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martysama0134 last won the day on March 6

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  1. The original map/.txt waypoints when loaded also cause lag for many players
  2. For the available translations, they can be found in the same download link, specifically here. Maybe in future also here. Some of you are translating some languages. I've finished the IT one. How to change language? Like this: https://imgur.com/a/oOXJlTr
  3. V40 is out! New config option LOCALE You can now translate the program UI (and also more in the future) by generating the relative WorldEditorRemix_{}.dll file. To translate the program: https://github.com/martysama0134/WorldEditorRemixTL Editing can be done by either notepad or vs editor: Result:
  4. V39 is out! Auto-Save option added New config option AUTO_SAVE_TIME Fixed some crashes like in save server attr button
  5. There's an even simpler solution if the cores crash: a telegram bot (probably a discord one is fine as well) I did something like this with a single-line c++ telegram bot: The code for the game to handle the abort signal is just: void emergency_sig(int32_t sig) { if (sig == SIGSEGV) { tgfeed::CrashRpt(); abort(); } } // somewhere at the top inside int start(int argc, char **argv) signal(SIGSEGV, emergency_sig); in game/src/main.cpp
  6. There's no need to select another object to move it. You can do something weird like this: https://gyazo.com/8f8e0aa35591d54b44ea67d486fa2896 Selected tree + MouseWheel + 9|0 (SHIFT and CTRL for 10x and 100x speed multiply) ; # MouseWheel+9 move selected object x position (1x) (+asyncronous) ; # MouseWheel+0 move selected object y position (1x) (+asyncronous) ; # MW+RSHIFT+9|0 as above but *10x (+asyncronous) ; # MW+RCONTROL+9|0 as above but *100x (+asyncronous) As For the AutoSave feature, It will look like this: I need to think how
  7. If it's enabled by default, some people would find it annoying. If it's disabled by default, you'll still lose everything again. I should add a checkbox in plain sight close to the Load button for the [_] autosave feature.
  8. I guess the bug comes from ilGetInteger(IL_IMAGE_BPP). 265797632*512*512 doesn't seem a very good expression there. By default ilBpp should be 4. I can directly put 4 there, and it would work fine.
  9. I think this vulnerability is caused because, in CInputHandshake::Analyze, it keeps the connection open even if the processed packet fails, so the same connection can send infinite packets increasing the buffer size until it reaches 4gb of ram (32bit binary limit). Replace every return -1; there with { d->SetPhase(PHASE_CLOSE); return 0; } And that's all. yfw: int analyze_protect{0}; int analyze_protect_count{0}; If you're working on files that don't have c++11 enabled in 2021, you're probably doing something deep wrong.
  10. That's related to when you're editing an ambience effect, or close to one. With the large address aware enabled, it should reduce this. This means the previous 256x256 shadowmap.dds files will be useless. (this will require an internal conversion or to regenerate them) The generated result looks like this: https://imgur.com/a/9otjY53 If you want to test it, check __trash/we_remix_v38_shadowtest.rar
  11. Fixed in v38. https://gyazo.com/4d6b6f1db2b094807d6cf7619f3c72ee V38 is out! Fixed the height brush regression from v37
  12. The 2nd problem is now fixed. https://gyazo.com/d8456b3d19f28b52eb83a0e3ab6f6287 This will keep the eraser still active. In reality I'd prefer directly disabling it like this: https://gyazo.com/29de2e83f3a76a357f946fdc54bec9d5 (probably for the next rev) V37 is out! Added Config option CENTERED_WINDOW to center the program window when opened Added global/local position in the f11 info board (https://gyazo.com/0205078025702dd58e523b6ffeebce82) Fixed moving with WASD if ctrl was pressed (e.g. ctrl+s) Fixed when switching height brush
  13. If you have a psd of it, send it to me. I prefer something like "map, model (icon & text), effect, fly" The 3rd problem is now fixed. https://gyazo.com/f643fa4468999fe1071c1f8d548a2e74 V36 out! Fixed displayed script name and version in environment tab
  14. The 4th problem is now fixed. https://gyazo.com/0d179583b8c6a06178b4ad005ea4338f V35 out! Enabled large address aware Fixed selected object text area "About box" a little bit larger
  15. I've updated the tutorial by adding a new branch called vsimpl: https://github.com/martysama0134/how-to-cython-mt2/tree/vsimpl/HowToCython/CRootLib This will be very helpful for the following reasons: Automatic cythonization when you compile (via pre-compilation event) Only edited cythonized files will be compiled, and not everything every time i.e. I've previously fixed a bug in the main branch, so now only edited python files will be re-cythonized and not everything every time
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