Hello everyone, you probably noticed that when the structure mob proto are not correct then the client loads almost until the end and then hangs?Recently saw this error, it is time to correct this deficiency. Make the test structure is very simple.
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if ((zObj.GetSize() % sizeof(TMobTable)) != 0)
{
TraceError("CPythonNonPlayer::LoadNonPlayerData: invalid size %u check data format.", zObj.GetSize());
return false;
}
edit this
if ((zObj.GetSize() % sizeof(TMobTable)) != 0)
{
TraceError("CPythonNonPlayer::LoadNonPlayerData: invalid size: %u check data format", zObj.GetSize());
MessageBox(NULL, "Invalid size TMobTable...", "FatalError", MB_ICONWARNING);
exit(0); // close this F*CKING game :3
}
Now the structure is checked immediately before character selection.