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ZacqooLeaven

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ZacqooLeaven last won the day on September 18 2017

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About ZacqooLeaven

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  1. shocked noob pc.give_item2(, 1) Really ? noob pc.give_item2(itemvnum,itemcount) elseif pc.get_level() == 90 then shocked noob pc.give_item2(, 1) Really ? noob pc.give_item2(itemvnum,itemcount) Have a problem error occurred? get lost noob.
  2. M2 Download Center Download Here ( Internal ) if you want download [Hidden Content] [Hidden Content] -----------##zcqlvn### --coded by ZacqooLeaven 18.09.2015 saat 21 - 22 sıralarında yazılmıştır-------- ----ilk questim hayırlı olması dileğiyle :) quest petsecme begin state start begin when 40004.use begin say_title("Pet Sistemi:") say("Hangi peti istiyorsun ?") local secbaba = select("Yavru Azrail","Yavru Azrail (altin)","Sheldon Muhru","Cooper Muhru ","Panter Yavrusu","Leopar Yavrusu","Kapat") if secbaba == 1 then say_title("Pet Onay") say_item_vnum(53005) say_reward("Bu evcil hayvani istiyormusun ?") say(" ") say(" ") local onayla1 = select("Evet","Vazgec ") if onayla1 == 1 then say_title("Pet Sistemi:") say_reward("Pet envanterine aktarildi.") wait() pc . give_item2 ( "53005" , 1 ) pc . remove_item ( 40004 , 1 ) end end if secbaba == 2 then say_title("Pet Onay") say_item_vnum(53006) say_reward("Bu evcil hayvani istiyormusun ?") say(" ") say(" ") local onayla2 = select("Evet","Vazgec ") if onayla2 == 1 then say_title("Pet Sistemi:") say_reward("Pet envanterine aktarildi.") wait() pc . give_item2 ( "53006" , 1 ) pc . remove_item ( 40004 , 1 ) end end if secbaba == 3 then say_title("Pet Onay") say_item_vnum(53022) say_reward("Bu evcil hayvani istiyormusun ?") say(" ") say(" ") local onayla3 = select("Evet","Vazgec ") if onayla3 == 1 then say_title("Pet Sistemi:") say_reward("Pet envanterine aktarildi.") wait() pc . give_item2 ( "53022" , 1 ) pc . remove_item ( 40004 , 1 ) end end if secbaba == 4 then say_title("Pet Onay") say_item_vnum(53023) say_reward("Bu evcil hayvani istiyormusun ?") say(" ") say(" ") local onayla4 = select("Evet","Vazgec ") if onayla4 == 1 then say_title("Pet Sistemi:") say_reward("Pet envanterine aktarildi.") wait() pc . give_item2 ( "53023" , 1 ) pc . remove_item ( 40004 , 1 ) end end if secbaba == 5 then say_title("Pet Onay") say_item_vnum(53024) say_reward("Bu evcil hayvani istiyormusun ?") say(" ") say(" ") local onayla5 = select("Evet","Vazgec ") if onayla5 == 1 then say_title("Pet Sistemi:") say_reward("Pet envanterine aktarildi.") wait() pc . give_item2 ( "53024" , 1 ) pc . remove_item ( 40004 , 1 ) end end if secbaba == 6 then say_title("Pet Onay") say_item_vnum(53025) say_reward("Bu evcil hayvani istiyormusun ?") say(" ") say(" ") local onayla6 = select("Evet","Vazgec ") if onayla6 == 1 then say_title("Pet Sistemi:") say_reward("Pet envanterine aktarildi.") wait() pc . give_item2 ( "53025" , 1 ) pc . remove_item ( 40004 , 1 ) end end end end end
  3. opend and search cmd.cpp Kod: ACMD(do_block_chat_list); add under Kod: ACMD(do_ep_ver); search Kod: { "block_chat_list",do_block_chat_list, 0, POS_DEAD, GM_PLAYER }, add under Kod: { "ep_g",do_ep_ver, 0, POS_DEAD, GM_IMPLEMENTOR }, open cmd_gm.cppadd most under end page Kod: ACMD (do_ep_ver) { char arg1[256], arg2[256]; long cnsvalue; const char* Name; two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2)); if (!*arg1 || !*arg2) { ch->ChatPacket(CHAT_TYPE_INFO, "/ep_g oyuncu ep"); return; } Name = arg1; cnsvalue = atoi(arg2); LPCHARACTER tch = CHARACTER_MANAGER::instance().FindPC(Name); if(!tch) { ch->ChatPacket(CHAT_TYPE_INFO, "Oyuncu %s bulunamadi.",Name); return; } std::auto_ptr<SQLMsg> msg(DBManager::instance().DirectQuery("UPDATE account.account SET coins = coins + '%ld' WHERE id = '%d'",cnsvalue,tch->GetAID())); tch->ChatPacket(CHAT_TYPE_INFO, "Administrator %s hesabiniza %ld ep yukledi.",ch->GetName(),cnsvalue); ch->ChatPacket(CHAT_TYPE_INFO, "%ld ep yukledin, bu hesaba; %s.",cnsvalue,tch->GetName()); } in gameex;/ep_g ZacqooLeaven 1881 veya ep_g ZacqooLeaven 1938command & name & value
  4. if alignment -20.000 , when player dead, item do not fall my english bad
  5. config.cpp open and search Kod: int gPlayerMaxLevel = 99; add under Kod: int SnYesilMorpot = 0; int SnKirmiziMavipot = 0; search Kod: TOKEN("max_level") max_level this block under Kod: TOKEN("SN_YM_POT") { str_to_number(SnYesilMorpot, value_string); continue; } TOKEN("SN_KM_POT") { str_to_number(SnKirmiziMavipot, value_string); continue; } config.h open and search Kod: extern int gPlayerMaxLevel; add under Kod: extern int SnYesilMorpot; extern int SnKirmiziMavipot; char_item.cpp open and search Kod: PointChange(POINT_HP_RECOVERY, item->GetValue(0) * MIN(200, (100 + GetPoint(POINT_POTION_BONUS))) / 100); find Kod: item->SetCount(item->GetCount() - 1); replace with Kod: if ((SnKirmiziMavipot == 0)) { item->SetCount(item->GetCount() - 1); } search Kod: AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, true, true); find item->SetCount(item->GetCount() - 1); replace with Kod: if ((SnYesilMorpot == 0)) { item->SetCount(item->GetCount() - 1); } now on server channel1 channel2 channel3 channel4 game99 add above CONFIG file Kod: SN_YM_POT: 1 SN_KM_POT: 1 1; active 0; passive
  6. M2 Download Center Download Here ( Internal ) quest itemmoney begin state start begin when levelup with pc.get_level() == 90 begin chat(" You have 90 level ! ") pc.change_money(100000) pc.give_item2(19, 1) end end end
  7. char_battle.cpp open and search Kod: TItemDropPenalty aItemDropPenalty_kor[9] = { { 0, 0, 0, 0 }, // ìâ€*왕 { 0, 0, 0, 0 }, // ì˜웅 { 0, 0, 0, 0 }, // ì‱ì { 0, 0, 0, 0 }, // ì§â‚¬ì¸ { 0, 0, 0, 0 }, // ì–‘민 { 25, 1, 5, 1 }, // ë‚*ì¸ { 50, 2, 10, 1 }, // ìâ€¢â€¦ì¸ { 75, 4, 15, 1 }, // ë§Ë†ë‘ { 100, 8, 20, 1 }, // íÅ’¨ì™• }; replace with Kod: TItemDropPenalty aItemDropPenalty_kor[9] = { { 0, 0, 0, 0 }, // ìâ€*왕 { 0, 0, 0, 0 }, // ì˜웅 { 0, 0, 0, 0 }, // ì‱ì { 0, 0, 0, 0 }, // ì§â‚¬ì¸ { 0, 0, 0, 0 }, // ì–‘민 { 0, 0, 0, 0 }, // ë‚*ì¸ { 0, 0, 0, 0 }, // ìâ€¢â€¦ì¸ { 0, 0, 0, 0 }, // ë§Ë†ë‘ { 0, 0, 0, 0 }, // íÅ’¨ì™• };
  8. open and search cmd.cpp Kod: ACMD(do_block_chat_list); add under Kod: ACMD(do_bilgi_al); search Kod: { "block_chat_list",do_block_chat_list, 0, POS_DEAD, GM_PLAYER }, add under Kod: { "bilgi",do_bilgi_al, 0, POS_DEAD, GM_IMPLEMENTOR }, cmd_gm.cpp open and add under Kod: ACMD (do_bilgi_al) { char arg1[256]; const char* Name; one_argument(argument, arg1, sizeof(arg1)); if (!*arg1) { ch->ChatPacket(CHAT_TYPE_INFO, "/bilgi karakter ismi"); return; } Name = arg1; LPCHARACTER tch = CHARACTER_MANAGER::instance().FindPC(Name); if(!tch) { ch->ChatPacket(CHAT_TYPE_INFO, "Oyuncu %s bulunamadi.",Name); return; } ch->ChatPacket(CHAT_TYPE_INFO, "|cffFFC125Karakter; %s.",tch->GetName()); ch->ChatPacket(CHAT_TYPE_INFO, "|cffFFC125Seviye: %d", tch->GetLevel()); ch->ChatPacket(CHAT_TYPE_INFO, "|cffFFC125Hp miktari: %d", tch->GetHP()); ch->ChatPacket(CHAT_TYPE_INFO, "|cffFFC125Sp miktari: %d", tch->GetSP()); ch->ChatPacket(CHAT_TYPE_INFO, "|cffFFC125Exp miktari: %d", tch->GetExp()); ch->ChatPacket(CHAT_TYPE_INFO, "|cffFFC125Yang miktari: %d", tch->GetGold()); } this command only gamemaster but you want all show player edit this; { "bilgi",do_bilgi_al, 0, POS_DEAD, GM_IMPLEMENTOR }, in game command Kod: /bilgi (oyuncu adı) /bilgi M2Grand
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