Hello everyone,
My team and I have been working in 3ds Max, trying to use Normal Maps on 3D objects to achieve better lighting and shadow effects. However, it seems that for the .gr2 (Granny 2) format, only the Diffuse and Opacity channels are supported.
There doesn’t seem to be any clear information about this topic in the community, so my goal here is to find someone who has knowledge about it and, whether paid or unpaid, to achieve a proper solution together.
As you know, the community has recently made some progress in Shader, Lighting, and DirectX9 areas, and I believe this is a field we should keep developing further.
If I’ve posted this in the wrong section, I’d appreciate it if a moderator could move it to the appropriate one.
Have a great day, and good discussions everyone!