I Need This System Please Help Me
All Packets :
// game
char_battle.cpp : void CHARACTER::SendDamagePacket(LPCHARACTER pAttacker, int Damage, BYTE DamageFlag)
char_battle.cpp : bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type)
packet.h : typedef struct packet_damage_info
// client
packet.h : typedef struct packet_damage_info
PythonNetworkStreamPhaseGame.cpp : bool CPythonNetworkStream::RecvDamageInfoPacket()
InstanceBaseEffect.cpp : void CInstanceBase::AddDamageEffect(DWORD damage,BYTE flag,BOOL bSelf,BOOL bTarget)
InstanceBaseEffect.cpp : void CInstanceBase::ProcessDamage()
Thanks.