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KSHMR-3D

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About KSHMR-3D

  • Birthday 09/14/1999

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    Male
  • Country
    Turkey
  • Nationality
    American

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  1. Hello, I am dealing with an issue. I am creating run/walk animations, but I generally move the bones forward, attach the animation to that position, and then export it that way. However, I would like to do it the same way as in official Metin2. In my run animation, there are backward jumps, but in the official animation, the character actually appears to stay in place in the viewer, whereas in my case it moves forward. Could you please help me with this?
  2. Hello Marty, when creating shadows, for example when I generate a shadow at 1/0 using insert, the shadow doesn’t reflect onto the adjacent part and a bug like this occurs. Could you possibly fix it? Thank you. [Hidden Content]
  3. There was such an error because of automatic translation, I corrected it
  4. Hello everyone, My team and I have been working in 3ds Max, trying to use Normal Maps on 3D objects to achieve better lighting and shadow effects. However, it seems that for the .gr2 (Granny 2) format, only the Diffuse and Opacity channels are supported. There doesn’t seem to be any clear information about this topic in the community, so my goal here is to find someone who has knowledge about it and, whether paid or unpaid, to achieve a proper solution together. As you know, the community has recently made some progress in Shader, Lighting, and DirectX9 areas, and I believe this is a field we should keep developing further. If I’ve posted this in the wrong section, I’d appreciate it if a moderator could move it to the appropriate one. Have a great day, and good discussions everyone!
  5. Bear Map 6x6
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