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Everything posted by Rideas
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Problem 4 inventory + Belt
Rideas replied to Mr. Kasch's topic in Community Support - Questions & Answers
Open char_item.cppSearch:INVENTORY_MAX_NUM / 2Replace all : INVENTORY_MAX_NUM / 4 -
Open char_item.cpp Search: INVENTORY_MAX_NUM / 2 Replace all : INVENTORY_MAX_NUM / 5
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Open : cmd_general.cpp Search: ACMD(do_unmount) { if (true == ch->UnEquipSpecialRideUniqueItem()) { ch->RemoveAffect(AFFECT_MOUNT); ch->RemoveAffect(AFFECT_MOUNT_BONUS); if (ch->IsHorseRiding()) { ch->StopRiding(); } } else { ch->ChatPacket( CHAT_TYPE_INFO, LC_TEXT("Àκ¥Å丮°¡ ²Ë Â÷¼ ³»¸± ¼ö ¾ø½À´Ï´Ù.")); } } Replace:ACMD(do_unmount) { LPITEM item = ch->GetWear(WEAR_UNIQUE1); LPITEM item2 = ch->GetWear(WEAR_UNIQUE2); if (item && item->IsRideItem()) ch->UnequipItem(item); if (item2 && item2->IsRideItem()) ch->UnequipItem(item2); if (true == ch->UnEquipSpecialRideUniqueItem()) { ch->RemoveAffect(AFFECT_MOUNT); ch->RemoveAffect(AFFECT_MOUNT_BONUS); if (ch->IsHorseRiding()) { ch->StopRiding(); } } else { ch->ChatPacket( CHAT_TYPE_INFO, LC_TEXT("Àκ¥Å丮°¡ ²Ë Â÷¼ ³»¸± ¼ö ¾ø½À´Ï´Ù.")); } } Open char_battle.cpp Search: RemoveAffect(AFFECT_MOUNT_BONUS); Add: LPITEM item = GetWear(WEAR_UNIQUE1); LPITEM item2 = GetWear(WEAR_UNIQUE2); if (item && item->IsRideItem()) UnequipItem(item); if (item2 && item2->IsRideItem()) UnequipItem(item2); Best Regards Rideas.
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shocked noob pc.give_item2(, 1) Really ? noob pc.give_item2(itemvnum,itemcount)
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hard work? it sucks =) Good job
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skill_proto correct.
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open char_item.cpp Search all : INVENTORY_MAX_NUM / 2 Replace all : INVENTORY_MAX_NUM / 4
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Thanks
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Thanks Koray
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[HELP] 4 Invetory SRC #SOLVED
Rideas replied to leo2993's topic in Community Support - Questions & Answers
open char_item.cpp Search: INVENTORY_MAX_NUM / 2 Change all : INVENTORY_MAX_NUM / 4 #SOLVED THX TO @Rideas No problem bro -
[HELP] 4 Invetory SRC #SOLVED
Rideas replied to leo2993's topic in Community Support - Questions & Answers
open char_item.cpp Search: INVENTORY_MAX_NUM / 2 Change all : INVENTORY_MAX_NUM / 4 -
Search: bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount) { LPITEM item = NULL; Add: if (IsAcceOpen()) return false; bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount) in where? Search: bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount) { LPITEM item = NULL; Add: if (IsAcceOpen()) return false; solved thanks No problem
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Search: bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount) { LPITEM item = NULL; Add: if (IsAcceOpen()) return false;
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Is Bug : [Hidden Content] Open : input_main.cpp Search: CSafebox * pkSafebox = ch->GetSafebox(); LPITEM pkItem = ch->GetItem(p->ItemPos); if (!pkSafebox || !pkItem) return; Add: if (pkItem->GetType() == ITEM_BELT && pkItem->IsEquipped()) // Belt inventory new bug fixed by Rideas { ch->ChatPacket(CHAT_TYPE_INFO, "Belt before equip!"); return; } Best Regards Rideas
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Use new db source.
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Send me game.py
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constInfo.PET_INCUBATOR[0]] Change: constInfo.PET_INCUBATOR[0]
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Problem with source compile.syserr
Rideas replied to tigerstefan's topic in Community Support - Questions & Answers
Send me ShopEx.cpp -
open char_item.cpp Search: INVENTORY_MAX_NUM / 2 replace: INVENTORY_MAX_NUM / 3
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Acce_init: Acce_Init failed
Rideas replied to sparksef's topic in Community Support - Questions & Answers
Acce.txt Replace: acce.txt -
00062B67: 8E 86