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Activity
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core crash (GetName, SaveSingleItem?)
The crash is not about the codes u put. Is because you have a invalid item in the flush delayed map, maybe not erased properly. -
879
[40250] Reference Serverfile + Client + Src [15 Available Languages]
You can change it if you modifiy the password in the CONFIG files too.- 1
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879
[40250] Reference Serverfile + Client + Src [15 Available Languages]
I believe that you can't change root password in SQL database -
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Autopatcher not working in my friends pc but working in everyone else's
Yesterday i configured an autopatcher so that i could run some tests without having to upload and people download everytime i do something Autopatcher is working perfectly fine for 3 people but for 1 it's not working and giving this error It works for everyone else just not this guy, any idea ? -
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Top Metin2 - Changelogs
Top Metin2 has been updated! Update 1.8 for Top Metin2... Removal of the type and subtype system (Fun, Like, Oldschool...) New tag system (Fun, Like, Oldschool...) Added new translations Ranking can be filtered by tag Advanced statistics can be filtered by tag Fixed an error when calculating a discount in the shop Caching registration and add new game server forms Graphical improvements Changed some icons Form fields all have a custom hover Added a 0.5 second transition on animations Editing the main menu Added notice when filters are active in ranking -
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Dungeon Info System - compile Error
Good evening, have installed the DungeonInfo system here from a forum. Or tried. Now an error has come in the Dungeoninfo.cpp when compiling. The file was already in the archive - have not changed anything. Attached once picture of the error. Would be great if someone could write what I have to do, so that it runs. Greetings Edit: Fliege v2 Files [Hidden Content] -
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core crash (GetName, SaveSingleItem?)
Hi, I have a core crash, i dont really understand whats the problem. [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] Corresponding code lines: [Hidden Content] item.cpp #ifdef ENABLE_EXTENDED_ITEMNAME_ON_GROUND const char* CItem::GetName() { # ifdef ENABLE_MULTI_LANGUAGE_SYSTEM BYTE bLocale = (GetOwner() && GetOwner()->GetDesc()) ? GetOwner()->GetDesc()->GetLanguage() : LOCALE_DEFAULT; # endif static char szItemName[128]; memset(szItemName, 0, sizeof(szItemName)); if (GetProto()) { int len = 0; switch (GetType()) { case ITEM_POLYMORPH: { const DWORD dwMobVnum = GetSocket(0); const CMob* pMob = CMobManager::instance().Get(dwMobVnum); if (pMob) { # ifdef ENABLE_MULTI_LANGUAGE_SYSTEM len = snprintf(szItemName, sizeof(szItemName), "%s", LC_LOCALE_MOB_TEXT(dwMobVnum, bLocale)); # else len = snprintf(szItemName, sizeof(szItemName), "%s", pMob->m_table.szLocaleName); # endif } break; } case ITEM_SKILLBOOK: [Hidden Content] item_manager.cpp if(!item->GetName()) { sys_err("SaveSingleItem: item->GetName NULL"); return; } if (!item->GetOwner()) { DWORD dwID = item->GetID(); DWORD dwOwnerID = item->GetLastOwnerPID(); //sys_log(0, "item->GetOwner NULL - Name: %s dwID: %d dwOwnerID: %d",item->GetName(), dwID, dwOwnerID); db_clientdesc->DBPacketHeader(HEADER_GD_ITEM_DESTROY, 0, sizeof(DWORD) + sizeof(DWORD)); db_clientdesc->Packet(&dwID, sizeof(DWORD)); db_clientdesc->Packet(&dwOwnerID, sizeof(DWORD)); //sys_log(1, "ITEM_DELETE %s:%u", item->GetName(), dwID); return; } //sys_log(1, "ITEM_SAVE %s:%d in %s window %d", item->GetName(), item->GetID(), item->GetOwner()->GetName(), item->GetWindow()); TPlayerItem t; Thanks. -
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[TUT] Increase MAX yang FULL
Sorry to rewoke this thread but i have this error, and I think I didn't missed anything. Anyone has any ideas? [Hidden Content]
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cparty 0
1>------ Rebuild All started: Project: EterLocale, Configuration: Release Win32 ------
2>------ Rebuild All started: Project: CWebBrowser, Configuration: Release Win32 ------
2> CWebBrowser.c
1> StdAfx.cpp
1> Arabic.cpp
1> Japanese.cpp
1> StringCodec.cpp
1> StringCodec_Vietnamese.cpp
1> Generating Code...
2> CWebBrowser.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\CWebBrowser\Release\CWebBrowser.lib
3>------ Rebuild All started: Project: EffectLib, Configuration: Release Win32 ------
1> EterLocale.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterLocale\Release\EterLocale.lib
4>------ Rebuild All started: Project: EterBase, Configuration: Release Win32 ------
4> StdAfx.cpp
4> cipher.cpp
3> StdAfx.cpp
3> EffectData.cpp
4> CPostIt.cpp
3> EffectElementBase.cpp
4> CRC32.cpp
3> EffectElementBaseInstance.cpp
4> Debug.cpp
3> EffectInstance.cpp
4> error.cpp
4> FileBase.cpp
4> FileDir.cpp
4> FileLoader.cpp
4> lzo.cpp
4> MappedFile.cpp
3> EffectManager.cpp
4> Base.cpp
4> Poly.cpp
4> Symbol.cpp
4> SymTable.cpp
4> Random.cpp
4> Stl.cpp
4> tea.cpp
4> TempFile.cpp
3> EffectMesh.cpp
4> Timer.cpp
4> Utils.cpp
4> Generating Code...
4> EterBase.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterBase\Release\EterBase.lib
5>------ Rebuild All started: Project: EterGrnLib, Configuration: Release Win32 ------
3> EffectMeshInstance.cpp
3> EffectUpdateDecorator.cpp
3> EmitterProperty.cpp
3> FrameController.cpp
3> ParticleInstance.cpp
3> ParticleProperty.cpp
5> StdAfx.cpp
3> ParticleSystemData.cpp
5> LODController.cpp
5> Material.cpp
3> ParticleSystemInstance.cpp
5> Mesh.cpp
3> SimpleLightData.cpp
5> Model.cpp
3> SimpleLightInstance.cpp
5> ModelInstance.cpp
3> Type.cpp
3> Generating Code...
5> ModelInstanceCollisionDetection.cpp
5> ModelInstanceModel.cpp
5> ModelInstanceMotion.cpp
5> ModelInstanceRender.cpp
5> ModelInstanceUpdate.cpp
5> Motion.cpp
5> Thing.cpp
5> ThingInstance.cpp
3> EffectLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EffectLib\Release\EffectLib.lib
5> Util.cpp
5> Generating Code...
6>------ Rebuild All started: Project: EterImageLib, Configuration: Release Win32 ------
5> EterGrnLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterGrnLib\Release\EterGrnLib.lib
7>------ Rebuild All started: Project: EterLib, Configuration: Release Win32 ------
6> StdAfx.cpp
6> DXTCImage.cpp
6> Image.cpp
6> TGAImage.cpp
6> EterImageLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterImageLib\Release\EterImageLib.lib
8>------ Rebuild All started: Project: EterPack, Configuration: Release Win32 ------
7> StdAfx.cpp
8> EterPack.cpp
7> AttributeData.cpp
7> AttributeInstance.cpp
7> BlockTexture.cpp
7> Camera.cpp
7> CollisionData.cpp
7> ColorTransitionHelper.cpp
7> CullingManager.cpp
7> Decal.cpp
7> DibBar.cpp
7> EnvironmentMap.cpp
7> FileLoaderThread.cpp
8> EterPackCursor.cpp
7> GrpBase.cpp
7> GrpCollisionObject.cpp
7> GrpColor.cpp
7> GrpColorInstance.cpp
7> GrpD3DXBuffer.cpp
7> GrpDetector.cpp
7> GrpDevice.cpp
8> EterPackManager.cpp
7> GrpDIB.cpp
7> GrpExpandedImageInstance.cpp
7> Generating Code...
7> Compiling...
7> GrpFontTexture.cpp
7> GrpImage.cpp
7> GrpImageInstance.cpp
7> GrpImageTexture.cpp
8> EterPackPolicy_CSHybridCrypt.cpp
7> GrpIndexBuffer.cpp
7> GrpLightManager.cpp
7> GrpMarkInstance.cpp
7> GrpMath.cpp
7> GrpObjectInstance.cpp
7> GrpPixelShader.cpp
7> GrpRatioInstance.cpp
8> StdAfx.cpp
7> GrpScreen.cpp
7> GrpShadowTexture.cpp
7> GrpSubImage.cpp
7> GrpText.cpp
7> GrpTextInstance.cpp
8> Generating Code...
7> GrpTexture.cpp
7> GrpVertexBuffer.cpp
7> GrpVertexBufferDynamic.cpp
7> GrpVertexBufferStatic.cpp
7> Generating Code...
7> Compiling...
7> GrpVertexShader.cpp
7> IME.cpp
8> md5.c
7> Input.cpp
7> JpegFile.cpp
7> LensFlare.cpp
8> EterPack.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterPack\Release\EterPack.lib
7> lineintersect_utils.cpp
9>------ Rebuild All started: Project: EterPythonLib, Configuration: Release Win32 ------
7> MSApplication.cpp
7> MSWindow.cpp
7> Mutex.cpp
7> NetAddress.cpp
7> NetDatagram.cpp
7> NetDatagramReceiver.cpp
7> NetDatagramSender.cpp
7> NetDevice.cpp
7> NetPacketHeaderMap.cpp
9> StdAfx.cpp
7> NetStream.cpp
7> parser.cpp
7> PathStack.cpp
7> ReferenceObject.cpp
7> Resource.cpp
7> Generating Code...
7> Compiling...
7> ResourceManager.cpp
9> PythonGraphic.cpp
9> PythonGraphicImageModule.cpp
9> PythonGraphicModule.cpp
9> PythonGraphicTextModule.cpp
9> PythonGraphicThingModule.cpp
9> PythonGridSlotWindow.cpp
7> ScreenFilter.cpp
7> SkyBox.cpp
9> PythonSlotWindow.cpp
7> StateManager.cpp
7> TargaResource.cpp
9> PythonWindow.cpp
7> TextBar.cpp
7> TextFileLoader.cpp
9> PythonWindowManager.cpp
9> PythonWindowManagerModule.cpp
9> Generating Code...
7> TextTag.cpp
7> Thread.cpp
7> Util.cpp
9> EterPythonLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterPythonLib\Release\EterPythonLib.lib
7> Generating Code...
10>------ Rebuild All started: Project: GameLib, Configuration: Release Win32 ------
7> EterLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterLib\Release\EterLib.lib
11>------ Rebuild All started: Project: MilesLib, Configuration: Release Win32 ------
10> StdAfx.cpp
11> Stdafx.cpp
10> ActorInstance.cpp
11> SoundBase.cpp
11> SoundData.cpp
11> SoundInstance2D.cpp
10> ActorInstanceAttach.cpp
11> SoundInstance3D.cpp
11> SoundInstanceStream.cpp
11> SoundManager.cpp
11> SoundManager2D.cpp
11> SoundManager3D.cpp
11> SoundManagerStream.cpp
11> Type.cpp
11> Generating Code...
10> ActorInstanceBattle.cpp
11> MilesLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\MilesLib\Release\MilesLib.lib
12>------ Rebuild All started: Project: PRTerrainLib, Configuration: Release Win32 ------
10> ActorInstanceBlend.cpp
12> StdAfx.cpp
10> ActorInstanceCollisionDetection.cpp
12> Terrain.cpp
10> ActorInstanceData.cpp
12> TextureSet.cpp
12> Generating Code...
10> ActorInstanceEvent.cpp
12> TerrainLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\TerrainLib\Release\PRTerrainLib.lib
13>------ Rebuild All started: Project: ScriptLib, Configuration: Release Win32 ------
10> ActorInstanceFly.cpp
13> StdAfx.cpp
10> ActorInstanceMotion.cpp
13> PythonDebugModule.cpp
13> PythonLauncher.cpp
10> ActorInstanceMotionEvent.cpp
13> PythonMarshal.cpp
13> PythonUtils.cpp
13> Resource.cpp
10> ActorInstancePosition.cpp
10> ActorInstanceRender.cpp
13> Generating Code...
13> ScriptLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\ScriptLib\Release\ScriptLib.lib
14>------ Rebuild All started: Project: SpeedTreeLib, Configuration: Release Win32 ------
10> ActorInstanceRotation.cpp
14> StdAfx.cpp
10> ActorInstanceSync.cpp
14> BoundaryShapeManager.cpp
14> SpeedGrassRT.cpp
14> SpeedGrassWrapper.cpp
14> SpeedTreeForest.cpp
10> ActorInstanceWeaponTrace.cpp
14> SpeedTreeForestDirectX8.cpp
14> SpeedTreeWrapper.cpp
14> Generating Code...
10> Area.cpp
14> SpeedTreeLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\SpeedTreeLib\Release\SpeedTreeLib.lib
15>------ Rebuild All started: Project: SphereLib, Configuration: Release Win32 ------
15> StdAfx.cpp
15> frustum.cpp
15> sphere.cpp
15> spherepack.cpp
15> Generating Code...
15> SphereLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\SphereLib\Release\SphereLib.lib
10> AreaLoaderThread.cpp
10> AreaTerrain.cpp
10> DungeonBlock.cpp
10> FlyingData.cpp
10> Generating Code...
10> Compiling...
10> FlyingInstance.cpp
10> FlyingObjectManager.cpp
10> FlyTarget.cpp
10> FlyTrace.cpp
10> GameEventManager.cpp
10> GameType.cpp
10> GameUtil.cpp
10> ItemData.cpp
10> ItemManager.cpp
10> MapBase.cpp
10> MapManager.cpp
10> MapOutdoor.cpp
10> MapOutdoorCharacterShadow.cpp
10> MapOutdoorIndexBuffer.cpp
10> MapOutdoorLoad.cpp
10> MapOutdoorQuadtree.cpp
10> MapOutdoorRender.cpp
10> MapOutdoorRenderHTP.cpp
10> MapOutdoorRenderSTP.cpp
10> MapOutdoorUpdate.cpp
10> Generating Code...
10> Compiling...
10> MapOutdoorWater.cpp
10> MapType.cpp
10> MapUtil.cpp
10> MonsterAreaInfo.cpp
10> PhysicsObject.cpp
10> Property.cpp
10> PropertyLoader.cpp
10> PropertyManager.cpp
10> RaceData.cpp
10> RaceDataFile.cpp
10> RaceManager.cpp
10> RaceMotionData.cpp
10> SnowEnvironment.cpp
10> SnowParticle.cpp
10> TerrainDecal.cpp
10> TerrainPatch.cpp
10> TerrainQuadtree.cpp
10> WeaponTrace.cpp
10> Generating Code...
10> GameLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\GameLib\Release\GameLib.lib
16>------ Rebuild All started: Project: UserInterface, Configuration: Release Win32 ------
16> StdAfx.cpp
16> AccountConnector.cpp
16> AffectFlagContainer.cpp
16> CameraProcedure.cpp
16> CheckLatestFiles.cpp
16> GameType.cpp
16> GuildMarkDownloader.cpp
16> GuildMarkUploader.cpp
16> HackShield.cpp
16> InstanceBase.cpp
16> InstanceBaseBattle.cpp
16> InstanceBaseEffect.cpp
16> InstanceBaseEvent.cpp
16> InstanceBaseMotion.cpp
16> InstanceBaseMovement.cpp
16> InstanceBaseTransform.cpp
16> InsultChecker.cpp
16> Locale.cpp
16> MarkImage.cpp
16> MarkManager.cpp
16> MovieMan.cpp
16> Compiling...
16> NetworkActorManager.cpp
16>..\..\source\UserInterface\NetworkActorManager. cpp(367): warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
16>..\..\source\UserInterface\NetworkActorManager. cpp(417): warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
16> NProtectGameGuard.cpp
16> ProcessCRC.cpp
16> ProcessScanner.cpp
16> PythonApplication.cpp
16> PythonApplicationCamera.cpp
16> PythonApplicationCursor.cpp
16> PythonApplicationEvent.cpp
16> PythonApplicationLogo.cpp
16> PythonApplicationModule.cpp
16> PythonApplicationProcedure.cpp
16> PythonApplicationWebPage.cpp
16> PythonBackground.cpp
16> PythonBackgroundModule.cpp
16> PythonCharacterManager.cpp
16> PythonCharacterManagerModule.cpp
16> PythonCharacterModule.cpp
16> PythonChat.cpp
16> PythonChatModule.cpp
16> PythonEffectModule.cpp
16> Compiling...
16> PythonEventManager.cpp
16> PythonEventManagerMoudle.cpp
16> PythonExceptionSender.cpp
16> PythonExchange.cpp
16> PythonExchangeModule.cpp
16> PythonFlyModule.cpp
16> PythonGameEventManagerModule.cpp
16> PythonGuild.cpp
16> PythonIME.cpp
16> PythonIMEModule.cpp
16> PythonItem.cpp
16> PythonItemModule.cpp
16> PythonMessenger.cpp
16> PythonMiniMap.cpp
16> PythonMiniMapModule.cpp
16> PythonNetworkDatagram.cpp
16> PythonNetworkDatagramModule.cpp
16> PythonNetworkStream.cpp
16> PythonNetworkStreamCommand.cpp
16> PythonNetworkStreamEvent.cpp
16> Compiling...
16> PythonNetworkStreamModule.cpp
16> PythonNetworkStreamPhaseGame.cpp
16> PythonNetworkStreamPhaseGameActor.cpp
16> PythonNetworkStreamPhaseGameItem.cpp
16> PythonNetworkStreamPhaseHandShake.cpp
16> PythonNetworkStreamPhaseLoading.cpp
16> PythonNetworkStreamPhaseLogin.cpp
16> PythonNetworkStreamPhaseOffline.cpp
16> PythonNetworkStreamPhaseSelect.cpp
16> PythonNonPlayer.cpp
16> PythonNonPlayerModule.cpp
16> PythonPackModule.cpp
16> PythonPlayer.cpp
16> PythonPlayerEventHandler.cpp
16> PythonPlayerInput.cpp
16> PythonPlayerInputKeyboard.cpp
16> PythonPlayerInputMouse.cpp
16> PythonPlayerModule.cpp
16>..\..\source\UserInterface\PythonPlayerModule.c pp(767): warning C4101: 'iSourceSlotIndex' : unreferenced local variable
16>..\..\source\UserInterface\PythonPlayerModule.c pp(982): warning C4101: 'iSlotPos' : unreferenced local variable
16> PythonPlayerSkill.cpp
16> PythonProfilerModule.cpp
16> Compiling...
16> PythonQuest.cpp
16> PythonSafeBox.cpp
16> PythonShop.cpp
16> PythonSkill.cpp
16> PythonSoundManagerModule.cpp
16> PythonSystem.cpp
16> PythonSystemModule.cpp
16> PythonTextTail.cpp
16> PythonTextTailModule.cpp
16> ServerStateChecker.cpp
16> ServerStateCheckerModule.cpp
16> UserInterface.cpp
16> WiseLogicXTrap.cpp
16> Generating code
16> Finished generating code
16> UserInterface.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\b inary\Metin2Release.exe
========== Rebuild All: 16 succeeded, 0 failed, 0 skipped ==========
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