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    //PROF_UNIT pu1("r1");
    if (pkAttacker->IsPC())
    {
        if (GetLevel() - pkAttacker->GetLevel() >= -10)
            if (pkAttacker->GetRealAlignment() < 0)
            {
                if (pkAttacker->IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_KILL))
                    pkAttacker->UpdateAlignment(14);
                else
                    pkAttacker->UpdateAlignment(7);
            }
            else
                pkAttacker->UpdateAlignment(2);

        pkAttacker->SetQuestNPCID(GetVID());
        quest::CQuestManager::instance().Kill(pkAttacker->GetPlayerID(), GetRaceNum());
        CHARACTER_MANAGER::instance().KillLog(GetRaceNum());

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On 2.12.2015, 16:30:14, .T4Ump said:

    //PROF_UNIT pu1("r1");
    if (pkAttacker->IsPC())
    {
        if (GetLevel() - pkAttacker->GetLevel() >= -10)
            if (pkAttacker->GetRealAlignment() < 0)
            {
                if (pkAttacker->IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_KILL))
                    pkAttacker->UpdateAlignment(14);
                else
                    pkAttacker->UpdateAlignment(7);
            }
            else
                pkAttacker->UpdateAlignment(2);

        pkAttacker->SetQuestNPCID(GetVID());
        quest::CQuestManager::instance().Kill(pkAttacker->GetPlayerID(), GetRaceNum());
        CHARACTER_MANAGER::instance().KillLog(GetRaceNum());

That's not all, the rank is increasing. Yet I found it in a char http://scr.hu/2wn9/5gxeq

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