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Activity
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Visual damage bug
I hit and skill in players and didn't make damage, the players told me it looks like I'm standing still -
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Grade status points bug
Hello guys, i have bug, if i want to see how many grade points i have, it show empty.. show nothing,, someone know how to fix ? -
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Metin2 remade in unreal experiments
i used gaea to recreate the maps, there is several .raw texture for each map that i combined on gaea and then for the layers i used the minimap images and combined them the same way to have a full size image of the map and projected it on the terrain in unreal engine to paint the layers on top with the proper textures from terrainmap folder -
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Client Locale String
this is my char.cpp can you tell me what i made mistake on this and i get full of errors? https://metin2.dev/bin/?d7c88acc9acc2d29#Fy1mi4tMv9zCFNZ9sLL7uwGcsDBz4UFMBhVU8mvc6uRE i tried and with LocaleChatPacket and with ChatPacket. -
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STONES +4 DROP RATE
open constants.cpp and search for const SStoneDropInfo aStoneDrop[STONE_INFO_MAX_NUM] = you will see this // mob pct {+0 +1 +2 +3 +4} {8005, 60, {30, 30, 30, 9, 1} }, {8006, 60, {28, 29, 31, 11, 1} }, {8007, 60, {24, 29, 32, 13, 2} }, {8008, 60, {22, 28, 33, 15, 2} }, {8009, 60, {21, 27, 33, 17, 2} }, {8010, 60, {18, 26, 34, 20, 2} }, {8011, 60, {14, 26, 35, 22, 3} }, {8012, 60, {10, 26, 37, 24, 3} }, {8013, 60, {2, 26, 40, 29, 3} }, {8014, 60, {0, 26, 41, 30, 3} }, {8024, 60, {1, 26, 41, 30, 3} }, {8025, 60, {3, 26, 41, 30, 3} }, {8026, 60, {4, 26, 41, 30, 3} -
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solved Bar & Decimal Target HP don't show
i have this system and after add them, my server is laggy when use potions, if remove is ok, anyone know about this? sorry for post in other question
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Question
Lokret 1
Hi. Sometimes I face client crashes when I teleport. I have no syserr, but I tried to debug it and I got the following error.
Exception thrown at 0x011C4190 in metin2client.exe: 0xC0000005: Access violation reading location 0x0088F000.
The image is created like this:
static CDXTCImage image;
Please help me, sorry for the white IDE
Update: Turned off every optimization, so the unable to read memory problem on the second picture (if its a problem) is solved now, but the client is still crashing at the memcpy assembly code. I guess it has something to do with the buffer memory allocation regarding the image's m_pbComBufferByLevels array which was initialized like this: const BYTE* m_pbCompBufferByLevels[MAX_MIPLEVELS];
I think the other possible cause of this is some memory leak or trashing somewhere not here, idk about these. Maybe Im total wrong, but doesnt matter, these problems are beyond my cpp skills, so I would appreciate some hints about how to analyze it.
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