragma
(to my knowledge) is when working with hardware devices where you need to ensure that the compiler does not insert padding into the data and each member follows the previous one. With#pragma pack(1)
, the struct above would be laid out like this:| 1 | | AA(1) | | BB(1) | | BB(2) | | BB(3) | | BB(4) | | CC(1) |
And
sizeof(Test)
would be 1 × 6 = 6.With
#pragma pack(2)
, the struct above would be laid out like this:| 1 | 2 | | AA(1) | pad.. | | BB(1) | BB(2) | | BB(3) | BB(4) | | CC(1) | pad.. |
And
sizeof(Test)
would be 2 × 4 = 8.This is a hint. I'am not working for you. This forum it's called question/answers not work for me.
Read pragmas effects.
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1 hour ago, bumxd said:
i think you too don`t know how fix it) cuz i checked:
im try find 183 in client(packet.h) src game(packet.h) common\tables.h but don`t find 183 nothing..
Here is the fix.https://msdn.microsoft.com/en-us/library/2e70t5y1.aspx
Read documentation and i'am sure you will fix all packets.
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22 hours ago, Mr.Slime said:
Sure man
Come, say how to solve packet error. He use like you said.
1 hour ago, bumxd said:im so use.. novaline src client, mainline src game\db.. how can fix it problem? 1x error Unknown packet header: 183, last: 126 19
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What IP you use in binad_ip: ?
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1 hour ago, dzdev said:
i've remove this quest and i still having the same problem
SpoilerSYSERR: Feb 2 17:49:08.420680 :: checkpointing: CHECKPOINT shutdown: tics did not updated.
Small Problem.
in Community Support - Questions & Answers
Posted · Edited by Metin2 Dev
Core X - External 2 Internal
UserInterface.rc