Jump to content
×
×
  • Create New...
  • 0

Client Complier erro


cparty

Question

VvyDGn.png

1>------ Rebuild All started: Project: EterLocale, Configuration: Release Win32 ------
2>------ Rebuild All started: Project: CWebBrowser, Configuration: Release Win32 ------
2> CWebBrowser.c
1> StdAfx.cpp
1> Arabic.cpp
1> Japanese.cpp
1> StringCodec.cpp
1> StringCodec_Vietnamese.cpp
1> Generating Code...
2> CWebBrowser.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\CWebBrowser\Release\CWebBrowser.lib
3>------ Rebuild All started: Project: EffectLib, Configuration: Release Win32 ------
1> EterLocale.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterLocale\Release\EterLocale.lib
4>------ Rebuild All started: Project: EterBase, Configuration: Release Win32 ------
4> StdAfx.cpp
4> cipher.cpp
3> StdAfx.cpp
3> EffectData.cpp
4> CPostIt.cpp
3> EffectElementBase.cpp
4> CRC32.cpp
3> EffectElementBaseInstance.cpp
4> Debug.cpp
3> EffectInstance.cpp
4> error.cpp
4> FileBase.cpp
4> FileDir.cpp
4> FileLoader.cpp
4> lzo.cpp
4> MappedFile.cpp
3> EffectManager.cpp
4> Base.cpp
4> Poly.cpp
4> Symbol.cpp
4> SymTable.cpp
4> Random.cpp
4> Stl.cpp
4> tea.cpp
4> TempFile.cpp
3> EffectMesh.cpp
4> Timer.cpp
4> Utils.cpp
4> Generating Code...
4> EterBase.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterBase\Release\EterBase.lib
5>------ Rebuild All started: Project: EterGrnLib, Configuration: Release Win32 ------
3> EffectMeshInstance.cpp
3> EffectUpdateDecorator.cpp
3> EmitterProperty.cpp
3> FrameController.cpp
3> ParticleInstance.cpp
3> ParticleProperty.cpp
5> StdAfx.cpp
3> ParticleSystemData.cpp
5> LODController.cpp
5> Material.cpp
3> ParticleSystemInstance.cpp
5> Mesh.cpp
3> SimpleLightData.cpp
5> Model.cpp
3> SimpleLightInstance.cpp
5> ModelInstance.cpp
3> Type.cpp
3> Generating Code...
5> ModelInstanceCollisionDetection.cpp
5> ModelInstanceModel.cpp
5> ModelInstanceMotion.cpp
5> ModelInstanceRender.cpp
5> ModelInstanceUpdate.cpp
5> Motion.cpp
5> Thing.cpp
5> ThingInstance.cpp
3> EffectLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EffectLib\Release\EffectLib.lib
5> Util.cpp
5> Generating Code...
6>------ Rebuild All started: Project: EterImageLib, Configuration: Release Win32 ------
5> EterGrnLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterGrnLib\Release\EterGrnLib.lib
7>------ Rebuild All started: Project: EterLib, Configuration: Release Win32 ------
6> StdAfx.cpp
6> DXTCImage.cpp
6> Image.cpp
6> TGAImage.cpp
6> EterImageLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterImageLib\Release\EterImageLib.lib
8>------ Rebuild All started: Project: EterPack, Configuration: Release Win32 ------
7> StdAfx.cpp
8> EterPack.cpp
7> AttributeData.cpp
7> AttributeInstance.cpp
7> BlockTexture.cpp
7> Camera.cpp
7> CollisionData.cpp
7> ColorTransitionHelper.cpp
7> CullingManager.cpp
7> Decal.cpp
7> DibBar.cpp
7> EnvironmentMap.cpp
7> FileLoaderThread.cpp
8> EterPackCursor.cpp
7> GrpBase.cpp
7> GrpCollisionObject.cpp
7> GrpColor.cpp
7> GrpColorInstance.cpp
7> GrpD3DXBuffer.cpp
7> GrpDetector.cpp
7> GrpDevice.cpp
8> EterPackManager.cpp
7> GrpDIB.cpp
7> GrpExpandedImageInstance.cpp
7> Generating Code...
7> Compiling...
7> GrpFontTexture.cpp
7> GrpImage.cpp
7> GrpImageInstance.cpp
7> GrpImageTexture.cpp
8> EterPackPolicy_CSHybridCrypt.cpp
7> GrpIndexBuffer.cpp
7> GrpLightManager.cpp
7> GrpMarkInstance.cpp
7> GrpMath.cpp
7> GrpObjectInstance.cpp
7> GrpPixelShader.cpp
7> GrpRatioInstance.cpp
8> StdAfx.cpp
7> GrpScreen.cpp
7> GrpShadowTexture.cpp
7> GrpSubImage.cpp
7> GrpText.cpp
7> GrpTextInstance.cpp
8> Generating Code...
7> GrpTexture.cpp
7> GrpVertexBuffer.cpp
7> GrpVertexBufferDynamic.cpp
7> GrpVertexBufferStatic.cpp
7> Generating Code...
7> Compiling...
7> GrpVertexShader.cpp
7> IME.cpp
8> md5.c
7> Input.cpp
7> JpegFile.cpp
7> LensFlare.cpp
8> EterPack.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterPack\Release\EterPack.lib
7> lineintersect_utils.cpp
9>------ Rebuild All started: Project: EterPythonLib, Configuration: Release Win32 ------
7> MSApplication.cpp
7> MSWindow.cpp
7> Mutex.cpp
7> NetAddress.cpp
7> NetDatagram.cpp
7> NetDatagramReceiver.cpp
7> NetDatagramSender.cpp
7> NetDevice.cpp
7> NetPacketHeaderMap.cpp
9> StdAfx.cpp
7> NetStream.cpp
7> parser.cpp
7> PathStack.cpp
7> ReferenceObject.cpp
7> Resource.cpp
7> Generating Code...
7> Compiling...
7> ResourceManager.cpp
9> PythonGraphic.cpp
9> PythonGraphicImageModule.cpp
9> PythonGraphicModule.cpp
9> PythonGraphicTextModule.cpp
9> PythonGraphicThingModule.cpp
9> PythonGridSlotWindow.cpp
7> ScreenFilter.cpp
7> SkyBox.cpp
9> PythonSlotWindow.cpp
7> StateManager.cpp
7> TargaResource.cpp
9> PythonWindow.cpp
7> TextBar.cpp
7> TextFileLoader.cpp
9> PythonWindowManager.cpp
9> PythonWindowManagerModule.cpp
9> Generating Code...
7> TextTag.cpp
7> Thread.cpp
7> Util.cpp
9> EterPythonLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterPythonLib\Release\EterPythonLib.lib
7> Generating Code...
10>------ Rebuild All started: Project: GameLib, Configuration: Release Win32 ------
7> EterLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterLib\Release\EterLib.lib
11>------ Rebuild All started: Project: MilesLib, Configuration: Release Win32 ------
10> StdAfx.cpp
11> Stdafx.cpp
10> ActorInstance.cpp
11> SoundBase.cpp
11> SoundData.cpp
11> SoundInstance2D.cpp
10> ActorInstanceAttach.cpp
11> SoundInstance3D.cpp
11> SoundInstanceStream.cpp
11> SoundManager.cpp
11> SoundManager2D.cpp
11> SoundManager3D.cpp
11> SoundManagerStream.cpp
11> Type.cpp
11> Generating Code...
10> ActorInstanceBattle.cpp
11> MilesLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\MilesLib\Release\MilesLib.lib
12>------ Rebuild All started: Project: PRTerrainLib, Configuration: Release Win32 ------
10> ActorInstanceBlend.cpp
12> StdAfx.cpp
10> ActorInstanceCollisionDetection.cpp
12> Terrain.cpp
10> ActorInstanceData.cpp
12> TextureSet.cpp
12> Generating Code...
10> ActorInstanceEvent.cpp
12> TerrainLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\TerrainLib\Release\PRTerrainLib.lib
13>------ Rebuild All started: Project: ScriptLib, Configuration: Release Win32 ------
10> ActorInstanceFly.cpp
13> StdAfx.cpp
10> ActorInstanceMotion.cpp
13> PythonDebugModule.cpp
13> PythonLauncher.cpp
10> ActorInstanceMotionEvent.cpp
13> PythonMarshal.cpp
13> PythonUtils.cpp
13> Resource.cpp
10> ActorInstancePosition.cpp
10> ActorInstanceRender.cpp
13> Generating Code...
13> ScriptLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\ScriptLib\Release\ScriptLib.lib
14>------ Rebuild All started: Project: SpeedTreeLib, Configuration: Release Win32 ------
10> ActorInstanceRotation.cpp
14> StdAfx.cpp
10> ActorInstanceSync.cpp
14> BoundaryShapeManager.cpp
14> SpeedGrassRT.cpp
14> SpeedGrassWrapper.cpp
14> SpeedTreeForest.cpp
10> ActorInstanceWeaponTrace.cpp
14> SpeedTreeForestDirectX8.cpp
14> SpeedTreeWrapper.cpp
14> Generating Code...
10> Area.cpp
14> SpeedTreeLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\SpeedTreeLib\Release\SpeedTreeLib.lib
15>------ Rebuild All started: Project: SphereLib, Configuration: Release Win32 ------
15> StdAfx.cpp
15> frustum.cpp
15> sphere.cpp
15> spherepack.cpp
15> Generating Code...
15> SphereLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\SphereLib\Release\SphereLib.lib
10> AreaLoaderThread.cpp
10> AreaTerrain.cpp
10> DungeonBlock.cpp
10> FlyingData.cpp
10> Generating Code...
10> Compiling...
10> FlyingInstance.cpp
10> FlyingObjectManager.cpp
10> FlyTarget.cpp
10> FlyTrace.cpp
10> GameEventManager.cpp
10> GameType.cpp
10> GameUtil.cpp
10> ItemData.cpp
10> ItemManager.cpp
10> MapBase.cpp
10> MapManager.cpp
10> MapOutdoor.cpp
10> MapOutdoorCharacterShadow.cpp
10> MapOutdoorIndexBuffer.cpp
10> MapOutdoorLoad.cpp
10> MapOutdoorQuadtree.cpp
10> MapOutdoorRender.cpp
10> MapOutdoorRenderHTP.cpp
10> MapOutdoorRenderSTP.cpp
10> MapOutdoorUpdate.cpp
10> Generating Code...
10> Compiling...
10> MapOutdoorWater.cpp
10> MapType.cpp
10> MapUtil.cpp
10> MonsterAreaInfo.cpp
10> PhysicsObject.cpp
10> Property.cpp
10> PropertyLoader.cpp
10> PropertyManager.cpp
10> RaceData.cpp
10> RaceDataFile.cpp
10> RaceManager.cpp
10> RaceMotionData.cpp
10> SnowEnvironment.cpp
10> SnowParticle.cpp
10> TerrainDecal.cpp
10> TerrainPatch.cpp
10> TerrainQuadtree.cpp
10> WeaponTrace.cpp
10> Generating Code...
10> GameLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\GameLib\Release\GameLib.lib
16>------ Rebuild All started: Project: UserInterface, Configuration: Release Win32 ------
16> StdAfx.cpp
16> AccountConnector.cpp
16> AffectFlagContainer.cpp
16> CameraProcedure.cpp
16> CheckLatestFiles.cpp
16> GameType.cpp
16> GuildMarkDownloader.cpp
16> GuildMarkUploader.cpp
16> HackShield.cpp
16> InstanceBase.cpp
16> InstanceBaseBattle.cpp
16> InstanceBaseEffect.cpp
16> InstanceBaseEvent.cpp
16> InstanceBaseMotion.cpp
16> InstanceBaseMovement.cpp
16> InstanceBaseTransform.cpp
16> InsultChecker.cpp
16> Locale.cpp
16> MarkImage.cpp
16> MarkManager.cpp
16> MovieMan.cpp
16> Compiling...
16> NetworkActorManager.cpp
16>..\..\source\UserInterface\NetworkActorManager. cpp(367): warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
16>..\..\source\UserInterface\NetworkActorManager. cpp(417): warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
16> NProtectGameGuard.cpp
16> ProcessCRC.cpp
16> ProcessScanner.cpp
16> PythonApplication.cpp
16> PythonApplicationCamera.cpp
16> PythonApplicationCursor.cpp
16> PythonApplicationEvent.cpp
16> PythonApplicationLogo.cpp
16> PythonApplicationModule.cpp
16> PythonApplicationProcedure.cpp
16> PythonApplicationWebPage.cpp
16> PythonBackground.cpp
16> PythonBackgroundModule.cpp
16> PythonCharacterManager.cpp
16> PythonCharacterManagerModule.cpp
16> PythonCharacterModule.cpp
16> PythonChat.cpp
16> PythonChatModule.cpp
16> PythonEffectModule.cpp
16> Compiling...
16> PythonEventManager.cpp
16> PythonEventManagerMoudle.cpp
16> PythonExceptionSender.cpp
16> PythonExchange.cpp
16> PythonExchangeModule.cpp
16> PythonFlyModule.cpp
16> PythonGameEventManagerModule.cpp
16> PythonGuild.cpp
16> PythonIME.cpp
16> PythonIMEModule.cpp
16> PythonItem.cpp
16> PythonItemModule.cpp
16> PythonMessenger.cpp
16> PythonMiniMap.cpp
16> PythonMiniMapModule.cpp
16> PythonNetworkDatagram.cpp
16> PythonNetworkDatagramModule.cpp
16> PythonNetworkStream.cpp
16> PythonNetworkStreamCommand.cpp
16> PythonNetworkStreamEvent.cpp
16> Compiling...
16> PythonNetworkStreamModule.cpp
16> PythonNetworkStreamPhaseGame.cpp
16> PythonNetworkStreamPhaseGameActor.cpp
16> PythonNetworkStreamPhaseGameItem.cpp
16> PythonNetworkStreamPhaseHandShake.cpp
16> PythonNetworkStreamPhaseLoading.cpp
16> PythonNetworkStreamPhaseLogin.cpp
16> PythonNetworkStreamPhaseOffline.cpp
16> PythonNetworkStreamPhaseSelect.cpp
16> PythonNonPlayer.cpp
16> PythonNonPlayerModule.cpp
16> PythonPackModule.cpp
16> PythonPlayer.cpp
16> PythonPlayerEventHandler.cpp
16> PythonPlayerInput.cpp
16> PythonPlayerInputKeyboard.cpp
16> PythonPlayerInputMouse.cpp
16> PythonPlayerModule.cpp
16>..\..\source\UserInterface\PythonPlayerModule.c pp(767): warning C4101: 'iSourceSlotIndex' : unreferenced local variable
16>..\..\source\UserInterface\PythonPlayerModule.c pp(982): warning C4101: 'iSlotPos' : unreferenced local variable
16> PythonPlayerSkill.cpp
16> PythonProfilerModule.cpp
16> Compiling...
16> PythonQuest.cpp
16> PythonSafeBox.cpp
16> PythonShop.cpp
16> PythonSkill.cpp
16> PythonSoundManagerModule.cpp
16> PythonSystem.cpp
16> PythonSystemModule.cpp
16> PythonTextTail.cpp
16> PythonTextTailModule.cpp
16> ServerStateChecker.cpp
16> ServerStateCheckerModule.cpp
16> UserInterface.cpp
16> WiseLogicXTrap.cpp
16> Generating code
16> Finished generating code
16> UserInterface.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\b inary\Metin2Release.exe
========== Rebuild All: 16 succeeded, 0 failed, 0 skipped ==========

Link to comment
Share on other sites

  • Answers 0
  • Created
  • Last Reply

Top Posters For This Question

Popular Days

Top Posters For This Question

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Activity

    1. 1

      core crash (GetName, SaveSingleItem?)

    2. 879

      [40250] Reference Serverfile + Client + Src [15 Available Languages]

    3. 879

      [40250] Reference Serverfile + Client + Src [15 Available Languages]

    4. 0

      Autopatcher not working in my friends pc but working in everyone else's

    5. 9

      Top Metin2 - Changelogs

    6. 0

      Dungeon Info System - compile Error

    7. 1

      core crash (GetName, SaveSingleItem?)

    8. 4

      [TUT] Increase MAX yang FULL

  • Recently Browsing

    • No registered users viewing this page.

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.