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Relationship between python and C++ in client
Hi all, I'm new and I've been looking for a while at the source code. I noticed that in the installed client the root package contains python scripts, while the source code only has C++ files. I don't understand the relationships between those, where do the python scripts come from? Best regards -
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segmentation failed ./db core dumped error
hi guys after using ./db & sleep 5 command im getting [1] + Segmentation fault ./db (core dumped) error. i was try solution in this topic : but not workes for me. (gdb) bt full #0 0x080d62d3 in CAsyncSQL2::SetLocale () No symbol table info available. #1 0x08051060 in CDBManager::SetLocale (this=0xbfbfeb68, szLocale=0x2840d06c "latin5") at DBManager.cpp:172 n = 3 stLocale = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, -
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New Item Type for Wings
I've added a new item type for wings but when i put them in item proto and try to turn server on it gives me this https://prnt.sc/11vmurz This is what i've put into proto reader https://prnt.sc/11vmwdq https://prnt.sc/11vmwyq https://prnt.sc/11vmxjj I dont understand this out of range thing, can someone elaborate on what im doing wrong ? Keep in mind ITEM_BELT is 35 but it takes the 34 Wing is 36 but it takes 35 -
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SQL performance ( ? )
i make a gm command; ACMD(do_sqltestlog) { char arg1[256]; uint64_t count = 0; one_argument(argument, arg1, sizeof(arg1)); if (*arg1) { str_to_number(count, arg1); } else { count = 1; } count = MIN(100000000, count); for (uint64_t i = 0; i < count; ++i) { DBManager::instance().Query("INSERT INTO log.log (type, time, who, x, y, what, how, hint, ip, vnum) VALUES('ITEM', NOW(), '%u', '%u', '%u', '%u', '%s', '%s', '%s', '%u')", 1, 555, 666, 10000000, "GM", "FORSQLTEST", "192.168.1.1", 00); } ch->ChatPacket(CHAT_TYPE_INFO, "%u adet sorgu gonderimi tamamlandi", coun -
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Oryon2 - Open Beta PvM Server 2021 http://www.oryon2.com
Delete this i am gona make a new one. -
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Fix discord rich presence to show map names
You need to add in UserInterface / discord.h of your source bin the names of the maps folder and its name for example: {"map_a2", "Valley of Seungryong"}, {"map_n_snowm_01", "Mount Sohan"}, {"metin2_map_deviltower1", "Demon Tower"},
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hetzpvp 0
In almost every single metin2, a way to afk farm is to press space and then go to another window and it just keeps atacking without being in the client.
I've noticed that some metin2 private servers found a way around it.
Do you guys know how to do it by chance?
Thx.
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