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This is the hidden content, please
 

 

This fix properly updates the effect positions calculated during movement.

This bug occurs because, while an effect is being updated, m_worldMatrix has not yet been updated with the character’s new position (it still contains the old position).

 

Before:

Spoiler

 

After:

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https://metin2.dev/topic/34257-fix-effect-in-movement/
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  • 6 months later...
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Posted (edited)

Great fix, i've done it for shinings a while ago like mse mde for weapons while attacking and falling behind and it fixed it globally. same approach.
And yes, one of the oldschool hideos things in metin that was bugging me forever.

BTW, same approach is used for the equipment swaps such as sash or horse/mount mounting-dismounting. 
as you know when you mount, your character is put in the ground under the horse with the horse animation and then it is dragged up to the mount level. you can see that better if you have a sword in your hand, it looks like it's glitching.
You have to re-order the update so it shows the character when it's mounted. 
Same thing with sash, where the models are not as seen in the attached phase, but in the ground half way, on 90digrees, so when it is equipped it goes there first for a frame. re-ordering the updatevafter it is attached skips the visual glitch. 

another glitch is about motion reset on sash from packet update, same thing. same motion reset on character is seen on stats packets. also on speed attributes packet while running. 
 
I've eliminated all this visual glitches. i will edit this post tomorrow with video. 

Edited by Anielle Noir
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https://metin2.dev/topic/34257-fix-effect-in-movement/#findComment-176139
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