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Hi there !

I have some troubles with some packets.

I'm using game - mainline source and novaline at client.

Me and a lot a players from my server got fast kick and client closing after login.

In syserr are a lot of packet headers but I think they are dynamic because i looked in packet.h both sources.

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1 hour ago, FlorinMarian said:

Hi there !

I have some troubles with some packets.

I'm using game - mainline source and novaline at client.

Me and a lot a players from my server got fast kick and client closing after login.

In syserr are a lot of packet headers but I think they are dynamic because i looked in packet.h both sources.

and ? And what do you want ? You have not specified anything in question. 

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https://metin2.dev/topic/9618-unknown-packet-header/#findComment-57725
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4 hours ago, ds_aim said:

and ? And what do you want ? You have not specified anything in question. 

I wanna know if somebody have any idea how to fix this.

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https://metin2.dev/topic/9618-unknown-packet-header/#findComment-57741
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Just use whiresharek or an packet dumper. To see problem. Also you must check HEADERS. https://www.wireshark.org/

Use visual studio and pun an breakpont to Headers.

And i checked.  To check packet.h won't help you. Belive me. You must check headers, not struct. I found 10 packets fucked in my binary and 6 in game. Now all work like a charm. :D

Btw , wireshark + vss2015 and you will slove with an breakpoint see the stack and what functions call when crash..

 

With wireshark you can see how much bytes send server, and how much receive client. Etc..

You also can check what type of bytes, transfer... 

 

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