ds_aim
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Everything posted by ds_aim
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[ Dead Download Link ] Vanilla Source&Extern&C++11 [ We Need You ]
ds_aim replied to revengertmt's topic in Temporary
You mean? -EDIT- Not devgames. -
I will post if u want. But you need c++1z to use.
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It was hard? U see? you can make yourself if u try a little bit more.
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Warning explain evrything. AND the server don't fall because of this warning.
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No, no one will help you. Nobody is forced to work for you. Look tried alone, and tell me what errors you have in the topic. And I help you, but ceases to ask everything ready made. Try and tell me what you errors. If u want pay someone to do this for you. Or just start to learn yourself c++/Read visual studio documentation
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Error on quest compile
ds_aim replied to Metin2Place's topic in Community Support - Questions & Answers
It's a problem in /libexec/ld-elf.so.1 = lib problem -
https://msdn.microsoft.com/en-us/library/windows/desktop/dn899121(v=vs.85).aspx Here is the changelog.
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Quest for GM trade items .
ds_aim replied to emil2d's topic in Community Support - Questions & Answers
No I did not find any , "quest like that" or similar. Just Client Side. Youu need source -
Quest for GM trade items .
ds_aim replied to emil2d's topic in Community Support - Questions & Answers
Use search option. It's already posted this. -
Pay for good Server & Clientsources
ds_aim replied to Finch's topic in Paid Support / Searching / Recruiting
Send me an private message with you skype id. -
Searching a designer for Metin2 on Android
ds_aim replied to Ken's topic in Paid Support / Searching / Recruiting
You have money for new granny ? 20.000 e ? -
Hello . Hi, I almost finished the updated binary client DirectX 10. So if someone nice to help me with testing? I need someone who has a bigger server to open a beta period .. ie a server with many players you can test. Currently working on DirectX 10. But as soon as you finish a start on DirectX 12.: D If someone want to help me. Send me a pm.
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please help me crash core ch1_1
ds_aim replied to emoemolizu's topic in Community Support - Questions & Answers
Check events from kernel. use/include/sys/event.h -
I don't know. Please test for me. Here is a documentation [Hidden Content] If u have some errors leave reply.
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Here you have link to Metin2 binary precompiled version. This version use python35 [Hidden Content] Linked as static ,you don't need python35.dll Have fun.
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1) It's so """native""" that half of the ports will throw lots of errors when you compile them with clang. (default behavior) Native, in this case, means "installed by default", not "it makes instructions more clear blablabla". 2) For binaries compiled with gcc4.9, you should usually use "gdb-7.10_4" (the minor version could vary), otherwise you'll get the "dwarf instruction problem" error. (pretty normal) Mysql 5.6 is one of the most criticized versions. Since you like to be alternative, you can also try MariaDB (mysql fork). 3) As I stated before, one could even use both. Use clang's modernizr and then compile it with gcc. (which is pretty edgy) Kinda all ymir's code is made with raw new/delete operators. The only code wrapped in smart pointers is related to the queries (and not all the times). Server-side, most all the stuff are loaded once (regens, map attrs, etc), and there's no default way to free them without closing the process. (I would call them "cached" and not "memory leaking" anyway) Client-side, it's the same thing, except of the Outdoor loading, which clearly leaks few mb every time you warp somewhere. (on the WE, it's pretty clear) Note: If he installs gcc on freebsd 10.x, he will have to remap few things otherwise cryptopp will be compiled with clang, and the rest of the game with gcc. (which will end with a linking failure) Or add g++49 in makefile cryptopp. ORR? To instal directly from package. pkg install security/cryptopp And take files from usr/local.
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Error Compile Source Gcc48
ds_aim replied to *~*TeacheR*~*'s topic in Community Support - Questions & Answers
You should use auto inseated of iterators. Iterators is story in c++11 + -
# gmake dep clean default Read this and you will see. [Hidden Content] Vanilla yes. when she started to developing source she used gcc after changed to clang. ---------------- Xd If you really want evidence that clang is better than gcc I'll do a video. Live when upgrading MySQL. And you will see. : D Clang regornize better codes than gcc. With gcc code is not always stable. If you will not use dump.core clang of external causes. Clang is indeed a nice alternative of gcc, but nothing more. Talking about benchmarks between gcc and clang, they are either balanced (one is faster than the other on few instructions, and vice versa). I usually use both, since they are helpful in pointing out new errors. I don't use clang because is more fast. Just because regornize better code. And it's native in freebsd 10+ ? You know NATIVE. make instruction more clear.. Let's do a test. *FreeBSD 10.2 ---upgrade mysql to 5.6.26 --- use gcc49 to compile. Try to run db or game. Game.core , debug with gdb ... woilla instruction problem. And try with clang. Work like a charm. And more userful things. In clang you can migrate code to c++11 with modernizer. Eh ? Let's admit. BETTER CLANG. Now i'am waiting for freebsd 11:00 clang37 nativeeee.
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Read this and you will see. [Hidden Content] Vanilla yes. when she started to developing source she used gcc after changed to clang. ---------------- Xd If you really want evidence that clang is better than gcc I'll do a video. Live when upgrading MySQL. And you will see. : D Clang regornize better codes than gcc. With gcc code is not always stable. If you will not use dump.core clang of external causes.
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FreeBSD 10.1's gcc4.9 pre-compiled package was incomplete (initially it was ok, but after few updates it got broken). I previously installed it from package on different FreeBSD versions successfully. Anyway, install it, and perform a check if it's ok: # pkg check -s <name_of_that_package> The package should be called "gcc49-blablabla". You'll get the real name from "pkg info". In here the explanation of "-s": DESCRIPTION pkg check -B or pkg check --shlibs is used to reanalyse shared libraries of installed packages. pkg check -d or pkg check --dependencies is used to check for and install missing dependencies. pkg check -r or pkg check --recompute is used to recompute sizes and checksums of installed packages. pkg check -s or pkg check --checksums is used to find invalid checksums for installed packages. Never use another compiler only the native. In our case freebsd 10 + clang.
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Search in topic, it's already reuploaded.