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Hi guys I have a proplem with this system idk what he's name but pic will helpfull

 

pic:

https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif

 

see how its not in same place on original metin2 !! how can I fix it

I hope get answer soon

Edited by Metin2 Dev
Core X - External 2 Internal
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  • Former Staff

Hi guys I have a proplem with this system idk what he's name but pic will helpfull

 

pic:

https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif

 

see how its not in same place on original metin2 !! how can I fix it

I hope get answer soon

 

i think it's a python thing

send me your

 

inventorywindow.py from your locale and uiscript

Edited by Metin2 Dev
Core X - External 2 Internal
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0711 07:39:22698 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/recuperation/autodrugup_red.mse) Error
0711 07:39:22698 :: CInstanceBase::RegisterEffect(eEftType=267, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/recuperation/autodrugup_red.mse, isCache=1) - Error
0711 07:39:22699 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/recuperation/autodrugup_blue.mse) Error
0711 07:39:22699 :: CInstanceBase::RegisterEffect(eEftType=268, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/recuperation/autodrugup_blue.mse, isCache=1) - Error
0711 07:39:22699 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/buff/buff_item1.mse) Error
0711 07:39:22699 :: CInstanceBase::RegisterEffect(eEftType=269, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/buff/buff_item1.mse, isCache=1) - Error
0711 07:39:22748 :: CreateFromMemoryFile: Cannot create texture
0711 07:39:22960 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage1.mse) Error
0711 07:39:22960 :: CInstanceBase::RegisterEffect(eEftType=264, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage1.mse, isCache=1) - Error
0711 07:39:22961 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage2.mse) Error
0711 07:39:22961 :: CInstanceBase::RegisterEffect(eEftType=265, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage2.mse, isCache=1) - Error
0711 07:39:22961 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage3.mse) Error
0711 07:39:22961 :: CInstanceBase::RegisterEffect(eEftType=266, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage3.mse, isCache=1) - Error
0711 07:39:36500 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
0711 07:39:37988 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse) Error
0711 07:39:37988 :: CInstanceBase::RegisterEffect(eEftType=248, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse, isCache=0) - Error
0711 07:39:37988 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse) Error
0711 07:39:37988 :: CInstanceBase::RegisterEffect(eEftType=249, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse, isCache=0) - Error
0711 07:39:38681 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/warrior/action/dance_6.msa) ERROR
0711 07:39:38758 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/warrior/action/dance_6.msa) ERROR
0711 07:39:39707 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/warrior/action/dance_6.msa) ERROR
0711 07:39:39746 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/warrior/action/dance_6.msa) ERROR
0711 07:39:40670 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/assassin/action/dance_6.msa) ERROR
0711 07:39:40729 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/assassin/action/dance_6.msa) ERROR
0711 07:39:41931 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/assassin/action/dance_6.msa) ERROR
0711 07:39:42004 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/assassin/action/dance_6.msa) ERROR
0711 07:39:43492 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/sura/action/dance_6.msa) ERROR
0711 07:39:43550 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/sura/action/dance_6.msa) ERROR
0711 07:39:44540 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/sura/action/dance_6.msa) ERROR
0711 07:39:44662 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/sura/action/dance_6.msa) ERROR
0711 07:39:45592 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/shaman/action/dance_6.msa) ERROR
0711 07:39:45651 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/shaman/action/dance_6.msa) ERROR
0711 07:39:46738 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/shaman/action/dance_6.msa) ERROR
0711 07:39:46809 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/shaman/action/dance_6.msa) ERROR
0711 07:39:48144 :: CreateFromMemoryFile: Cannot create texture
0711 07:39:48145 :: CreateFromMemoryFile: Cannot create texture
0711 07:39:48146 :: CreateFromMemoryFile: Cannot create texture
0711 07:39:50061 :: CRaceManager::RegisterRacePath : RACE[20381] LOAD MSMFILE[d:/ymir work/npc/gilaso/gilaso.msm] ERROR. Will Find Another Path.
0711 07:39:50061 :: CRaceManager::RegisterRacePath : RACE[20381] LOAD MSMFILE[d:/ymir work/npc2/gilaso/gilaso.msm] ERROR. Will Find Another Path.
0711 07:39:50061 :: CRaceManager::RegisterRacePath : RACE[20381] LOAD MSMFILE[d:/ymir work/monster/gilaso/gilaso.msm] ERROR. Will Find Another Path.
0711 07:39:50061 :: CRaceManager::RegisterRacePath : RACE[20381] LOAD MSMFILE[d:/ymir work/monster2/gilaso/gilaso.msm] ERROR. Will Find Another Path.
0711 07:39:50061 :: CRaceManager::RegisterRacePath : RACE[20381] LOAD MSMFILE[d:/ymir work/guild/gilaso/gilaso.msm] ERROR
0711 07:39:50061 :: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 20381
0711 07:39:50062 :: CPythonCharacterManager::CreateInstance VID[14589] Race[20381]
0711 07:39:50091 :: CRaceManager::RegisterRacePath : RACE[6091] LOAD MSMFILE[d:/ymir work/monster2/yamachun_boss/yamachun_boss.msm] ERROR. Will Find Another Path.
0711 07:39:50091 :: CRaceManager::RegisterRacePath : RACE[6091] LOAD MSMFILE[d:/ymir work/monster/yamachun_boss/yamachun_boss.msm] ERROR. Will Find Another Path.
0711 07:39:50092 :: CRaceManager::RegisterRacePath : RACE[6091] LOAD MSMFILE[d:/ymir work/npc/yamachun_boss/yamachun_boss.msm] ERROR. Will Find Another Path.
0711 07:39:50092 :: CRaceManager::RegisterRacePath : RACE[6091] LOAD MSMFILE[d:/ymir work/npc2/yamachun_boss/yamachun_boss.msm] ERROR. Will Find Another Path.
0711 07:39:50092 :: CRaceManager::RegisterRacePath : RACE[6091] LOAD MSMFILE[d:/ymir work/guild/yamachun_boss/yamachun_boss.msm] ERROR
0711 07:39:50092 :: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 6091
0711 07:39:50092 :: CPythonCharacterManager::CreateInstance VID[21271] Race[6091]
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On 7/11/2014 at 5:03 AM, Mr.Blue said:

take flygun

inventorywindow.py (locale):

inventorywindow.py (uiscript):

 

 

mmm lsn try to take the system from Metin2ae

 

i think they go that system but i think it's 3 slots not one

so be careful

 

btw i don't see anything in the files that can be changed for this

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On 7/11/2014 at 5:03 AM, Mr.Blue said:

take flygun

inventorywindow.py (locale):

inventorywindow.py (uiscript):

 

 

mmm lsn try to take the system from Metin2ae

 

i think they go that system but i think it's 3 slots not one

so be careful

 

btw i don't see anything in the files that can be changed for this

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You need to original locale_ae and uiscript. Because AE system is different than english (included positions)

 

Best Regards

Ellie

 

oh Elllie so u like The Last Of Us xD

 

I use original clinet AE this system is sucks if u use

locale_ae it will destroy this system

 

so what I want is if it cant be fix it can be remove

 

I can remove it for ever but I don't know what is he's name

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You need to original locale_ae and uiscript. Because AE system is different than english (included positions)

 

Best Regards

Ellie

 

oh Elllie so u like The Last Of Us xD

 

I use original clinet AE this system is sucks if u use

locale_ae it will destroy this system

 

so what I want is if it cant be fix it can be remove

 

I can remove it for ever but I don't know what is he's name

 

 

Yeah i like "The Last Of Us" it's my favorite :)

 

You want to fix this position problem. I need to see your beltInventoryWindow.py in uiscript and uiInventory.py. There special setting for AE 

 

Best Regards

Ellie

Do not be sorry, be better.

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You need to original locale_ae and uiscript. Because AE system is different than english (included positions)

 

Best Regards

Ellie

yes you are right

but not that big of a diffirence

i do belive that his using catv2 root (japnise root or so) with ae locale if he use a normal locale and just change what must be changed the belt will be normale

 

 

You need to original locale_ae and uiscript. Because AE system is different than english (included positions)

 

Best Regards

Ellie

 

oh Elllie so u like The Last Of Us xD

 

I use original clinet AE this system is sucks if u use

locale_ae it will destroy this system

 

so what I want is if it cant be fix it can be remove

 

I can remove it for ever but I don't know what is he's name

 

why remove it while you can fix it just work harder

 

 

this wont work he is using the ae locale to begin with so its meanenless

 

yes ... btw if his server is privet this system is useless :/

 

he can just do the cube thing >.<

 

the cube thing?????????????????????????

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  • Solution

 

You need to original locale_ae and uiscript. Because AE system is different than english (included positions)

 

Best Regards

Ellie

yes you are right

but not that big of a diffirence

i do belive that his using catv2 root (japnise root or so) with ae locale if he use a normal locale and just change what must be changed the belt will be normale

 

 

Already him using locale_ae, this problem shouldn't be. But i wonder maybe him uiInventory.py or beltInventory.py is wrong..

 

Best Regards

Ellie

Do not be sorry, be better.

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You need to original locale_ae and uiscript. Because AE system is different than english (included positions)

 

Best Regards

Ellie

yes you are right

but not that big of a diffirence

i do belive that his using catv2 root (japnise root or so) with ae locale if he use a normal locale and just change what must be changed the belt will be normale

 

 

Already him using locale_ae, this problem shouldn't be. But i wonder maybe him uiInventory.py or beltInventory.py is wrong..

 

Best Regards

Ellie

 

i dont think so the ae client use the same binary as any other how ever there are a couple of small changes even the (f1,f2,f3,f4,1,2,3,4) shortcut that are used for skill are not the in the same place compard to other client

 

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Have you ever tried to x decrease/increase? 

 

Best Regards

Ellie

 

if he open the belt inventory it will be like in the pic (first post of the topic)

if he close the full inventory (while the belt inventory is still open) and re-open it will get to the right place 

thats exactly why i dont realy care about this problem

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