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TokiSan

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TokiSan last won the day on May 13

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About TokiSan

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  • Birthday 01/23/1996

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  1. PLEASE NOTE: THIS GUIDE WAS MADE BY @TokiSan AND @arves100 The DungeonBlock is a type assigned to specific objects that are used in dungeons on metin2, are characterized by a lightmap that is associated with the basic texture, giving particular effects, have their own extension in the property and are not interchangeable with the gr2 present in the Building. 1. Foreword I start by saying that the following procedure seems to be very expensive: I will introduce about the DungeonBlock, explaining how it is used in the objects of metin2 and what's
  2. Add fix texture for twohand sword
  3. Yeah, you need to update your granny version to 2.11 (and use gr2 viewer 2.11 too)
  4. M2Dev Baguette Set Download Here ( Internal ) Download Here ( Mega ) Download Here ( Mega + Fix Texture) Baguette!!!
  5. M2 Download Center Download Here ( Internal ) Here I post the GitHub of the owner of Heavenly Hope file. Most of system are unfinished, bad coded, and I think that the better use to this file is take system and modify it, NOT start server with this file. "This project is not finish, you can use this project for optimize your project. You can also update this project by forking it for help me and every other peoples who want to make a server. This project is free to use and cannot be sell for money. I don't take any responsability of selling or bugs or i
  6. Is possible make dynamic object? Like elevators or flying platforms?
  7. Umh I thank you for the answer, but what interested me was just the case where a player's level was higher than that of a monster. In fact, when you do a boss event, several bosses of different levels are spawned. That way I just wanted to prevent larger levels from take bosses to the smallest levels. About the opposite, who care. If you want attack op boss your problem. Btw it's a code that I wrote fast, I don't know if you need to Insert the trigg for ATTR_BANPK. Tomorrow I'll watch it better.
  8. This little code let you not attack mob if difference between you level and mob lever is over 15 //Battle.cpp //in bool battle_is_attackable(LPCHARACTER ch, LPCHARACTER victim) search: if (victim->IsDead()) return false; //Add Under: if (!(victim->IsPC())) { if (ch->GetLevel() - victim->GetLevel() > 15) { return false; } } GitHub
  9. Does Anyone have this bug when weapon is render on reder target? https://imgur.com/FWKnZcX
  10. Update: Add Client Fix. This Fix let player use skil/buff only into the ring square
  11. M2 Download Center Download Here ( Internal ) Before: https://imgur.com/7Z3Iwux After: https://imgur.com/c632MpQ Fix List -Fix Ring mdattr. -Fix Block attr. -Fix BanPk attr. Fix C++ //On UserInterface/InstanceBase.cpp //In bool CInstanceBase::CanUseSkill() search: return true; //Add above: #ifdef ENABLE_FIX_MAP_DUEL_SKILL CPythonBackground& rkBG = CPythonBackground::Instance(); const D3DXVECTOR3& rv3Position = m_GraphicThingInstance.GetPosition(); D3DXVECTOR3 v3CheckPosition = r
  12. M2 Download Center Download Here ( Internal ) Hello, Here I post a little work that I made.
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