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ds_aim

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Posts posted by ds_aim

  1. 14 minutes ago, Roxas07 said:

    Thank you :) I start the dynamic map system ;)

     

    14 minutes ago, Roxas07 said:

    Thank you :) I start the dynamic map system ;)

    In my opinion without granny is crap. 

    Graphics engine is ugly.

     

    Just change graphic API/Library. If you improve graphics i will play too.

  2. 20 minutes ago, wezt said:

    Yes, it is.

    But the thing is that sequence tables are the same on server/client sides (in my case). And with disabled _IMPROVED_PACKET_ENCRYPTION_ I had to disable sequence packet.

    The problem is from where start sequence tables.

    Don't matter is are the same.  Sequence start from  , the start should look like this (Directly from my source ) :

     

        0xb1, 0x34, 0xa2, 0xe0, 0xae, 0x96, 0xd7, 0xfb, 0x67, 0xf1, 0x24, 0x93, 0xd8, 0x61, 0x8d, 0xc2,
        0x39, 0xd2, 0xe2, 0x0c, 0x36, 0x6a, 0x66, 0x60, 0x9f, 0xe0, 0x40, 0xed, 0xc7, 0x70, 0x13, 0xfd,

     

    :)

    In your sources looks like this :

        0xaf,0xca,0x8a,0xcf,0x48,0xa7,0x54,0xc7,0xd7,0xdf,0x1,0x25,0x72,0xf7,0x6f,0x84,
        0xbc,0x37,0x46,0xe3,0x24,0xda,0xa1,0xc8,0xee,0x36,0x7c,0x33,0x2f,0x98,0x76,0x5e,
     

     

    Good luck to rewrite sequence table.

  3. Use this : 

    net.SendCreateCharacterPacket(2 , job number)

     

     

     

    PyObject* netSendCreateCharacterPacket(PyObject* poSelf, PyObject* poArgs)
    {
        int index;
        if (!PyTuple_GetInteger(poArgs, 0, &index))
            return Py_BuildException();

        char* name;
        if (!PyTuple_GetString(poArgs, 1, &name))
            return Py_BuildException();

        int job;
        if (!PyTuple_GetInteger(poArgs, 2, &job))
            return Py_BuildException();

        int shape;
        if (!PyTuple_GetInteger(poArgs, 3, &shape))
            return Py_BuildException();

        int stat1;
        if (!PyTuple_GetInteger(poArgs, 4, &stat1))
            return Py_BuildException();
        int stat2;
        if (!PyTuple_GetInteger(poArgs, 5, &stat2))
            return Py_BuildException();
        int stat3;
        if (!PyTuple_GetInteger(poArgs, 6, &stat3))
            return Py_BuildException();
        int stat4;
        if (!PyTuple_GetInteger(poArgs, 7, &stat4))
            return Py_BuildException();

        if (index<0 && index>3)
            return Py_BuildException();

        CPythonNetworkStream& rkNetStream=CPythonNetworkStream::Instance();
        rkNetStream.SendCreateCharacterPacket((BYTE) index, name, (BYTE) job, (BYTE) shape, stat1, stat2, stat3, stat4);
        return Py_BuildNone();
    }

    • Love 1
  4. M2 Download Center

    This is the hidden content, please
    ( Internal )

    This is the hidden content, please
    ( GitHub )

     

    jacg

    Repository for the Java Attack Calculus Gear (Metin2 attack calculation tool)

    The Java Attack Calculus Gear is the latest-generation tool for Attack and Damage calculation in Metin2. It was created by Son Gohan in 2013 and exploits a bunch of game formulas discovered by Son Gohan, Mystikal (former wiki.metin2.it staff) and some other Italian Metin2 players, particularly AlbyElite.

    NOTE: ATM, the tool is in Italian only. If you'd like the tool to be translated in English, please ask me ([email protected]) and I'll see what I can do.

     

     

    Installing

    You just need to have Java SE7 or later; the JAR file is the standalone package containing the tool and the weapon database. To use it, just double-click on jacg.jar, or type in the terminal:

    java -jar /path/to/jacg.jar

     

     

    Updating or editing the weapon database

    The weapon database is a simple text file contained in the JAR package. If you want to edit it, just extract it from the archive with:

    jar xvf jacg.jar it/metin2/wiki/weapondb.txt

    (you must be in the same directory as jacg.jar). Once edited, re-archive it with

    jar cvf jacg.jar it/metin2/wiki/weapondb.txt.

    (the file weapondb.txt must be in the directory it/metin2/wiki/ relative to jacg.jar).

    The database contains a table in the format:

    NAME ATK_MIN[0-9] ATK_MAX[0-9] DIFFERENCE_ATK(MAX-MIN) ATK_SPEED ATK_GROWTH WEAPON_TYPE

    where:

    • ATK_MIN, ATK_MAX, ATK_SPEED and ATK_GROWTH consist of 10 columns with the values at each up;
    • ATK_GROWTH at up X is defined as ATK_MAX(up=X) - ATK_MIN(up=X);
    • TYPE is one of these:
    • SPADONE (2-handed sword)
    • SPADA (1-handed sword)
    • SPADA_SURA (1-handed sword only for SURA)
    • PUGNALE (dagger)
    • ARCO (bow)
    • CAMPANA (bell)
    • VENTAGLIO (fan)

    You can put whole-line comments beginning the line with "#":

    • # this is a valid comment
    • [...] 3 10 34 # this is NOT a valid comment: "#" must begin the line!

     

    Bugs

    Report bugs to [email protected]

    • Metin2 Dev 27
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  5. 20 minutes ago, Dobrescu Sebastian said:

    I didn't found 170 -> 160 or 175 -> 165 in my mob_proto.

    Solved with : 

     

     

    
    UPDATE mob_proto SET gold_min=(CEILING(IF(gold_min<gold_max,FLOOR(gold_min*0.7),gold_max)));
    
    	UPDATE mob_proto SET gold_min=0.9*gold_min;
    
    
     

    170 -> 160 or 175 -> 165 

    battle.cpp dude

  6. Just read gcc debugging documentation.  https://gcc.gnu.org/onlinedocs/gcc/Debugging-Options.html  You will find answer yourself

     

    Produce debugging information in DWARF format (if that is supported). The value of version may be either 2, 3, 4 or 5; the default version for most targets is 4. DWARF Version 5 is only experimental.

    Note that with DWARF Version 2, some ports require and always use some non-conflicting DWARF 3 extensions in the unwind tables.

    Version 4 may require GDB 7.0 and -fvar-tracking-assignments for maximum benefit.

    GCC no longer supports DWARF Version 1, which is substantially different than Version 2 and later. For historical reasons, some other DWARF-related options (including -feliminate-dwarf2-dupsand -fno-dwarf2-cfi-asm) retain a reference to DWARF Version 2 in their names, but apply to all currently-supported versions of DWARF. 

    • Metin2 Dev 1
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  7. 22 minutes ago, JinHan said:
    20 hours ago, ds_aim said:

    true, he's one of the most popuar resseler. And also a scammer.

     

     

     

     

     

    what's wrong with you?  it's not your business what he does . Care about yourself not about the others .Without proofs your words are equally with 0 so go outside , smoke something and keep calm, because no one gives a deam about what you say

     

    He sell luzzo petSystem. https://metin2.download/picture/swvHgf00Pp5PeR79af1st0e638cmst4P/.png  PROOF.

    :D

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