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0
[BUG] Skill Effects
Hi, Yesterday I realized that effects for skills are not working properly as I was always playing as body warrior I was not able to see it cause for body warrior every skill works normaly This is how it looks [Hidden Content] but for only body warrior everything works well [Hidden Content] Btw nothing in syserr. Anyone know what can be a problem or can someone tell me what methods, functions or packets are responsible for skill effects so I would be able to debug it? Thank in advance -
1
Problem with sidebar by vegas
bump and new: [Hidden Content] Currently the buttons are working for me, but the background of the inventory has moved. The paradox is that if I shrink the crossed out field, the inventory slots will shrink and it is not possible to put items on those fields. But the buttons work (sidebar). import item import app TEXT_VEGAS_1 = "Description button 1" TEXT_VEGAS_2 = "Description button 2" TEXT_VEGAS_3 = "Description button 3" TEXT_VEGAS_4 = "Description button 4" TEXT_VEGAS_5 = "Description button 5" TEXT_VEGAS_6 = "Description button 6" ######################################## GET_IMAGE_BUTTON = "d:/ymir work/item/quest/" ######################################## INV_FUNC_X = 9 INV_FUNC_Y = 10 INV_FUNC_ADD = 32 VEGAS_BOARD = 40 EQUIPMENT_START_INDEX = False if app.ENABLE_ADDITIONAL_EQUIPMENT_PAGE: BOARD_HEIGHT = 375 window = { "name" : "InventoryWindow", ## 600 - (width + żŔ¸ĄÂĘŔ¸·Î şÎĹÍ ¶çżě±â 24 px) "x" : SCREEN_WIDTH - 176 - VEGAS_BOARD - 5, "y" : SCREEN_HEIGHT - 37 - BOARD_HEIGHT, "style" : ("movable", "float",), "width" : 176 + VEGAS_BOARD, "height" : BOARD_HEIGHT, "children" : [ { "name" : "vegas_board", "type" : "board", "style" : ("attach",), "x" : 0, "y" : 0, #"vertical_align":"center", "width" : VEGAS_BOARD, "height" : 210, "children" : ( { "name" : "Button_Function_1", "type" : "button", "x" : INV_FUNC_X, "y" : INV_FUNC_Y, "tooltip_text" : TEXT_VEGAS_1, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, { "name" : "Button_Function_2", "type" : "button", "x" : INV_FUNC_X, "y" : INV_FUNC_Y + INV_FUNC_ADD, "tooltip_text" : TEXT_VEGAS_2, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, { "name" : "Button_Function_3", "type" : "button", "x" : INV_FUNC_X, "y" : INV_FUNC_Y + INV_FUNC_ADD * 2, "tooltip_text" : TEXT_VEGAS_3, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, { "name" : "Button_Function_4", "type" : "button", "x" : INV_FUNC_X, "y" : INV_FUNC_Y + INV_FUNC_ADD * 3, "tooltip_text" : TEXT_VEGAS_4, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, { "name" : "Button_Function_5", "type" : "button", "x" : INV_FUNC_X, "y" : INV_FUNC_Y + INV_FUNC_ADD * 4, "tooltip_text" : TEXT_VEGAS_5, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, { "name" : "Button_Function_6", "type" : "button", "x" : INV_FUNC_X, "y" : INV_FUNC_Y + INV_FUNC_ADD * 5, "tooltip_text" : TEXT_VEGAS_6, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, ), }, ## Inventory, Equipment Slots { "name" : "board", "type" : "board", "style" : ("attach",), "x" : VEGAS_BOARD, "y" : 0, "width" : 176, "height" : BOARD_HEIGHT, "children" : [ ## Title { "name" : "TitleBar", "type" : "titlebar", "style" : ("attach",), "x" : 8, "y" : 7, "width" : 161, "color" : "yellow", "children" : ( { "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" }, ), }, { "name" : "Inventory_Tab_01", "type" : "radio_button", "x" : 10, "y" : 33, "default_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_03.sub", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1, "children" : ( { "name" : "Inventory_Tab_01_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "I", }, ), }, -
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[Discussion] Rain - The First Person that leaked the M2 Files
Original Rain client? I remember everyone using custom clients back in the day (modified Gameforge ones, metin35, abesgaara etc.). I didn't know Rain also released a client. Would you mind sharing? -
4
[Discussion] Rain - The First Person that leaked the M2 Files
Up back in 2024... That's a very very interesting story! And apparently i still OWN the first and only original rain client + server which they are a piece of legacy.. -
0
[Client] All tabs opening after quest/npc talk or even shop // PORTS
Hi! I'm using TMP4 serverfiles, I've done only few adjustments on client side such as belt slot on inventory and dragon soul. I have changed the ports both client side and server side (DB,AUTH,GAME99,CH) - since then the client does not show the channel on (it shows ...) BUT the channel works. Which port i may have made a mistake? The port number were randomly generated Few days ago i tested the game and looks like every time i close a quest or a npc talk or even if i open a shop, apparently my click activates ALL the tabs of the game such as (inventory,guild,friends,stats even group arrow show up!) Any idea where i should start looking? I checked into interfacemodule.py but everything seems to be perfectly fine there. Where the command of clicking/opening comes? Below i'm attaching a short video [Hidden Content] Even paid support if i can get and solve this matter asap. Thank you! -
0
Arrow does not hide at warp
Hi community, i have the following problem. When i warp, this button is not hidden. As you can see from the image: Its the arrow next to inventory. Here is my uiinventory.py: [Hidden Content] Can anyone help me ? -
1
Problem with sidebar by vegas
Hello, I am trying to implement this system: But I have a problem that I can't click on the icons. At the same time, when I first open the inventory and click on "inventory" the sidebar moves. import item import app TEXT_VEGAS_1 = "Description button 1" TEXT_VEGAS_2 = "Description button 2" TEXT_VEGAS_3 = "Description button 3" TEXT_VEGAS_4 = "Description button 4" TEXT_VEGAS_5 = "Description button 5" TEXT_VEGAS_6 = "Description button 6" ######################################## GET_IMAGE_BUTTON = "d:/ymir work/item/quest/" ######################################## position_button_1_x = 10 position_button_1_y = 10 position_button_2_x = 10 position_button_2_y = 42 position_button_3_x = 10 position_button_3_y = 72 position_button_4_x = 10 position_button_4_y = 102 position_button_5_x = 10 position_button_5_y = 134 position_button_6_x = 10 position_button_6_y = 166 EQUIPMENT_START_INDEX = False if app.ENABLE_ADDITIONAL_EQUIPMENT_PAGE: BOARD_HEIGHT = 375 window = { "name" : "InventoryWindow", ## 600 - (width + żŔ¸ĄÂĘŔ¸·Î şÎĹÍ ¶çżě±â 24 px) "x" : SCREEN_WIDTH - 176, "y" : SCREEN_HEIGHT - 37 - BOARD_HEIGHT, "style" : ("movable", "float",), "width" : 176, "height" : BOARD_HEIGHT, "children" : [ { "name" : "vegas_board", "type" : "board", "style" : ("attach",), "x" : -45, "y" : +15, "vertical_align":"center", "width" : 40, "height" : 210, "children" : ( { "name" : "Button_Function_1", "type" : "button", "x" : position_button_1_x, "y" : position_button_1_y, "tooltip_text" : TEXT_VEGAS_1, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, { "name" : "Button_Function_2", "type" : "button", "x" : position_button_2_x, "y" : position_button_2_y, "tooltip_text" : TEXT_VEGAS_2, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, { "name" : "Button_Function_3", "type" : "button", "x" : position_button_3_x, "y" : position_button_3_y, "tooltip_text" : TEXT_VEGAS_3, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, { "name" : "Button_Function_4", "type" : "button", "x" : position_button_4_x, "y" : position_button_4_y, "tooltip_text" : TEXT_VEGAS_4, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, { "name" : "Button_Function_5", "type" : "button", "x" : position_button_5_x, "y" : position_button_5_y, "tooltip_text" : TEXT_VEGAS_5, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, { "name" : "Button_Function_6", "type" : "button", "x" : position_button_6_x, "y" : position_button_6_y, "tooltip_text" : TEXT_VEGAS_6, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, ), }, ## Inventory, Equipment Slots { "name" : "board", "type" : "board", "style" : ("attach",), "x" : 0, "y" : 0, "width" : 176, "height" : BOARD_HEIGHT, "children" : [ ## Title { "name" : "TitleBar", "type" : "titlebar", "style" : ("attach",), "x" : 8, "y" : 7, "width" : 161, "color" : "yellow", "children" : ( { "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" }, ), }, { "name" : "Inventory_Tab_01", "type" : "radio_button", "x" : 10, "y" : 33, "default_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_03.sub", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1, "children" : ( { "name" : "Inventory_Tab_01_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "I", }, ), }, { "name" : "Inventory_Tab_02", "type" : "radio_button", #"x" : 10 + 78, "x" : 10 + 39, "y" : 33, "default_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_03.sub", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2, "children" : ( { "name" : "Inventory_Tab_02_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "II", }, ), }, { "name" : "Inventory_Tab_03", "type" : "radio_button", "x" : 10 + 39 + 39, "y" : 33, "default_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_03.sub", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_3, "children" : ( { "name" : "Inventory_Tab_03_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "III", }, ), }, { "name" : "Inventory_Tab_04", "type" : "radio_button", "x" : 10 + 39 + 39 + 39, "y" : 33, "default_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_03.sub", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_4, "children" : ( { "name" : "Inventory_Tab_04_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "IV", }, ), }, ## Item Slot { "name" : "ItemSlot", "type" : "grid_table", "x" : 8, "y" : 55, "start_index" : 0, "x_count" : 5, "y_count" : 9, "x_step" : 32, "y_step" : 32, "image" : "d:/ymir work/ui/public/Slot_Base.sub" }, ## Print { "name":"Money_Icon", "type":"image", "vertical_align":"bottom", "x":57, "y":26, "image":"d:/ymir work/ui/game/windows/money_icon.sub", }, { "name":"Money_Slot", "type":"button", "x":75, "y":28, #"horizontal_align":"center", "vertical_align":"bottom", "default_image" : "d:/ymir work/ui/public/gold_slot.sub", "over_image" : "d:/ymir work/ui/public/gold_slot.sub", "down_image" : "d:/ymir work/ui/public/gold_slot.sub", "children" : ( { "name" : "Money", "type" : "text", "x" : 3, "y" : 3, "horizontal_align" : "right", "text_horizontal_align" : "right", "text" : "123456789", }, ), }, Could someone please advise me? -
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145
Full Costume Mount System
Yeah i got the same problem... prolly coz files are old -
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3
Memory allocation for beginner
As this comment suggests: LINK Wouldn't be easier to compile the source into windows(visual code) and debug it from there? Maybe it would be easier? -
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Experimental Renderer
Multiple light shadows are supported, but I don't expect this to be used.- 1
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Memory allocation for beginner
Hopefully I will manage.. not many threads about this issue anywhere Thanks for the direction I'm finally going somewhere(nowhere) ==15740==ERROR: AddressSanitizer: heap-use-after-free on address 0x2b90a7b1 at pc 0x290c1671 bp 0xffbf8668 sp 0xffbf8240 READ of size 1 at 0x2b90a7b1 thread T0 #0 0x290c1670 (/usr/local/lib/gcc11/libasan.so.6+0x48670) #1 0x290c1e7c (/usr/local/lib/gcc11/libasan.so.6+0x48e7c) #2 0x8b022c9 (/usr/home/src/Srcs/Server/game/game_r41226+0x8b022c9) #3 0x83a326b (/usr/home/src/Srcs/Server/game/game_r41226+0x83a326b) #4 0x83a7dfb (/usr/home/src/Srcs/Server/game/game_r41226+0x83a7dfb) #5 0x892ffa1 (/usr/home/src/Srcs/Server/game/game_r41226+0x892ffa1) #6 0x8930c44 (/usr/home/src/Srcs/Server/game/game_r41226+0x8930c44) #7 0x89332ee (/usr/home/src/Srcs/Server/game/game_r41226+0x89332ee) #8 0x80a43dc (/usr/home/src/Srcs/Server/game/game_r41226+0x80a43dc) 0x2b90a7b1 is located 1 bytes inside of 65-byte region [0x2b90a7b0,0x2b90a7f1) freed by thread T0 here: #0 0x290f6d5b (/usr/local/lib/gcc11/libasan.so.6+0x7dd5b) #1 0x83a3253 (/usr/home/src/Srcs/Server/game/game_r41226+0x83a3253) #2 0x83a7dfb (/usr/home/src/Srcs/Server/game/game_r41226+0x83a7dfb) #3 0x892ffa1 (/usr/home/src/Srcs/Server/game/game_r41226+0x892ffa1) #4 0x8930c44 (/usr/home/src/Srcs/Server/game/game_r41226+0x8930c44) #5 0x89332ee (/usr/home/src/Srcs/Server/game/game_r41226+0x89332ee) #6 0x80a43dc (/usr/home/src/Srcs/Server/game/game_r41226+0x80a43dc) #7 0x80a453f (/usr/home/src/Srcs/Server/game/game_r41226+0x80a453f) previously allocated by thread T0 here: #0 0x290f5f63 (/usr/local/lib/gcc11/libasan.so.6+0x7cf63) #1 0x8488486 (/usr/home/src/Srcs/Server/game/game_r41226+0x8488486) #2 0x848894b (/usr/home/src/Srcs/Server/game/game_r41226+0x848894b) #3 0x847f14f (/usr/home/src/Srcs/Server/game/game_r41226+0x847f14f) #4 0x83afeef (/usr/home/src/Srcs/Server/game/game_r41226+0x83afeef) #5 0x892f14b (/usr/home/src/Srcs/Server/game/game_r41226+0x892f14b) #6 0x8930d6b (/usr/home/src/Srcs/Server/game/game_r41226+0x8930d6b) #7 0x89332ee (/usr/home/src/Srcs/Server/game/game_r41226+0x89332ee) #8 0x80a43dc (/usr/home/src/Srcs/Server/game/game_r41226+0x80a43dc) #9 0x80a453f (/usr/home/src/Srcs/Server/game/game_r41226+0x80a453f) SUMMARY: AddressSanitizer: heap-use-after-free (/usr/local/lib/gcc11/libasan.so.6+0x48670) Shadow bytes around the buggy address: 0x457214a0: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa 0x457214b0: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa 0x457214c0: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa 0x457214d0: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa 0x457214e0: fa fa fa fa fa fa fa fa 00 00 00 00 00 00 00 00 =>0x457214f0: 00 fa fa fa fa fa[fd]fd fd fd fd fd fd fd fd fa 0x45721500: fa fa fa fa 00 00 00 00 00 00 00 00 00 fa fa fa 0x45721510: fa fa 00 00 00 00 00 00 00 00 00 fa fa fa fa fa 0x45721520: 00 00 00 00 00 00 00 00 00 fa fa fa fa fa 00 00 0x45721530: 00 00 00 00 00 00 00 fa fa fa fa fa 00 00 00 00 0x45721540: 00 00 00 00 00 fa fa fa fa fa 00 00 00 00 00 00 Shadow byte legend (one shadow byte represents 8 application bytes): Addressable: 00 Partially addressable: 01 02 03 04 05 06 07 Heap left redzone: fa Freed heap region: fd Stack left redzone: f1 Stack mid redzone: f2 Stack right redzone: f3 Stack after return: f5 Stack use after scope: f8 Global redzone: f9 Global init order: f6 Poisoned by user: f7 Container overflow: fc Array cookie: ac Intra object redzone: bb ASan internal: fe Left alloca redzone: ca Right alloca redzone: cb Shadow gap: cc ==15740==ABORTING -
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Memory allocation for beginner
Valrgrind wont help you too much in finding memory leaks, leaks in m2 are much more deeper for valgrind to find.. You better use address sanitizer -
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