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martysama0134

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  1. I don't understand this comment at all. What you're saying is totally unrelated of what happened in the video. Why MM/DD/YYYY? W.H.Y.? That should be illegal.
  2. V34 out! This can be considered a minor update. I compiled the project with /c++latest and other optimized flags.
  3. V33 out! Fixed crash if TimeEventAlpha is empty inside the .mse Fixed lens flare Enabled win10 style https://imgur.com/a/4Av7cM3 (it looks stable)
  4. I forgot to mention I updated it: v2.0 added "ignore_full_name" config field, and allowed writing comments inside the .json setting file
  5. I never used that fix. I think I'll add "3840.0f, 2400.0f" via config, and hardcode the g_afColors change directly. I will also consider the Cloud effect one by default.
  6. What have you done precisely? Moved around the map then got randomly crashed? Did it happen again? https://imgur.com/a/sAPL2Bc As far as I understood, when you were moving around, the editor was calculating the heights of every object hit by the "raycast" (CCullingManager->SpherePack), but one of them was a broken instance.
  7. V32 out! This is just a minor update. I simply disabled the DPI-awareness, so the app won't scale weirdly if you set your windows's scaling (over 150% kinda) at all. Don't forget that, if you get crashes/asserts, you'll get a logs/{name}.dmp file. You can upload it and send it to me for debugging.
  8. Even hairs have skeletons moved by the animation, but they are considered just like mere static objects when added via object attachment. It may require a proper fix, but I don't want to touch that part of code in anytime soon. tl;dr
  9. I added this in those field because the old "0000/00/00 00:00" date could not be accepted in new mysql versions (no valid date). DEFAULT CURRENT_TIMESTAMP is not supported by mysql 5.5, but since 5.6. It returns NOW().
  10. It's already fixed in v30.
  11. V31 out! Removed useless File Dialog options Removed useless Toolbar options and added Redo https://imgur.com/a/qKHxBY2 New config options: RENDER_CURSOR_COLOR_{R|G|B} https://imgur.com/a/vs0HXdT OBJECT_HEIGHT_MAX OBJECT_HEIGHT_SLIDER_MAX https://imgur.com/a/6czWrPz ATTR_SLIDER_REMOVAL https://imgur.com/a/hF2HbJ5
  12. V30 out! Fixed object attachment in Model Tab Fixed the names of the elements in Effect Tab Fixed crash when saving a .mse script with no mesh model Fixed crash when inserting a lower gradient
  13. In practice, the generated deformable vertex buffer was broken for the attached objects. By temporarily disabling it (on those attached objects), I could create and attach many objects (hair+weapon left+weapon right) without any crashes. https://imgur.com/a/Inb46G0 I should make a proper fix about it.
  14. It toggles the wireframe of the trees, and when you enable the view->render-mode->wireframe... it toggles off... and vice versa. It's kinda broken/inverted.
  15. Fixed in the incoming v29 Fixed in the incoming v29 I have no crashes at all with it. Upload the logs/.dmp somewhere, or send me your map. It's the related to the diffuse object lighting fix. It was a feature I did in 2015-2016 so I kinda forgot, but I'm already saving them in the map settings.txt (and not msenv) SpecialWaterPath "D:/ymir work/special/lava" SpecialWaterCount 30 That slide looks like "16 photoshop layers" in which you can kinda split your attrs. Useful? Probably not. Confusing? Maybe. I don't understand it. I think ymir wanted to show the "warp" objects by hiding the """pillar""" model and show only the warping effect. V29 out! Fixed multi-object-selection box display Fixed creating new property folders in root tree
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